Path of Exile - 3.10.1c Patch Notes Preview


3.10.1c Patch Notes Preview

Posted: 31 Mar 2020 03:19 PM PDT

Later this week (Thursday or Friday NZ) we'll be releasing our next patch which contains further improvements to Delirium and some bug fixes. We've prepared a preview of what this patch contains by putting together the patch notes early.

Delirium Improvements
  • Active Legion encounters now cause Delirium mist to pause its movement during both the Frozen phase and the Combat phase (previously it was just the Frozen phase).
  • Active Blight encounters now cause Delirium mist to pause its movement while you are within a large radius of Blight Portals, rather than the Ichor Pump. This is because Blight Portals can sometimes spawn very far away!
  • Reduced the height of Delirium reward bars so that the top of the images is actually where you receive rewards.
  • Reduced the volume of Vengeful Skyfire's meteor impact sound effects.
  • The Purposeful Harbinger notable now grants "10% increased Effect of Aura Buffs from Skills on You for each Herald affecting you".
  • Reduced the value of "Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies" found on the Replenishing Presence notable to 0.1%.
  • All sources of "x% increased Effect of Auras on you" now instead grant "x% increased Effect of Non-Curse Auras from your Skills on you".
  • The Large Cluster Jewel which grants 12% increased Damage with Bows now also grants 12% increased Damage Over Time with Bow Skills.
  • The split-versions of Sporeplume can no longer be affected by Delirium modifiers.
  • Arrows can no longer stick in walls in Simulacrum areas.
  • Fixed a bug where Simulacrum Splinters dropped immediately following an Incursion encounter, rather than being accumulated and then dropped in stacks at the conclusion of a Delirium encounter.
  • Fixed a bug where monsters that were killed while submerged (below the ground) couldn't drop Simulacrum Splinters.
  • Fixed a bug where placing a Map and a Simulacrum into a Map Device and then activating the Map Device would consume both items, rather than display an error.
  • Fixed a bug where off-hand attacks were sometimes not being made when using the Hollow Palm Technique keystone.
  • Fixed a bug where temporary monsters created by Delirium modifiers (such as Crushing Leap) could themselves gain Delirium modifiers.
  • Fixed a bug where monsters with the Crushing Leap Delirium modifier could track your location even after you ran until it was off-screen, allowing it to Leap Slam towards you unexpectedly.
  • Fixed a bug introduced in 3.10.1 where monsters with the Vengeful Stalker Delirium modifier could sometimes become untargetable.
  • Fixed a bug where running far away from Kosis, The Revelation while he was casting his Beam skill and then returning would cause him to visually stop taking actions.
  • Fixed a bug where Delirium Volatiles remained visible, though inactive, if they were killed by the Delirium mist receding.
  • Fixed a bug where the effects of the Snipe skill, granted by the Assailum unique helmet, were not correctly removed after using the skill.

General Improvements
  • Sirus, Awakener of Worlds will now only use his Meteor and Corridor skills when his Apparition is not using a skill.
  • Conquerors can no longer spawn in a region if you already have their Watchstone from that Region. This only applies until you can access Sirus, Awakener of Worlds.
  • Conquerors can no longer spawn in the corner regions of the Atlas if you had already encountered them until you encounter a different Conqueror in a corner region.
  • Updated the Atlas Inventory hovers to make it clearer when a Conqueror cannot spawn in a given region.
  • Added a warning to the map device which displays when you insert a map of a tier that isn't high enough to spawn a Conqueror.
  • Regions now must have a Citadel to be able to spawn Influence on the Atlas.
  • The progress towards a Watchstone can now be seen when hovering over Citadels.
  • Influence indicators in the Map Stash Tab now only display on Maps that have a Map Tier that is equal to or greater than what is required for the current tier Conqueror encounter of that region.
  • Added a notification that displays when unlocking Favourite Map slots.
  • Casting an instant skill that is bound to the left mouse button now also causes your character to move to where your cursor was. Previously, a single click would not cause your character to move.
  • Improved performance in the Library tilesets.
  • Re-enabled Hector Titucius, Eternal Servant's Charge skill.
  • Optimised the performance of Challenger Trophies.
  • Added audio to Divine Scorching Ray (which is also used by the Balefire unique Opal Sceptre).
  • Updated audio of the Golden Bladefall Effect and Demonic Bladefall Effect microtransactions.
  • Fixed a bug where your character became invisible when teleported by Sirus, Awakener of Worlds into his maze while you were using Celestial Leap Slam.
  • Fixed a bug which granted access to the Sirus, Awakener of Worlds encounter after obtaining 16 Watchstones, rather than the intended 20 Watchstones.
  • Fixed a bug where the displayed amount of Life that you had could become out of sync with the actual amount of Life that you had, causing it to appear as though you were not at full life. This could commonly occur when using Blood Rage.
  • Fixed a bug where skills supported by both Arrow Nova Support and High-Impact/Blastchain Mine Supports didn't create projectiles when the payload arrow impacted the ground.
  • Fixed a bug introduced in 3.10.0 where increases and reductions to Damage with Claws wasn't being applied when Unarmed while using the Rigwald's Curse unique amulet.
  • Fixed a bug where the Snow Cloak buff granted by They of Tul didn't have a description.
  • Fixed a bug introduced in 3.10.0 where Molten Shell's reflected damage was not scaled down correctly in PvP combat.
  • Fixed several instance crashes.
  • Fixed a client crash that could occur if you were viewing Zana's Maps for a mission when a Map was selected and then opened by Zana.
  • Fixed a client crash that could occur when using Arcane Cloak.
  • Fixed a client crash that could occur when using Brand Recall on Storm Brands.
  • Fixed a client crash that could occur during Betrayal Research encounters.

Our Trade API is currently under very high load, and a lot of this load appears to be due to third-party programs that are not respecting reasonable rate-limits. In addition to our ongoing work on Trade API performance, we are also temporarily rate-limiting or blocking programs that are spamming our API with too many requests too quickly. This should provide better performance for users making a reasonable number of requests.

Our rate-limit rules should be considered flexible and will be tweaked to maintain service reliability. If your tool is not working, make sure you're running the latest version and if you're a tool developer, implement backoffs when you receive an unsuccessful response.

PUBG - Fantasy Battle Royale


Fantasy Battle Royale

Posted: 31 Mar 2020 12:04 AM PDT



And now for something completely different...


Greetings Internet Warriors!

April Fools' Day is a long-celebrated tradition in the gaming world. Whether through silly videos, fake patch notes, or even full blown in-game events, it's the time of year where teams can go a little crazy and try something completely different— and it doesn't get much more different for us than Fantasy Battle Royale.

First off, we understand that times are difficult right now due to the impact of COVID-19 around the world and that some companies have chosen to forego April Fools activities this year. In a time when people are keeping themselves safe and indoors, we believe that video games offer a diversion from solitude and a way to be social while still staying safely apart. For these reasons, we've chosen to go forward with our planned event in hopes that it offers a little bit of lighthearted fun during this necessary isolation.

We've also ensured that all rewards associated with this event can be earned, with no purchases required, to prevent people from missing out on them if they have to choose more necessary things to spend their money on during this time. The first set of rewards are earned through special event missions, either directly or purchased with the "gold" that the missions give. These rewards can also be purchased in the regular shop if you have some extra income and choose not to participate in the event. The other set of rewards can only be purchased with BP and there will be an option to convert your extra "gold" into BP to help acquire these. Taking care of yourselves and your loved ones is the most important thing right now, so making sure that all of the Fantasy Battle Royale rewards could be earned was a priority for us.

So what exactly is this event? Fantasy Battle Royale is an optional event mode that lets you choose from one of four fantasy classes to take on the Battlegrounds in a completely different way. Creating a true fantasy mode would require more resources than we wanted, so we made a couple… alternate choices in how we represent the fantasy in Fantasy Battle Royale. By utilizing existing PUBG mechanics in fun and crazy new ways, we came up with (what we consider) a funny mode that didn't have to waste important development resources for a week-long joke.

Even a silly event mode has its uses, though. Fantasy BR has given us the opportunity to test a few new ideas in a real (but fantasy) (but still real) environment. A big part of Battle Royale is survival and we've been curious what crafting on the Battlegrounds might look like. Fantasy BR gave us the perfect opportunity to try out a crafting system and as such, the vast majority of the loot you'll find in Fantasy BR consists of crafting components used to improve the items you begin with. Utilizing fantasy classes, such as the Paladin, had the added bonus of finally letting us test a certain shield we teased out to you all a little too soon.

Now, none of this means that these test features are going to appear in normal PUBG matches tomorrow, or ever for that matter, but it does finally give us a good way to get them out to you and gather your feedback so we can decide whether or not to develop them further.

We wanted to mention all this up front because it's important for us that you know Fantasy BR wasn't some giant use of our development resources. It is mostly some creative new art on top of a few bits of code to change how things that already exist in PUBG work. We know that what we spend our time on is important to you, especially while some persistent issues remain unfixed right now.

We also know that we're late on delivering the Community Letter we promised you that talks about those issues, but plan to have that out within the next week or so. All in all, we're happy we can test potential future content and give you something silly on a day that's all about fun, with minimal impact on the more pressing issues we're actively working on.

So, put on your robe and wizard hat, because this is Fantasy Battle Royale and things are about to get… well, weird.

Fantasy Battle Royale


Fantasy Battle Royale will be available as an event mode for a limited time from April 1st, 00:00 PDT ~ April 7th, 1159 PDT / April 1st, 0700 UTC ~ April 8th, 0659.

To play, click on the Fantasy Battle Royale banner in main lobby to enter the special Fantasy BR lobby.

Basic Rules
  • Fantasy BR takes place on the Dragon's Isle (Erangel)
  • TPP only, 20 Squads of 4 (maximum of 80 players per match)
  • Fantasy BR does not support 1 man or 3 man squad but will automatically find suitable companions for you
  • Friendly fire is disabled (unless we're talking the mendingstar and heal bomb, which are the friendliest fire of all)
  • Fantasy BR does not grant XP rewards but BP is earned based on your total gameplay time
  • Fantasy BR matches don't count towards the Survivor Pass. However, there are separate Fantasy BR exclusive missions
    • Complete Fantasy BR exclusive missions to earn special Fantasy BR mode rewards
    • Please refer to the 'Fantasy Battle Royale Exclusive Systems' section for more details
Class Selection & Starting Out


  • After matchmaking completes, players will be asked to select a class to play before flying to the Dragon's Isle
    • The Class select screen is automatically shown and may be brought back up using the F8 key
    • There are no class limits, so get creative with your party! (Just remember you'll be sharing loot if you double, triple, or quadruple up on classes!)
  • First circle will be displayed before you jump
    • Blue Zone will move faster and deal more damage in Fantasy BR than in normal matches! Be careful!
Fantasy Battle Royale Classes
Barbarian

"I would like to RAGE"

The fearsome Barbarian is a melee combatant with high HP who uses his rage to increase his movement speed. Swinging his Kick Ash Longsword in a wide arc in front of them, they gain additional movement speed with each successful attack on an enemy.

Barbarians also produce Mega Energy Drinks, which can be used to recover large amounts of HP over time. Although he doesn't have any other special attacks or skills, his fast movement speed makes him the best suited to chase down squishy opponents and show them the business end of his weapon.

Ranger

"They're taking the Hobbits to Erangel!"

The Ranger is a long-ranged sniper equipped with the deadly 'Dragonslayer' crossbow, capable of firing multiple shots in succession. With a long range and high attack damage, she is a formidable opponent, other than her rather low amount of HP.

Ranger's utilize stealth to emit no movement sounds, making them the perfect sneak attack class. The Ranger brings utility to the fight as well with their Flash Powder grenades that temporarily blinds enemies and decreases the damage allies receive.

Wizard

"What manner of man are you that can summon up fire without flint or tinder?"

Wizards are heavy damage dealers who rain down fire on groups of enemies at once. Whether firing 2 consecutive blasts from their wands, dropping a powerful Fireball spell, or calling meteor showers from the sky, Wizards always have something fiery and explosive to pull out of their arsenal.

Keep your allies close though, as the Wizard has the lowest HP of any class and make a delightful squishing sound that Barbarians find irresistible.

Paladin

"I can do this all day."

The Paladin is the key healing class in Fantasy Battle Royale. Healing allies with their Mendingstar and blocking incoming attacks with their Brooklyn Shield, the Paladin is right at home protecting the weak.

The Paladin's Mendingstar serves two functions; healing allies it strikes or dealing damage to and slowing down enemies. The Paladin's Shield Charge can also knock away enemies who get too close to his party.

Paladins also regularly produce First Aid Kits that can be given to allies or toss a 'Heal Bomb' to create an AoE healing zone, but be warned that this zone can also heal enemies!

One slight hitch though, maybe it's because of their heavy armor or the fact that they have no free hands, but Paladins cannot ledge grab and may have to find more creative ways to keep up with their team.

Ye Olde Chicken Dinner
  • Just like traditional Battle Royale, the last surviving squad is the winner
Items
  • Fantasy BR has its own set of world spawn items, which mostly include crafting materials
  • No weapons, ammo, throwables, boosts, or equipment will spawn
    • Bandages will still spawn in the world

Vehicles


  • Only the Noble Steed (motorcycle) and Dragon Wagon (UAZ) spawn in Fantasy BR
  • Vehicles are slower and have lower durability than in normal BR to keep fights more focused on class warfare

Care Packages


  • Care Packages are dropped more often in Fantasy BR and are be marked on the map for all players
  • Care Packages can contain the Zircon, a powerful gem used to upgrade your gear to Lv.5
  • Using the interaction key (F) on Care Packages grants a temporary invincibility buff
    • The Buff lasts for 30 seconds, making you immune to all damage
Fantasy Battle Royale Exclusive Systems
Character Equipment

In Fantasy Battle Royale, players start the game with a class-specific weapon, necklace, and ring equipped. These items are exclusive to your character and cannot be dropped or traded.

Some classes have ammo and special skills that they can use. These are automatically refilled in specific intervals depending on the levels of your equipment. There is a cap to how many of each you can hold, so make sure to use em if you got em!

Item Crafting

  • Picking up crafting materials allows you to upgrade your weapon and gear
    • Use the right mouse button on components in the inventory screen to start crafting


  • Class Weapons, Necklaces, and Rings can be upgraded to Lv.4 using class-specific gems found throughout the world
    • Loot crystals can be dropped for your teammates, so grab everything you see!
  • To raise your equipment to Lv.5, you will need to find a Zircon
    • The Zircon is a crystal that spawns very rarely across the map.
    • Care Packages will always contain a Zircon
Fantasy BR Exclusive Missions and Store


  • There are new Fantasy Battle Royale Missions to complete, which earn you costume set pieces or a special event currency called Gold
  • A total of 8 costume sets can be earned or purchased during this event, 2 costume sets per class
    • The first set of skins is earned by completing missions and spending your Gold in the Fantasy Battle Royale store
      • Alternatively, these sets may be purchased in the normal in-game store for $9.99/set if you who do not wish to earn them
    • The second set of skins can be purchased in the normal in-game store using BP
    • All unlocked Fantasy Battle Royale skins are permanent and can be used in normal PUBG games!
That's the basic rundown! We sincerely hope you enjoy Fantasy Battle Royale. It's silly, short lived, and certainly not for everyone, but for those who appreciate such things, the happiest of April Fools' Days to you all!

- PUBG Dev team

*No unicorns were harmed in the making of this game mode*

Artifact - What's the plan - Beta 2.0


What's the plan - Beta 2.0

Posted: 30 Mar 2020 12:06 PM PDT



This week we wanted to talk about the Artifact Beta 2.0, what it will include, and when it will happen.

We've been focusing on gameplay changes first. The biggest change is zooming out to allow players access to all three lanes at once. The majority of effects still work on individual lanes so they still maintain their identity, but it's less likely that a player will get shut out in the same way they used to.

We've also focused on making the game easier to pick up. We aren't selling cards, so you won't face an opponent with a stacked deck. We've also added a new draft mode, Hero Draft, that gives you a taste of constructing decks without all the pressure.

The beta will exist as a new executable and access will be granted to individual accounts. When we are ready to send out invites we will let you know the process.

Here's the current road-map:
  1. Test boring stuff <- We are here
  2. Trickle out invites, starting with players of the original release (ramping up similar to Dota 2)
  3. Work on the Beta, eventually transitioning to an open beta
  4. Leave Beta (hopefully quicker than Dota 2)

FAQ:
Q. I didn't play the original. If I buy the original game now, will I be able to get in?
A. No, we will prioritize people who purchased before today's date.

Q. I played the original, will I have access to my stats, cards, decks, etc. from the original game?
A. In the new version cards are unlocked through play. Individual cards are likely to have been changed, removed, or brand new; so old decks and stats wouldn't be valid.

Q. Can I buy cards/packs in the Beta?
A. We have some ideas about what we'd like to sell, but none of them are cards/packs.

Q. I'm a member of the press, a celebrity, a streamer, an influencer, a pro gamer, etc. Can I get in?
A. Selection will be mostly random. So… maybe?

NBA 2K20 MyTEAM: Buzzer Beater Pack


MyTEAM: Buzzer Beater Pack

Posted: 30 Mar 2020 02:27 PM PDT



New Buzzer Beater packs are here! This time featuring a Hall of Famer, 3-time 6th Man of the Year, MyTEAM fan favorite and a 3-time champion sharpshooter. Add Galaxy Opal Patrick Ewing & Jamal Crawford, PD B-Roy and Diamond Klay Thompson.

Available only until April 3.

Rocket League - Spike Rush Is Back This Weekend

Link to Rocket League RSS Feed

Spike Rush Is Back This Weekend

Posted: 30 Mar 2020 10:01 AM PDT

We hope your Spike Rush skills are still on point, because the mode is coming back for a limited time! Jump into Online Matches in the Spike Rush Playlist and enjoy the explosive 3v3 mode starting Thursday, April 2! 

Matches played in the Spike Rush Playlist will give the same amount of XP as Casual, Competitive, and Extra Mode Playlists, so you'll still Tier Up in Rocket Pass 6 as fast as you normally would. Plus, anyone who logs into Rocket League while Spike Rush is live (April 2 - 6) will get the Picnic Player Banner for free!

Check out the official start and end times below. Be sure to get those games in before Spike Rush is gone. Stay sharp out there! 

Spike Rush Returns: Thursday, April 2 at 9 a.m. PDT (4 p.m. UTC)

Spike Rush Ends: Monday, April 6 at 9 a.m. PDT (4 p.m. UTC)

Paladins - This Week in the Realm | March 30 - April 5

Link to Paladins RSS Feed

This Week in the Realm | March 30 - April 5

Posted: 30 Mar 2020 03:46 PM PDT

Greetings Champions!

It's Monday, so it's time to find out what's going on this week!

Last week we had a bunch of new teasers pop up signaling a new Champion coming to Paladins. Content creators like JayFlare, Supabounce, Vex30, and Incision all received mysterious packages with notes inside them - what did you make of them? We also started our teasers on social and hope you have been enjoying those too!

But let's get into this week:

Update Show
  • If you hadn't guessed already - our update show is coming on Wednesday. This is going to be in a different format than usual with our studio working from home but we still hope you'll join us at 12PM ET!
Paladins Esports
  • The Paladins Pro Circuit will be entering its third week this Thursday, showing off the best games from Europe, Brazil, and North America. Don't forget to tune in on Twitch[www.twitch.tv], Mixer[mixer.com], or YouTube to catch the action at 1:00pm ET!
Fan Art Friday
  • We know many of you have been drawing while stuck in quarantine so let's show off to the community some of what you've been sharing under #PaladinsArt lately!
Weekly Champion Rotation
  • Khan
  • Strix
  • Zhin
  • Pip

ARK: Survival Evolved - Community Crunch 221: Eggcellent Adventure 5!


Community Crunch 221: Eggcellent Adventure 5!

Posted: 29 Mar 2020 08:54 AM PDT

Eggcellent Adventure 5


Beginning Tuesday, April 7th until April 21st, survivors will be able to experience our annual Eggcellent Adventure event on PC, Xbox, and PS4! While much of the world is at home, we wanted to give you some new adventures to hunt down. During Eggcellent Adventure 5, survivors will be able to collect special "Bunny Eggs" across the ARK from wild Bunny Dodo's. These Bunny Eggs can be painted or used in special Cooking Pot recipes to craft new holiday-themed item skins such as the Spear and C4 skin, as well as 10 returning skins.

Similar to past Eggcellent Adventure events, Bunny Oviraptor's will drop festive Dino Candy. Collect the candy and feed it to your tames for a special festive effect! To top it all off, wild creatures roaming the ARKs will also find themselves sporting some eggcellent colors!

For those that are looking to expand their chibi collection, you're in luck! You'll be able to collect the past chibi's we've introduced with the addition of 6 new chibi pets by placing and cracking event-themed eggs from wild bunny dodos.

Event Details



Rate Boosts
2X Breeding (mating interval, egg hatch speed, and maturation) 2X Player XP 2X Harvesting 2X Taming
New Chibi's
Megalodon Karkinos Beelzebufo Basilisk Seeker Bunny
New Emotes
Bunny Hop Dance
Skins
New Content Easter-themed C4 with easter-themed explosion VFX Chocolate Egg Easter Hat Easter-themed Spear Existing Content Bunny Ears Skin Bunny Ears Skin Procoptodon Bunny Costume Dino Easter Chick Hat Dino Easter Egg Hat Easter Chick Hat Easter Egg Hat Marshmallow Hat Skin Dino Marshmallow Hat Skin Chocolate Rabbit Club Skin
Items
Existing Content Festive Dino Candy
Event-colored Wild Creatures
Magenta Light Green Light Yellow Light Orange Light Red Dino Light Brown Dino Dark Brown Yellow Cyan Green Dino Medium Blue Turquoise LightPink DeepPink Peach Mint Teal PowderBlue Cream

Eggcellent Painting Contest


Want to show off your creative side? Similar to last year, we are bringing back the community egg-painting competition. After you've found a Dodo egg, place the egg down on the ground and take out your paintbrush and dyes. You'll be able to paint select regions on the egg as well as free-hand paint it with the brush to paint any design on it. Have fun and get creative!

There will be three competitions with a prize for the winner of $100!
  • In-Game Painting
  • Real-life Egg Painting

For the in-game egg painting, players are expected to paint their own designs and downloading templates or images to use is not allowed. For the real-life egg painting, we're looking for you and your tribemates to get together and paint some eggs in real life that somehow reflect the world of ARK! Screenshot or photo quality won't be taken into consideration but try to get a picture that best shows off your egg.

The entries will be judged by our community team. Submissions are limited to three eggs per survivor, so choose your best egg. You'll have the month of April to enter, with April 30th being the final day to enter. Submit your images in the comments below, and we look forward to seeing your creativity!

Click here for examples of entries from last year[survivetheark.com]


Steam Sale: Explorers Edition (75% Off)


Want to introduce your friends to the world of ARK? Right now, the ARK: Survival Evolved Explorer's Edition Bundle is available for 75% off on Steam! The Explorer's Edition gives you access to the base game as well as the Scorched Earth, Aberration, and Extinction Expansion Packs.

Go grab your copy now!


EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 3rd of Apr at 1 PM EST until Monday the 6th of Apr at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

3.5x Harvesting Rates
3.5x Breeding
3.5x Taming Rates
3.5x EXP Rates

Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

Path of Exile - Download the Thaumaturgy Mystery Box Soundtrack For Free


Download the Thaumaturgy Mystery Box Soundtrack For Free

Posted: 29 Mar 2020 03:59 PM PDT

Good news for everybody who likes Path of Exile music - we have a new track for your playlist. The Thaumaturgy Mystery Box soundtrack is now available as a free download!

To download the Thaumaturgy Mystery Box soundtrack, click (or Right-click, "Save link as") on the file type you prefer: .flac[web.poecdn.com] or .mp3[web.poecdn.com].

It's also still possible to redeem your free redeem your free Thaumaturgy Mystery Box[www.pathofexile.com]! Just open the in-game shop in the client and the Mystery Box will be automatically added to your account (no purchase is required). The offer ends on Sunday, April 5th.

NBA 2K20 MyTEAM: Fan Favorites Pack


MyTEAM: Fan Favorites Pack

Posted: 27 Mar 2020 10:30 AM PDT



The newest theme collection in MyTEAM lets you run the show with some NBA Fan Favorites! Add Galaxy Opal Tacko Fall, Alex Caruso & Bol Bol to your lineup, along with PD Manute Bol, Brian Scalabrine & Diamond Boban Marjanovic.

Available until April 3.

Monster Hunter : World - Fix Patch 12.11.01


Fix Patch 12.11.01

Posted: 26 Mar 2020 05:00 PM PDT

[Notice]
We've released fix patch Ver. 12.11.01, which includes a fix that alleviates issues that prevent the game from launching properly, which has affected users with certain types of anti-virus software after updating to Ver. 12.11.00.

We have also provided some separate information on how you can troubleshoot this problem at the link below:

https://steamcommunity.com/games/582010/announcements/detail/1700611550586212567

Path of Exile - 3.10.1 Deployment and Full Patch Notes


3.10.1 Deployment and Full Patch Notes

Posted: 26 Mar 2020 01:11 PM PDT

We're in the process of deploying the 3.10.1 update that contains a fair amount of improvements and fixes to the Delirium League, including a small adjustment that will further increase performance. We'll continue to monitor your reports and make additional improvements to Delirium where possible. Thank you for your feedback and support!

3.10.1 Patch Notes
Delirium Improvements
  • Simulacrum Splinters now drop in stacks at the completion of a Delirium encounter.
  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
  • Added visual identifiers to monsters with the following Delirium modifiers to more clearly indicate that they have a modifier: Spatial Distortion, Cascading Storm, Banishing Flame, Winter Whorl, Crushing Terror, Spawn Dead, Shatter Dead and Putrify Dead.
  • Improved the telegraphing of skills used by monsters with the Shockbomb and Bolt Cross Delirium modifiers.
  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). Improved the telegraphing of the Flameblast as well.
  • Updated the effects of the Vengeful Skyfire meteors.
  • Updated the effects and audio of the Crushing Terror telegraph and impact.
  • Added a ground target marker for Vengeful Soul's Soul Mortar skill.
  • Added a red tint to the homing Delirium volatile monsters and the ground objects which create them.
  • Delirium Volatile monsters now have a charge-up animation before they explode, rather than exploding immediately on contact.
  • Monsters with the Vengeful Stalker modifier are no longer targetable when they are exploding.
  • The Vengeful Stalker modifier now deals Lightning damage.
  • The Vengeful Skyfire modifier now creates more tightly clustered Firestorm impacts.
  • Reduced the frequency of the Spawn Dead, Shatter Dead and Putrify Dead Delirium modifiers appearing on monsters.
  • Adjusted the reward count pacing in story areas to behave similarly to that of Map areas. This does mean that some areas (such as Harbour Bridge) will no longer be overly rewarding.
  • Reduced the likelihood of the Talisman reward type being chosen for Delirium rewards.
  • Reduced the size of the Hysteriagate Simulacrum area. This results in monster density being similar to that of the other Simulacrum areas.
  • Fixed a bug where some monsters were dropping Simulacrum Splinters after the Delirium mist had subsided.
  • Fixed a rare bug where Delirium rewards could drop in inaccessible locations.
  • Fixed a bug where rewards from the additional reward bars added in 3.10.0e did not give credit for the "Obtain Rewards from Delirium Encounters" challenge.
  • Fixed a bug where the Devastator, Explosive Force and Unspeakable Gifts Cluster Jewel modifiers were causing monsters that aren't ordinarily able to have their corpses destroyed (such as Piety, the Abomination in the Belly of the Beast Level 2) to explode.
  • Fixed a bug where the "Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage" stat on the Low Tolerance Cluster Jewel notable did not work.
  • Fixed a bug where the "Warcries count as having 10 additional nearby Enemies" stat on the Cry Wolf Cluster Jewel notable didn't work when using Intimidating Cry.
  • Fixed a bug where corrupting a Unique Cluster Jewel into a Rare Cluster Jewel didn't generate an enchantment on the Rare Cluster Jewel.
  • Fixed a rare bug where Fury Hound monsters in the Simulacrum could sometimes become immune to damage.
  • Fixed a bug where Delirium Unique Items and Cluster Jewels were not dropping at the correct item level in the Simulacrum.
  • Fixed a bug where Cluster Jewel notables were not being disabled if you had down-leveled below the level requirement of the socketed jewel.
  • Fixed a bug where The Ascent was using a Delirium environment.

General Improvements
  • You are now able to select an Atlas Mission via the Map Device.
  • Areas that have Conqueror Influence can now also have either Shaper or Elder Influence applied to them.
  • Divination Cards which award Perandus Manor now always do so at a tier that is equivalent to what would be received if you had 4 Watchstones in the appropriate region of your Atlas. Cadiro Perandus will offer Perandus Manor at a tier based on the Watchstone count of the appropriate region of your Atlas.
  • Doryani's Machinarium now drops at a tier based on the Watchstone count of the appropriate region of your Atlas. This means that if you have 4 Watchstones in the region that contains the Maze Map, Doryani's Machinarium will drop at its maximum tier.
  • Unique Maps and Vaal Temple Map are no longer highlighted when selecting a Favourite Map.
  • x% increased Effect of Auras on You modifiers no longer apply to enemy debuff auras.
  • Arc, when triggered, now targets as close to your target as possible.
  • Mirage Archers now release their channelled Snipe at maximum stages.
  • Eye Hatcheries created by Metamorph bosses no longer create damaging ground impacts each time they take damage.
  • Scale of Esh monsters are now limited to having up to 3 minions at a time.
  • Adjusted the physics of the Project Wings.
  • Improved the performance of Bladestorm effects.
  • Adjusted CPU core usage for processors with fewer cores. This should result in reduced CPU usage and a more responsive game experience.
  • Fixed an issue with the PlayAlertSound parameter in Item Filters not handling the Continue command correctly.
  • Fixed a bug where some unique monsters could fail to pathfind to players correctly.
  • Fixed a bug introduced in 3.10.0 which caused the "Contains additional Divination Cards that give Corrupted Items" modifier found on Diviner's Strongboxes to not work.
  • Fixed a bug where Vaal souls gained when using the Soul Ripper unique flask were given to a single Vaal skill, rather than being distributed amongst all socketed Vaal skills.
  • Fixed a bug where running far away from an upgraded Stormbind rune and then returning to it caused it to visibly appear as if it was unupgraded.
  • Fixed a bug where the ground effect from Hunter Influence Basilisk monsters re-appeared if you ran far away from it and then returned.
  • Fixed a bug where the Ice Trail created by Veritania, The Redeemer lasted forever.
  • Fixed a bug introduced in 3.10.0 where the Sawblades thrown by Truth Extractors bounced forever.
  • Fixed a bug where the effects of the Snipe skill, granted by the Assailum unique helmet, were not correctly removed after using the skill.
  • Fixed a bug where the visual effects from using Frostblink could get stuck on your character until you changed areas.
  • Fixed a bug introduced in 3.10.0 which could cause the Pier Map boss to become untargetable.
  • Fixed a bug causing the location of Animated Weapons' health bar to sometimes be incorrect.
  • Fixed a bug where the height of some parts of the Morbid Hideout was incorrect, causing it to interact poorly with a number of hideout decorations.
  • Fixed a bug which caused triggered Raging Spirits to not attack monsters.
  • Fixed a bug where Kinetic Bolt was able to drop before level 5.
  • Fixed a bug where party members could interact with the Metamorphosis Vat. They could only say Goodbye!
  • Fixed a bug introduced shortly before 3.10.0 where Audio Reverb did not work.
  • Fixed a bug where Thaumaturgy Wings and the Scientist Cloak flickered when certain effects were applied to your character.
  • Fixed a bug introduced in 3.10.0 that caused the joints of the Wild Panther Pet to become quite entangled.
  • Fixed a bug introduced in 3.10.0 where the trails from the Orion Weapon Effect became smaller than intended.
  • Fixed a bug where the trails from the Trinity Aura Effect were sometimes slightly ahead of the rotating spikes.
  • Fixed an instance crash that could occur when using Zombies.
  • Fixed an instance crash that could occur during the Gruthkul, Mother of Despair encounter.
  • Fixed an instance crash that could occur during a Kosis, The Revelation encounter.
  • Fixed a client crash that could sometimes occur when closing the quest reward window.

Rocket League - Rocket Pass 6 Live Now!

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Rocket Pass 6 Live Now!

Posted: 25 Mar 2020 10:26 AM PDT

The most-wanted, cybernetic supercar, Ronin, is loose on the streets of Neo Tokyo. Catch it in Rocket Pass 6 along with 70 Tiers of all-new items. Check out this futuristic ride in the trailer below.

Upgrade to Rocket Pass Premium and immediately hotwire Ronin and add it to your inventory. Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion!

Get Rocket Pass Premium for 1000 credits, or access 12-Tier boost for 2000 Credits. Plus, earn up to 1000 Credits throughout Rocket Pass Premium Tiers.

Drive into the future, and be on the cutting edge of Rocket League with Rocket Pass 6! How far will you go?

Dead by Daylight - Let the Bloodrush begin!

Link to Dead by Daylight RSS Feed

Let the Bloodrush begin!

Posted: 25 Mar 2020 08:10 AM PDT



Stay safe inside and enjoy the Bloodrush (1.5x Bloodpoints).
The event is on now and runs through April 15th at 11 AM EDT.

Path of Exile - Delirium: Creating the Strange Voice


Delirium: Creating the Strange Voice

Posted: 25 Mar 2020 03:18 PM PDT

As part of the Delirium league, we introduced a strange voice who doesn't interact with players directly but instead manifests right in their heads. Nick, one of our narrative designers, has written an article about creation of the Strange Voice and the process behind it. We hope you enjoy it!

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When a new league is in the works, there typically comes a point when we have to give the collection of planned mechanics a theme. Delirium was first described to me as an ever-expanding ring that would affect all monsters in an area, granting them powerful effects and making them harder to kill and more dangerous. It would be something that passes through the area quickly, encouraging players to move rapidly between monster packs, but would drop off if the player couldn't keep up with it. Whatever theme we gave this league had to allow for extremely broad but temporary effects.

The idea of something playing tricks on the player character's perception of reality coalesced quite quickly, but it took some time for the Strange Voice to come together. I wanted whoever was talking to you to be funny at times, menacing at others, and ultimately evoke a sense of distorted reality. For inspiration I initially looked to Gene Wilder's performance of Willy Wonka. His character perfectly walked the line between madman and master of his domain. He would weave in and out of eccentricities, cared little for the children he was taking through the factory and rarely, if ever, intervened in their fates.

Where you start when writing a script is rarely where you end. Initial drafts of the Strange Voice script involved more wordplay and taunting and less worldly insight, but with each rewrite it became more interesting to hear what the Voice thought about what was going on, slowly revealing who or what it might actually be, and allowing it to provide knowledge unavailable to the player, reinforcing the idea that it might not just be madness at play (then again, it might be).

Maps, of course, don't have the same linear structure and predictable elements that the campaign has, so that's where many of the taunts ended up. I wanted to make sure we really reinforced the delirious feeling as much as possible here, so I based lines on real traits of mental illness to try to evoke some sliver of what sufferers feel. Some lines play on paranoia ("They are out to get you"), some on anxiety and depression ("You are the cause of great misery", "You will die alone and afraid"), some on delusions of grandeur ("You are the only one who matters") and of persecution ("Everyone you trust has been replaced by illusions. They are trying to get you."), and some that tug at the strings of perception and morality ("You are murdering innocent souls").

I also wanted to play with some of the more memorable lines from other characters, with the voice providing a new twist or different context, playing into the idea that this could all just be a series of hallucinations the player's character is going through.

We had to be careful not to make light of mental illness, as it's a serious matter that many people suffer from. We also wanted to make sure that those suffering from mental illness didn't feel further harmed by some of the voice lines. To that end, not long before launch, we removed a few that we felt might be a little too harsh, even for Path of Exile. There were also a lot of lines that got cut due to certain planned ideas not panning out.

The voice actor, Michael Hallows, did a fantastic job bringing such an eerie character to life, and our resident sound effects wizard Kane took Michael's great performance to another level, playing with distortion to highlight certain words and phrases to great effect.

I've enjoyed watching players unravel the mystery of the Strange Voice. I always get nervous before a launch with a character that feels 'risky', so I was relieved he wasn't widely despised. I don't know if it'll ever make a return or not, but I do know we've got more fun characters in the works.

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

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