Path of Exile - Happy New Year! A 2018 Retrospective


Happy New Year! A 2018 Retrospective

Posted: 31 Dec 2018 03:03 PM PST

It's the start of 2019 here in New Zealand. In addition to wishing the entire community a Happy New Year, we wanted to post our annual retrospective on 2018. Once again, we're proud to announce that we've had the best year to date for both Path of Exile and Grinding Gear Games. Looking ahead, 2019 is already full of plans and ideas that we can't wait to introduce to you. In the meantime, let's take a look back on this year[www.pathofexile.com].

Path of Exile - The Oriath Microtransactions Are Now Available in Store


The Oriath Microtransactions Are Now Available in Store

Posted: 30 Dec 2018 03:54 PM PST

We're happy to release the microtransactions from the Oriath Mystery Box to the store! It's also still possible to combine some of the individual Faith Guard and Blood Guard pieces into the new 'Oriath' microtransactions.

Click here to learn more![www.pathofexile.com]

Fairgraves Mystery Box Concept Art

Posted: 30 Dec 2018 01:17 PM PST

The holiday period is in full swing and we're continuing to share light news posts to keep you entertained. Tomorrow we'll sum up the past year in our annual retrospective, but today we're still in 2018, so for this news post we've picked several pieces of concept art of the items introduced in the Fairgraves Mystery Box.

Click here to check it out![www.pathofexile.com]

Paladins - Last Weekend of Merry Mayhem Events and Sales!

Link to Paladins RSS Feed

Last Weekend of Merry Mayhem Events and Sales!

Posted: 28 Dec 2018 08:21 AM PST



This weekend, we're tying the bow on two weeks of daily in-game events and sales. Don't miss your last Merry Mayhem prizes! 🎁
  • Dec 28th – 100% Bonus Battle Pass Experience
  • Dec 29th – All Flanks & Front Line Champions Unlocked
  • Dec 30th – First Win of the Day Reward: Festive Kinessa Spray

Dead by Daylight - The Winter Solstice Bloodhunt has started!

Link to Dead by Daylight RSS Feed

The Winter Solstice Bloodhunt has started!

Posted: 27 Dec 2018 11:05 AM PST



Enjoy the Double Bloodpoint Winter Solstice Bloodhunt!
From December 27th to January 3rd 2019

Path of Exile - Seasonal Winter Microtransactions


Seasonal Winter Microtransactions

Posted: 27 Dec 2018 12:38 PM PST

The Yeti Mask and Polar Bear Cub have returned to the store for this holiday period! We're also happy to introduce this year's winter special, the Snowman Hideout Decoration! Click here to check them out![www.pathofexile.com]

Path of Exile - Reflecting on Past Releases: Part 1


Reflecting on Past Releases: Part 1

Posted: 26 Dec 2018 03:59 PM PST

It's the holiday period in New Zealand, so we don't have any development news to share today. With so many people playing Betrayal, we thought it would be fun to take a trip down memory lane to examine some of Path of Exile's early releases and some interesting facts related to them. Today we'll discuss the releases from Closed Beta through to Torment and Bloodlines, with the remainder covered in future news posts during the holidays. Click here to read the full post![www.pathofexile.com]

Path of Exile - Happy Holidays! Get a Free Fairgraves Mystery Box!


Happy Holidays! Get a Free Fairgraves Mystery Box!

Posted: 25 Dec 2018 03:03 AM PST

On behalf of everyone at Grinding Gear Games, we'd like to wish you all a Merry Christmas and happy holidays! We hope that you're all getting some relaxing time off to enjoy the Betrayal expansion! In the festive spirit, we're offering everyone a free Fairgraves Mystery Box!

Click here to learn how to get your Mystery Box![www.pathofexile.com]

ARK: Survival Evolved - Happy Holidays!


Happy Holidays!

Posted: 24 Dec 2018 01:18 PM PST



Raptor Claus and Studio Wildcard would like to wish you a very Happy Holidays this season!

Thank you for making us a part of your festive time this year!

PUBG - Locations of Vikendi


Posted: 20 Dec 2018 03:14 PM PST


Of all the Battlegrounds in the world, none are quite as dangerous as Vikendi. A 6km island blanketed in snow and bathed in the Aurora Borealis, is it as harsh as it is beautiful. Yet before it was a Battleground, Vikendi thrived as a space exploration hub, a tourist attraction, and to some, a quiet place to call home.

To get players up to date with the sights of this new map, we're covering some of the points of interest around the island. Read on!

With only a third of the island untouched by snow, Vikendi is a tracker's paradise. Fresh footprints across a sea of snow leave no question as to who has been there before. But while open fields and forests are abundant, there are also dozens of small villages dotting the entirety of the island.

There are also locations where the rivers have frozen over, allowing you to cross on foot or with a vehicle and see cover around one of the many frozen objects in the ice.

Cities within Vikendi feature a very prominent European building style and their stone walls and densely placed buildings make for great opportunities for cover, or leaping across the rooftops to catch your opponents off guard.

Now, let's look into a few key cities and points of interest.


Cantra



Cantra is the often talked about village by the sea on the edge of Vikendi. The natural hot spring in this area made the village a popular destination for tourists looking to enjoy Vikendi's stunning beauty while soothing away the cold.


Castle



The Castle, complete with a moat formed by Vikendi's largest river, is a standing reminder of Vikendi's past. Well protected and with a vantage point across much of the surrounding land, the Castle is a statement of power from a time long past. Even today, Survivors hold up in the Castle are a force to be dealt with as its high towers provide a heavy advantage against a would-be siege.


Cement Factory



Volk Cement saw a huge opportunity with Vikendi's abundance of limestone and set up their factory to meet the demands of Vikendi's rising Commercial and Tourism needs. High rising silos, walkways, and warehouses make up the factory, providing plenty of areas for Survivors to gear up.


Cosmodrome



Cosmodrome and it's unlaunched rocket are a stark reminder that not all dreams come true. An abandoned space center with huge maintenance hangars, control centers, and the remains of one of Vikendi's tallest structures, Cosmodrome still leaves visitors with a strong impression-- everything on Vikendi eventually dies, even dreams.


Dino Park



Dino Park is the perfect example of how prosperous Vikendi used to be. A prehistoric amusement park, filled with various attractions including a roller coaster, bumper cars, and a "thrilling" dino maze, Dino Park was touted as fun for the whole family, as long as they were willing to drop some serious money on overpriced dino plushies in the gift shop.


Dobro Mesto



Dobro Mesto is one of Vikendi's first major cities and as such remains one of the largest. Its glorious central plaza housed a famous clock tower and once attracted hundreds of people buying and selling crafts in a sort of communal market.


Goroka



Goroka is a unique lakeside town near central Vikendi. At the base of Mount Kreznic, the frigid temperatures of the island keep the lake frozen nearly all year round that once supported a small industry of ice fishermen. Nowadays, the ice is much more dangerous to be on with the high ground around it a prime spot for an ambush.


Podvosto



A traditional river city, Podvosto had larger town comforts such as bakeries and cafes, yet the "right at home" feeling of a small town. The old Podvosto Walkway was the original bridge connecting the two parts of this city, but in later years became a popular destination for young couples to walk together before marriage in a symbolic display of their upcoming life together.


Trevno



Located on the Northeastern coast of Vikendi, Trevno was a place where the poorer families of Vikendi went to live. Many of those who were lucky enough to have steady work were employed by the Zupan company, who hand stitched every dinosaur plushie sold by Dino Park. Being relatively far away from the island's other destinations and with only their old lighthouse as a tourist spot, Trevno was never high on must-see lists. The low tourism income led to infrastructure in need of repairs and a large pipeline explosion didn't make tourists feel much safer.


Volnova



Volnova was as big and bustling of a city as they come in Vikendi, with its first buildings dating back to the middle ages. Heritage and history were important to Volnova's residents, but they were always eager to welcome a new restaurant or cafe. Centrally located between some of Vikendi's main attractions, Volnova's several hotels were always full, and the popularity of the city led to many buildings being built on top of each other. Even as part of a battleground, Volnova is still a popular destination where danger can strike from any direction.


Winery



The Dolinšek family took advantage of one of Vikendi's warmest spots to set up their business and grow grapes for their traditional wine. They remained a popular tourist destination for wealthy people doing the "world tour of wine" and had daily showings and tastings in their heated underground lounge. The family business never quite recovered from a mysterious collapse of their lounge during one of these tours, which caused the deaths of several wealthy patrons.


Zabava



Zabava was a small artists' town near the the old harbor. Sailors who passed through often fell for the town's charm and culture and many wound up eventually laying down roots there. Zabava was also the first location of the famous Horvat's Chicken restaurant, which spread to several locations around Vikendi and beyond.



Vikendi is a unique and diverse island and there are many more places, businesses, and attractions awaiting survivors dropping onto the island. While you should be watching your back first and foremost, we hope you find the time to also enjoy the beauty, style, and culture that let it stand out among the battlegrounds.


Path of Exile - Huge Skill Effect Sale This Weekend


Posted: 20 Dec 2018 07:07 PM PST
This weekend we're holding a huge sale on skill effects! There are more than 100 microtransactions available at discounted prices.

Click here to read more![www.pathofexile.com]
Posted: 20 Dec 2018 03:59 PM PST
We're proud to introduce the Core Supporter Packs! Designed in five different styles which represent the core themes of Path of Exile, these five Supporter Packs will satisfy both fans of realistic armour sets and more sophisticated outfits as well. Each Supporter Pack contains an Armour Set, additional Helmet Skin, Back Attachment, Weapon Effect, Apparition Effect and more! There are also physical items available in some of the Supporter Packs, including a Path of Exile T-Shirt, Hoodie and even a pack of signed Path of Exile prints!

Click here to check them out![www.pathofexile.com]
Posted: 20 Dec 2018 01:31 PM PST
We've teamed up with GameChanger to raise money for a variety of causes. If you donate, you can get the Arcane Bundle or the Crimson Seraph Weapon Effect which isn't currently available in store.

Find out how to get involved in today's news post.[www.pathofexile.com]


Artifact - Skill Rating, Leveling, and Balance


Posted: 20 Dec 2018 05:39 PM PST


Today's Build Your Legend Update focuses on skill rating, account leveling, and card balance.

Skill Rating and Account Leveling

This update introduces independent skill ratings for constructed and draft games. It also includes an account leveling system that tracks your overall experience with the game and allows you to unlock level icons and a set number of tickets and packs. More information on both systems is available on the update page and the patch notes below.


Card Balance

A common pattern in physical card games is to design around the goal of never changing cards, and to only make card changes or bans in extremely rare cases. Our initial approach to the game was to follow this type of methodology and keep balancing changes as a last resort, in large part because we thought players valued immutability very highly.

Since the release of Artifact, there have been a lot of discussions surrounding this topic. Input came in many forms, some from online discussions, some from direct feedback with players, and some through discussions among our own team members. This caused us to take a step back and spend a bunch of time debating the merits of the different arguments presented.

In the end, we struggled to see the benefits of immutability outweighing the numerous downsides. The average player mainly wants the game quality to be high above all other considerations. Players who focus a lot on deck building would prefer a more diverse and engaging meta to play around. While some card collectors enjoy having a small number of really valuable cards, many others are happier in a world where the full set value isn't overly dominated by one or two cards.

Further consideration also made us realize it was the wrong approach from the development side. An extremely high bar for making iterations will indirectly cause future set development to be worse off. Long term set creativity will suffer if we are reluctant to try new ideas because of fears around not being able to make adjustments.

Our conclusion was that embracing ongoing card balance for a digital game has a lot more upsides for the game as a whole. Once we shifted over to this new mindset, it became obvious to us that it was a more natural fit with how we tend to develop games. Starting with today's update, we will be taking an incremental approach to balancing, with the primary goal being to improve the gameplay quality over time. New set expansions will undoubtedly cause bigger meta shifts, but we'll use incremental balancing between sets as a way to make sure that gameplay quality is as good as it can be.

We think player activity and demand is by far the biggest factor for overall card value, so we expect this to be a net positive for everyone over the long term. We also believe the marketplace remains valuable as a whole, as some changes will cause some cards to go down in value and indirectly cause other cards to go up. However, we realize that some players had a different expectation when buying from the marketplace, and so as a result we'll allow a one time buyback exception for the next two weeks. Any player that previously purchased today's changed cards from the marketplace can now visit this link to learn how to sell the cards directly back to us for what their peak selling price was in the 24 hours prior to this announcement. This sell back process will begin tomorrow, Dec 21st.


Card Changes


Axe
  • Base stats changed from 7/2/11 to 6/2/10.


Bloodseeker
  • Base stats changed from 7/6 to 7/7.
  • Blood Rage (signature spell) mana cost changed from 5 to 4.


Cheating Death
  • Mana cost changed from 5 to 4.
  • Old Text: "If there is an allied green hero in this lane, allies have a 50% chance of surviving with 1 Health when they would die."
  • New Text: "Active (Cooldown 1): Give a unit a Death Shield this round. May only be used if there is an allied green hero in this lane."


Drow Ranger
  • Gust (signature spell) Old Text: "Silence enemy heroes this round."
  • Gust (signature spell) New Text: "Silence an enemy hero and its allied neighbors this round."


Jasper Daggers
  • Gold cost changed from 7 to 5.
  • Old Text: "Equipped hero has +2 Attack and Pierce."
  • New Text: "Equipped hero has +2 Attack and Pierce. Equip Effect: Purge your opponent's effects from equipped hero."


Lion
  • Finger of Death (active ability) Old Text: "Deal 8 piercing damage to a unit."
  • Finger of Death (active ability) New Text: "Deal 8 piercing damage to a unit. Quicken." (Quicken means "reduce cooldown by 1, but not below 1".)


Outworld Devourer
  • Base stats changed from 4/6 to 4/7.


Timbersaw
  • Reactive Armor (passive) Old Text: "Timbersaw has +1 Armor for each of its attackers."
  • Reactive Armor (passive) New Text: "Timbersaw has +1 Armor for each of its attackers. Each of Timbersaw's attackers have -1 Armor."

New Features
  • Added Skill Rating. Skill rating is specific to a particular time period and game mode (draft or constructed) and ranges from 1 to 75. Once you've earned a rating, it will not decrease this season. Every matchmaking game outside of the Call To Arms featured event contributes to skill rating adjustments.
  • Added account levels and unlocks. Every matchmaking game grants experience that contributes to account level. Increasing account level unlocks portraits and a number of event tickets and card packs.
  • Added Quicken keyword. On activated abilities, this means "reduce cooldown by 1, but not below 1". (See Finger of Death in the card changes section.)
  • Added Equip Effect keyword. On items, this ability will trigger immediately after the item is equipped to a hero. (See Jasper Daggers in the card changes section.)

Bug Fixes
  • Fixed some words being underlined on ability tooltips in-game.
  • Fixed the complete deck list not being visible for the opponent in Call To Arms gauntlet matches.
  • Fixed some instances of Red Mist Pillager not showing their combat target arrows after being spawned.
  • Fixed a number of other minor bugs and issues.
  • Updated the localization files.


Rocket League - 2XP Holiday Weekend Starts December 27

Link to Rocket League RSS Feed

Posted: 21 Dec 2018 09:00 AM PST


Hello everyone! The holidays are here, which means it's time for family, egg nog (or hot cocoa) and lots of gaming. With the new year nearly upon us, we're ending 2018 with one final gift for the community -- a 2XP long weekend!

Starting Thursday, December 27 at 2 PM PST/10 PM UTC, you'll earn double the amount of base experience in all Casual and Competitive Playlist matches via the "+100% special event" XP bonus. Between 2XP and the progression changes[www.rocketleague.com] we made earlier this month, you'll be unlocking Rocket Pass[www.rocketleague.com] Tiers faster than ever before!

Check out the official start and end times below. Enjoy the extra XP, Happy Holidays and Happy New Year, everyone!
  • 2XP Start Time: Thursday, December 27 at 2 PM PST / 10 PM UTC
  • 2XP End Time: Monday, December 31 at 10 AM PST / 6 PM UTC
(Note: This 2XP weekend will not have double drop-rates for Crates or Painted items activated.)



Path of Exile - The Arctic Crystal Apparition Effect, Cloak and Bow


Posted: 23 Dec 2018 04:37 PM PST
We're starting the Christmas week with new winter-themed microtransactions! We've just introduced the Arctic Crystal Apparition Effect, the Arctic Crystal Cloak and the Arctic Crystal Bow. Covered in icy crystals, these microtransactions will help set the holiday mood!

Click here to check them out![www.pathofexile.com]
Posted: 23 Dec 2018 03:12 PM PST
As many of you already know, we recently hired Openarl, a well known member of the community who developed the community tool, 'Path of Building'. He's been with us just over a month and we wanted to share some insight about his background and his time with us.

Click here to read more![www.pathofexile.com]

Rocket League - Community Spotlight: Best of 2018

Link to Rocket League RSS Feed

Community Spotlight: Best of 2018

Posted: 19 Dec 2018 10:18 AM PST


The end of 2018 is nearly upon us, which means that it's time to reflect back on the year's achievements and see how we can make Rocket League even better. So in this Community Spotlight, let's look back at the moments that defined us, the new discoveries we made together and a featured look at the top Custom Training packs of 2018!

Reflecting on An Amazing Year
2018 was a big year for Rocket League. We reached some amazing milestones - including 52 million players worldwide, 37 million Custom Training packs downloaded, 1.7 million Clubs created, and 3 billion online matches played! From Tournaments and Ranked Extra modes to Rocket Pass 1 and 2, Salty Shores and a T-rex goal explosion, Rocket League and its community have grown quite a bit this year.

As the community grew this year, so did some of its brightest stars! Gibbs and SunlessKhan opened their arms and minds to help us with replay analysis, while redditors u/HelvetiaGaming and u/HoraryHellfire2 defined entirely new skills like the 'Heljump' and 'Ceiling Shuffle.' But the content didn't stop there; channels like Rocket Science, FLuuMP, Jon Sandman, and PhantomAce gave us a constant source of random fun, in-depth Rocket League analysis, and even brand new mechanics! Over on the subreddit we were "blessed" time after time by the Wet Art Man himself, demo'd by u/sledge98, and balled on by u/amustycow; not to mention the other 450,000-plus subscribers who shared their highlights and ideas with us every day. And how about the new kid on the block? The Rocket League Discord server[discord.gg] finally set its status to official and reached over 85 thousand users -- and counting! All-in-all, the Rocket League community has a lot to be proud of. We can't wait to share 2019 with you all!



Custom Training
Since the start of 2018, nearly 100 Custom Training packs have made it to the 'Featured' tab, enjoyed by Rocket League players all around the world. Each pack has helped us (and you, we hope) confidently hit the pitch every day with new skills and mechanics. While we normally pick a new 'Featured' list each month, we thought it would be nice to celebrate the best of the best in 2018, so here we go!

Right at the top is Poquito's 'Wall Shots,' which is a perfect practice pack for learning how to read the ball as it comes up the wall, how to freestyle, or even how to set yourself up for double touch backboard shots. Up next are two defense-minded packs -- `Shadow Defense` and `Super Defense` -- which are perfect for shadowing the ball for saves and tight angle blocks. If you need to ramp up the difficulty, both `Backboard Training` and `High Level Shots` are perfect for wall reads and securing fast-paced, precise redirects. There's a training pack for every level of skill, so don't be afraid to try one out!

#
AUTHOR
NAME
DIFFICULTY
CODE
1
Poquito
Wall Shots
Platinum
9F6D-4387-4C57-2E4B
2
OrangePie
[Why You Suck] Shadow Defense
Gold
5CCE-FB29-7B05-A0B1
3
Juicy
Backboard training
Champion
18B2-38AF-FBD6-F190
4
SEBBL
High level shots
Grand Champion
7656-D60E-ED55-FF20
5
WayProtein
Shooting Consistency
Platinum
4912-A5C9-9A56-555D
6
Poquito
Aerial Shots - Redirects
Diamond
8D93-C997-0ACD-8416
7
BRIAN4PRESIDENT
Super Defense
Diamond
BE46-B385-876F-6CBA
8
Kevpert
Kevpert | Aerial Car Control
Silver
A3E1-92C2-8757-4195
9
InanimateJ
Can't miss these
Platinum
93C8-F315-FC53-4B8E

Check out our previous Community Spotlight[www.rocketleague.com] to relive some of Rocket League's most unforgettable moments and our previous list of 'Featured' Custom Training packs.

What did you take away from 2018, and what are you looking forward to in 2019? Let us know on Twitter, Discord[discord.gg], the subreddit, or Instagram[www.instagram.com] for a chance to make it into the next Community Spotlight!

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

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