The Community Battle Pass will become unpurchasable with the release of Patch 2 – Sands of Myth. The Sands of Myth Battle Pass will be available for purchase with the release of Sands of Myth, and is scheduled to end in late May.
Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Sands of Myth Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.
The Sands of Myth Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!
Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Tomb Keeper Tiberius, Crypt Guardian Raum, and Divine Daughter Ying right away!
The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!
Battle Pass Format Changes
The Battle Pass buy-in skin is now Unlimited, and can be Direct Purchased for 1,200 crystals after the Battle Pass has finished.
Instant Unlocks (Exclusive to Battle Pass Purchasers)
Tomb Keeper Tiberius Skin
Canopic Jar Death Stamp
The Risen Static Avatar
50% Experience and Gold Boost
Level 10 - Crypt Guardian Raum
Level 30 - Divine Daughter Ying
Level 40 - Emerald Bandit Maeve
Alternative Skin Line
Level 50 - Sphinx Soldier Tiberius
Level 60 - Undead Colossus Raum
Level 70 - High Priestess Ying
Level 80 - Temple Raider Maeve *[LIMITED]
*This skin will only be obtainable during the Sands of Myth Battle Pass.
Other Battle Pass Exclusive Unlocks
NEW ITEM TYPE: Death Card -
Line: "Bow before your queen the next time we meet!"
Sprays -
Animated Loading Frame -
Map Update: Frog Isle
General
Frog Isle has received a visual rework, and now lives up to its namesake! Frogs!
"When it comes to the Frog Isle rework, the primary goal was to push the environment quality up to the high bar we've established for the more recent maps. The secondary goal was to add a lot of frogs; we wanted to make sure the map finally lived up to its name. We wanted clear contrast between bricks and trims, between walls and floors etc. This was to combat some of the washed out, samey feel of the original map. We also desperately wanted to replace the low poly rocks used throughout the tropical art set with something a little more stylized. Frog Isle was one of our earliest maps and I'm happy to have had the opportunity to finally give it a makeover."
-Alex M, Environment Artist
Killcam & Top Play Update
Working towards our goal of a higher quality Paladins experience in 2020 we are removing both Killcam and Top Play in our upcoming patch. In their place we will be introducing Death Cards, an improved post-match lobby landing screen, and fixing numerous Death recap bugs.
Killcam and Top Play ride the same system, and have plagued our development team since their inception. While we know these systems do add value to the player experience, they have actively worked against Paladins success in the long run. The reality is they were poorly implemented early, have cost thousands of developer hours over the years fixing each new bug that appears, and even with those thousands of hours there are long-time bugs that we can not fix without fundamentally rebuilding the system from the ground up. In an ideal world we would do that, but that's not a reality for the team as it currently stands. Our time is better spent polishing the core gameplay experience, and fixing other bugs that still remain in Paladins.
You can read about our full reasoning behind these changes in our recent developer blog[www.paladins.com].
Improved Post-Match Lobby & Death Cards
Death Cards
Players will now have access to a new cosmetic item: Death Cards. Your Death Card appears to enemies you kill in a match, and features a unique art piece and quip!
MVP Screen & Accolades
The Best in Class Landing page is new and improved! After a match finishes, players will be presented with the accomplishments of their entire team. Each player will receive a unique accolade based on their best accomplishments during the match.
We have updated the Best in Class Landing page after a match finishes to now feature your entire team with a un instead of the top player of specific stats. Each player will receive a unique accolade title based on one of their best statistics showcased throughout the match, in a new backdrop.
*These images are extremely Work-In-Progress and not representative of the final positioning for players, and accolade information.
Commendations
Paladins is adding a Commendation System that allows you to praise your team for their Leadership, Teamwork, or Skill after a match has completed! As you collect Commendations from other players throughout Season 3, you will start to unlock rewards as well.
Rewards
100 Commendations
Comes Highly-Rated, Limited Title
200 Commendations
Gold Chest
300 Commendations
Sky Rider, Death Stamp
400 Commendations
Diamond Chest
500 Commendations
Loading Frame, awarded at the end of Season 3
Restrictions Players will only be able to grant 8 Commendations every 24h, so use them wisely!
Players cannot commend the same player in a single day
Users who are banned will have their Commendation count reset to 0
General
Combat Feedback Update - Dealing Damage
As originally outlined in our Season 3 Dev Blog[www.paladins.com], we are working to improve our Combat Feedback throughout 2020. This patch will feature our first changes towards that goal, focused around dealing damage to players. We have revamped how our damage numbers behave, and made some adjacent audio changes to make hitting players in Paladins feel more impactful. We want players to feel rewarded as they deal damage, and for that combat feedback to be clear and concise. Please make sure to play PTS and provide any feedback here[discord.gg]!
We were also working on adjusting some of our in-match HUD elements to reduce the noise a player is presented with during combat, but we were not confident in where it was at near the end of the development cycle for patch 2. We still believe it is too hard to properly identify critical combat information in a match, and will look to remedy that throughout the year.
Death Recap [Console]
Death Recap is now default bound to Up on the Dpad
Loading Screen Art
Added Loading Art for all champions with Obsidian and Cosmic Skins
Androxus
Barik
Bomb King
Buck
Cassie
Drogoz
Evie
Fernando
Grohk
Inara
Lex
Maeve
Makoa
Mal' Damba
Pip
Seris
Skye
Torvald
Tyra
Viktor
Including Soldier Plus
Willo
Ying
[/list]
Holiday Events
Four Leaf Grover
Available reward for playing any 2 games on the weekend before St. Patrick's Day (Saturday, March 14th, 2020)
Termineaster
Available reward for playing any 2 games on Easter (Sunday, April 12th, 2020)
Customizations
Death Cards
Purchasable for 300 Crystals
The Depths: "Sink into the pitch black of the Abyss."
Emerald Stinger: "Ahhh, that one must have stung!"
Seal Guardian: "Keeping the Darkness at bay requires sacrifices"
Ill Omen: "A drowned man tells no tales."
Lord of the Abyss: "Another soul for the collection."
Hydra's Wrath: "I enjoy my kill's roasted."
Mastery Levels
We have removed the ability to purchase Champion mastery levels
Players will have up until the release of Patch 2 to purchase Champion levels
Titles
5,000,000 Gold
The 1%
1,000,000 Gold
Is a bot
Live, Laugh, Frag
Has it all
the Edgelord
Golden Skins
Golden Cassie
Unlocked by reaching Mastery Level 50 as Cassie
Golden Makoa
Unlocked by reaching Mastery Level 50 as Makoa
Golden Torvald
Unlocked by reaching Mastery Level 50 as Torvald
Chests
Steel and Fire - NEW
Available April 1st
Price
400 Crystals
Contents:
Skins
Steel Forged Terminus - NEW
Dragonborn Moji
Drakefire Tyra
Knightmare Fernando
Legionnaire Atlas
Steel Forged Barik
New Skin - Terminus Steel Forged
Gothic Horrors - NEW!
Available March 18th
Price
300 crystals
Contents:
Skins
Brimstone Grohk
Deathspeaker Ying
Dutchman Makoa
Hemlock Willo
Huntsman Androxus
Iron Madam Inara
Night Bane Cassie
Wickerman Mal'Damba
Ranked Split 1 - Rage against the Abyss
As a reminder, Season 3 will feature 3 splits across two patches each. Players will have until the release of patch three to earn their Split 1 rewards!
Split Rewards
For the list of rewards please check out our blog post[www.paladins.com] for Patch 1.
Ranked Map Rotation
Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Patch 2, Warder's Gate and Frozen Guard will be rotating into the active map pool, while Timber Mill and Jaguar Falls will be rotating out.
Active Maps
Bazaar
Ascension Peak
Jaguar Falls
Brightmarsh
Serpent Beach
Splitstone Quarry
Frog Isle
+Warder's Gate
+Frozen Guard
Reserved Maps
Frozen Guard
Shattered Desert
-Timber Mill
-Jaguar Falls
Balance
Ash
Abilities
Burst Cannon
Increased damage 360 ➡️ 400*
*Reverted Season 3 change
Barik
Cards
Double Time [Rocket Boots]
Reduced Healing per second {80|80} ➡️ {50|50}
Reduced Duration 4s ➡️ 3s
Field Deploy [Turret]
Reduced Healing per turret hit {30|30} ➡️ {20|20}
Healing Station [Turret]
Reduced Healing per second {35|35} ➡️ {25|25}
Bomb King
Royal Subjects
Now has a unique damage falloff curve.
Players were previously able to get increased damage on sticky bomb detonations at the same distance from the target compared to base.
Furia
Talents
Cherish
Reduced bonus healing 25% ➡️ 15%
Grohk
Talents
Spirit's Domain
Reduced Healing per second 900 ➡️ 500
Totemic Ward
OLD: Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.
NEW: Gain a third charge of Healing Totem and increase their healing by 20%
Abilities
Healing Totem
Now has 2 charges
Totem healing now stacks
Increased max allowed totem count 2 ➡️ 3
Reduced healing per second 420 ➡️ 250
Reduced cooldown 15s ➡️ 10s
Increased effect radius 20 units ➡️ 28 units
Ghost Walk
Increased duration 1s ➡️ 2s
Increased movement speed 20% ➡️ 50%
Increased cooldown 12s ➡️ 15s
Tempest
Reduced Healing per second 1,000 ➡️ 700
Reduced Movement Speed Bonus 60% ➡️ 50%
Increased Max Allied Healing Count 2 ➡️ 3
Increased Max Enemy enemy hit count 2 ➡️ 3
Cards
Shamanic Might [Wep/Armor]
Reduced Health {100|100} ➡️ {50|50}
Astral Traveler [Ghost Walk]
Reduced movement speed bonus {25|25}% ➡️ {10|10}%
Phantom [Ghost Walk]
OLD: Increase the duration of Ghost Walk by 0.3s
NEW: Heal {100|100} health during Ghost Walk.
Gale [Ghost Walk]
Decreased cooldown reduction {1|1}s ➡️ {0.6|0.6}s
Healing Rain [Healing Totem]
Renamed to Spirit's Grace
OLD: Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s
NEW: Allies inside your Healing Rain gain {6|6}% increased movespeed for 1s.
Reduced Healing Totem health increase {250|250} ➡️ {100|100}.
Outreach [Healing Totem]
OLD: Increase the radius of Healing Totem by {25|25}%
NEW: Increase the deploy range of Healing Totem by {15|15}%
Inara
Abilities
Stone Spear
Reverted an unintended damage nerf from Season 3 3x210 ➡️ 3x225
Koga
Talents
Adrenaline Junkie
Increased damage threshold per energy point 70 ➡️ 80
Cards
Trigger Happy [Wep/Armor]
Reduced healing {10|10}% ➡️ {5|5}%
Surprise [Shadow Step/Skewer]
Reduced ammo generation {6|6} ➡️ {5|5}
Tenacious [Shadow Step/Skewer]
Reduced Healing {60|60} ➡️ {40|40}
Memento [Wep/Armor]
Reduced Ammo Increase {10|10} ➡️ {5|5}
Maeve
Cards
Predation
Now only works against players
Makoa
Abilities
Shell Shield
Increased shield health 3,750 ➡️ 4,000
Ancient Rage
Reduced Health gained during ability 5,000 ➡️ 4,000
Mal'Damba
Abilities
Gourd
Increased healing per tick 45 ➡️ 60
Reverted season 3 change*
Raum
Talents
Enforcer
Reduced damage reduction during charge 75% ➡️ 50%
Abilities
Juggernaut
Reduced damage 700 ➡️ 600
Reduced distance traveled 260 ➡️ 245
Seris
Abilities
Restore Soul
Reduced cooldown 2s ➡️ 1.5s
Sha Lin
Abilities
Longbow
Increased minimum projectile speed when drawing bow 120 ➡️ 300
Reduced base gravity scaling on arrows 3 ➡️ 0.8
Removed gravity scaling from fully drawn arrows
Skye
Talents
Smoke and Dagger
Remove 1s duration increase
Reduced allied healing per second 200➡️ 150
Cards
Dissipate
Reduced duration 3s ➡️ 2s
Terminus
Cards
Blood and Stone [Shatterfall]
Reduced Power Siphon charge gain {10|10}% ➡️ {6|6}%
Abomination [Calamity Blast]
Reduced Power Siphon charge gain {3|3}% ➡️ {2|2}%
[/list]
Tiberius
Abilities
Blade Dance
Reduced lockout after the last ability charge is used
Cards
Bragging Rights [Wep/Armor]
Reduced healing per Chakram Hit {25|25} ➡️ {15|15}
Honed Senses [Wep/Armor]
Reduced ultimate charge gain {0.8|0.8}% ➡️ {0.6|0.6}%
Torvald
Abilities
Protection
Reduced Shield 1,000 ➡️ 500
Ying
Abilities
Illusion
Reduced healing per shot 420 ➡️ 400
Zhin
Talents
Guillotine
Removed damage immunity
Smolder
Reduced heal per second 25% ➡️ 15%
Bug Fixes
Champions
Bomb King
Fixed an issue where the audio of Grumpy Bomb did not match up with the animation of the explosion when using the Accelerant Talent in combination with certain skins.
Imani
Fixed an issue where Imani could not get multi-kills while using Dragon's Call.
Io
Fixed an issue where the Goddess' Blessing Talent was still providing 25% Damage Reduction to the target of Moonlight.
Maeve
Fixed an issue where Maeve sat incorrectly on the Alpha Speeder and 8-Bit Speeder Mounts.
Makoa
Fixed a description error with Makoa's Pluck talent.
Fixed an issue where the Tidal Grace card would stop working in a match if Shell Shield was active at the end of the round.
Mal'Damba
Fixed an issue where Mal'Damba was not hearing the audio that plays when he hits a Player successfully with Mending Spirits.
Moji
Fixed an issue where Moji would no longer see the Magic Marks UI above an Enemy's health bar if the Enemy disconnected during the match.
Pip
Fixed an issue where Healing Potion was still healing Pip for 1200 Health instead of the intended 1000 Health.
Raum
Fixed an issue where the End of Match Scoreboard would improperly display a Player's Healing stat as higher than the actual value if they healed Raum while Soul Armor was active.
Sha Lin
Fixed an issue where enemy Players could not hear audio that accompanied the activations of Withdraw and Heat Haze if he was outside of their Stealth Detection radius.
Talus
Fixed an issue where the Trick or Treat's Surprise weapon would not play audio for Weapon Fire.
Terminus
Fixed an issue where Power Siphon had a dead zone where absorbed damage would not contribute to the charging of Calamity Charges.
Fixed an issue where Abominable Terminus could get into a state where he would be invisible after using his Ultimate. This skin will be re-enabled when the patch goes live.
Tiberius
Fixed an issue where Players could not Aim Assist properly to Tiberius when using Gamepad.
Fixed an issue where the description for Whirling Blades listed the incorrect damage value.
Fixed an issue where Tiberius' Bladed Chakrams were louder than intended.
Tyra
Fixed an issue where Tyra's screen would continue to shake after the end of a round if she was firing her weapon at round end.
Viktor
Updated audio for the Reaver and V1-KT0R Firestorm Weapons when using the Burst Mode talent.
General
Fixed an issue where Players could accidentally hide the "Match Ready" prompt when queuing for Ranked, causing them to get Deserter.
Fixed an issue where Players could accidentally hide the "Choose Your Talent / Loadout" menus at the start of the match when attempting to backtrack to a previous screen.
Fixed an issue where Players started a Siege Training match with 400 Credits instead of 450.
Fixed an issue where some sections of the floor outside of Bazaar spawn rooms were missing projectile collision.
Fixed an issue where the Capture Point boundaries would not change color correctly based on who is in control of the objective on Bazaar and Ascension Peak.
Fixed an issue where specific walls near the spawn rooms of Splitstone Quarry did not properly have Weapon Collision and did not block line of sight.
Fixed an issue where the Default Voice Pack was still a selectable option for every Champion in Match Lobby.
Fixed an issue where AI would not use VGS in matches.
Fixed an issue where Players could soft-lock the Tutorial.
Fixed an issue where the arrows on the sides of the screen in the End-of-Match Lobby would not navigate to the correct tabs.
Fixed an issue where Players could select to join queues that should have been locked during Partial Install on Xbox and PS4.
Fixed an issue where chest acquisition pop-ups would display after a chest had been purchased and opened.
Fixed an issue where the Premium Rewards panel would continue to display first for the Player even after they had purchased the Battle Pass.
Fixed an issue where a large amount of space that should have displayed information on the Death Recap screen was blank. This has now been populated with the displayed Players' items!
Fixed an issue where some ability names would clip into damage numbers on the Death Recap screen.
Fixed an issue where the Death Recap screen would display the Killer as "Assisted" if they dealt damage to the Player with more than one ability.
Fixed an issue where the Death Recap screen would show one more instance of the ability that dealt the Killing Blow to the Player than actually dealt damage to the Player.
Fixed an issue where several damaging abilities displayed with the wrong name on the Damage Recap screen.
Fixed an issue where several damaging abilities displayed as Weapon Shots instead of the ability on the Death Recap screen.
Fixed an issue where some Talents would display incorrectly on the Death Recap screen instead of the abilities they modified.
Fixed an issue where the same Player could appear as both Killer and Assisted on the same Death Recap screen.
Fixed an issue where the display name for Strix's Pistol displayed as two different names on the Death Recap screen.
Fixed an issue where a Player dying to Imani's Dragon would display the Imani Player's Champion name and Player name incorrectly on the Death Recap screen.
Fixed an issue where Players could see two instances of FrostFire Breath from Imani's Dragon's Call on the Death Recap screen.
Cleaned up several UI elements on the Death Recap screen.
The following issues and more have been addressed due to the removal of Killcam:
Some may still occur significantly less often if they occur due to an end-of-round transition. If you still experience any of these, please report them so we can continue to investigate!
Players stuck in 3P on certain Champions after respawn
Moji Scamper
Zhin Whirl
Zhin Spite
Players experiencing visual effects stuck on their 1P camera or their Champion's model after respawn
Androxus' Reversal
Androxus' Nether Step
Ash's Shoulder Bash
Ash's Kinetic Burst
Drogoz's Salvo
Khan's Battle Shout
Maeve's Prowl
Raum's Ignition
Seris' Shadow Travel
Talus' True Power
Tyra's Hunter's Mark
Players experiencing other model changes stuck on their Champion's model after respawn
Drogoz's Dragon Punch
Evie's Ice Block
Players experiencing a chain-like effect stuck between two models after respawn
Khan's Overpower
Makoa's Dredge Anchor
Seris' Restore Soul
Torvald's Nullify
Players experiencing incorrect zoom on characters that can scope or ADS after respawn
Kinessa's Sniper Mode
Strix's Scope
Viktor's Iron Sights
Vivian's Precision Sights
Players experiencing looping audio playing after respawn
Bomb King's King Bomb music
Koga's Submachine Guns
Talus' Veracharger
Tyra's Auto Rifle
Viktor's Assault Rifle
Vivian's Light Machine Gun
Players experiencing some audio replaying after respawn after viewing in Killcam
Ultimate voice lines (could occur with any Champion)
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