Path of Exile - Betrayal Ends Soon - Get a Free Mystery Box When You Spend Points


Betrayal Ends Soon - Get a Free Mystery Box When You Spend Points

Posted: 28 Feb 2019 07:14 PM PST

Betrayal ends on Monday at 1pm (PST)! Next week we're also saying goodbye to the Betrayal Brimmed Hat and the Fairgraves Mystery Box. Additionally, we're holding a sale on a huge selection of character effects and portals over the weekend. To make this sale even more satisfying, we're offering one free Fairgraves Mystery Box when you spend any amount of points.

Click here to learn more![www.pathofexile.com]

Paladins - Unlock New Skins & Quests with the Mid Patch Update

Link to Paladins RSS Feed

Unlock New Skins & Quests with the Mid Patch Update

Posted: 28 Feb 2019 02:03 PM PST


The End Times mid-patch content has arrived!

Gentleman Jenos, Omega Dredge, and Omega Makoa are available now on all platforms!

Earn Chrono-Shards by completing three newly unlocked event quests, and progress along the End Times reward track to earn Emotes, MVP Poses, Sprays, and Avatars.





Plus, play Jenos three times during the End Times Update to complete the special quest and unlock the adorable Gentleman Junior animated spray.

2x Battle Pass XP Weekend | March 1-3

Posted: 28 Feb 2019 12:33 PM PST



Speed through your Battle Pass on your Alpha Speeder this weekend only!

Enjoy a Double Battle Pass XP event this Friday through Sunday.

What: Earn Double Battle Pass XP

When: 4AM ET Friday, March 1st - 4AM ET Monday, March 4th

Where: Xbox One, Nintendo Switch, PC, & PS4

Warframe - AVAILABLE NOW: Nightwave: Series 1 — The Wolf of Saturn Six


AVAILABLE NOW: Nightwave: Series 1 — The Wolf of Saturn Six

Posted: 27 Feb 2019 11:48 AM PST

Can you hear them, Dreamers? Stories of greed. Brutality. Oppression. And the system is full of them.

The time has come to act together.


https://www.youtube.com/watch?v=a-6VVwObr3g
WELCOME TO NIGHTWAVE
Nightwave is an ongoing pirate radio broadcast hosted by Nora Night, the eyes and ears of the Origin System. Each Nightwave Series will unfold over several weeks and tells a brand new story. Completing daily and weekly challenges — called Acts — will unlock limited-time, exclusive rewards!

In Nightwave: Series 1 — The Wolf of Saturn Six, a savage and unruly convict has escaped from captivity. Now he's out there, freely prowling the Origin System. Mark the frequency, Dreamers - this is one story you need to hear. Are you listening?



EARN EXCLUSIVE REWARDS
In each Nightwave Series, you'll earn standing with Nora by completing Acts to rise through the Reward Tiers. Unlock power items, exclusive cosmetics or currency called Wolf Cred with each new Tier reached. Make sure to complete all 30 Tiers before the Series is over to earn all rewards!



Earn unique rewards:
  • Saturn Six Armor Bundle (Tier 30): The signature battle armor of the only lunatic fearsome enough to have escaped the Saturn Six Max-Pen.
  • Umbra Forma (Tier 29): Applies the Umbra polarity to any Warframe or Weapon.
  • Wolf Howl Emote (Tier 26): Summon the pack with this exclusive emote.
  • Two Weapon Slots (Tier 4): Adds two weapon Inventory slots.
  • And so much more!



CRED OFFERINGS
Visit the Nightwave Cred Offerings to acquire the former Alert System Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Earn up to 300 Wolf Cred by completing daily and weekly Acts, and even more with prestige once you rise past Tier 30! Wolf Creds must be redeemed before the Series is over or sold for credits, so use them before the frequency is lost.



MORE TO COME
Nightwave: Series 1 is only the beginning. The System needs you. Change needs you. Remember: no good Act goes unrewarded.

Stay tuned, Dreamers.

Path of Exile - New Hideouts and Divination Cards in Path of Exile: Synthesis


New Hideouts and Divination Cards in Path of Exile: Synthesis

Posted: 27 Feb 2019 02:22 PM PST

In Path of Exile: Synthesis we're introducing several new discoverable hideouts. Today we're revealing two more, the Sanguine Hideout and the Divided Hideout. We've also collected a few more divination cards to showcase in this news post!

Click here to read more![www.pathofexile.com]

PUBG - Update #26 - Now Live!


Update #26 - Now Live!

Posted: 26 Feb 2019 10:49 PM PST


PUBG's latest content release, Update #26, is now available on live servers.

You can take a look at some of what Update #26 has to offer in the Patch Report Video below. For full patch notes, check out this link.
https://www.youtube.com/watch?v=r0U9KlKp7nE
This update features two new vehicles for Vikendi, the Zima and Snowbike, improved Replay Editor functionality, and of course - the long awaited return of the Flare Gun, which will now spawn on all maps as rare loot.

There's also a number of smaller system and UI updates, rich presence support for Steam and Discord, along with a handful of bug fixes.

Survivor Pass: Vikendi has now come to a close, but you've still got two weeks to claim any unclaimed rewards earned during the pass!

Jump in, try all the new changes and please share your feedback.

- The PUBG Team

Path of Exile - Skill Reveals - Purifying Flame, Wave of Conviction and Divine Ire


Skill Reveals - Purifying Flame, Wave of Conviction and Divine Ire

Posted: 26 Feb 2019 03:23 PM PST

Alongside Path of Exile: Synthesis, we're adding a number of new holy-themed spells. These include Purifying Flame, Wave of Conviction, and Divine Ire. Today's news reveals more about these skills and their place in Path of Exile.

Click here to learn more![www.pathofexile.com]

PUBG - A Letter from the Anti-Cheat Team


A Letter from the Anti-Cheat Team

Posted: 25 Feb 2019 09:37 PM PST



Hello, PUBG players,

As part of our commitment to keep you posted on our anti-cheat solutions, we wanted to give you a quick update on what we've been doing the last few months. There's a lot in the works on the anti-cheat front and while we can't get into specifics on everything, as doing so could actually harm progress, we wanted to go over a few categories to show where we're at and where we intend to go.
  • Reinforcement of Technical Measures
  • Improvement of Anti-cheat Solutions
  • Unauthorized Program Detection Improvements
  • Addressing Vulnerabilities in the Steam System
  • Increased Legal Action


Reinforcement of Technical Measures

There have been various types of attacks made by cheat programs over PUBG's lifetime, and while we have taken action and added multiple security measures to improve efficiency and respond to each type of attack, this will always be a never-ending battle. First, let's go over how these cheat programs operate in general and the technical reinforcement we've have made based on this.



  • When a cheat program (exe) and the game (exe) launch, relevant data loads onto system RAM simultaneously.
  • A default protection from the game process or a 3rd party anti-cheat solution gets activated.
    • This is a preliminary protection phase to block other processes from accessing this process.
  • The cheat program process attempts to make the protection technology from #2 ineffective and successfully gains access to the game process memory.
    • Being able to access memory means being able to change game related info.
    • The most notorious cheats used for this are DKOM, Process Hollowing and SSDT hooking.
  • The cheat program with game process memory access can collect various data and modify or copy it to provide illegal features that are not provided in the game. The most representative technique used here are DLL injection and Code injection.
    • DLL injection: Injects the DLL file to a certain process. Uses LoadLibrary() API from Windows.
    • Code injection: Injects execution in the target process. Uses CreateRemoteThread() from Windows.
  • Memory space obtained can be read freely or falsified/modified to provide features that are not actually provided in-game.

DLL injection is the oldest and most widely used hack method. DLL injection places a certain DLL file into the game process forcefully. When this attack is done successfully, this DLL code will be trusted as if it is the original game code. Consequently, the game process can be modified as the hacker wants by using this DLL for hooking into and hijacking data.

Blocking DLL injection attacks has been a high priority for the anti-cheat team. In the early development phase of PUBG, there were also compatibility issues where programs such as Steam and Discord were incorrectly recognized as attempting to inject DLLs or had DLLs recognized as malicious code.


Kernel driver attacks are another type of hack we've experienced. Kernel driver is a file needed for communication between hardware and comes up with a process that operates under a certain authority. As the kernel driver can bypass most anti-cheat solutions and is executed with an authority higher than the general user authority, it is much more difficult to detect.

In addition, despite Windows OS blocking unauthorized kernel driver internally, there are many cases where unauthorized kernel drivers are sold as if they are legal by exploiting security breaches and illegally traded certificates.

We could defend against this type of attack using the same method used to block DLL injections, but it would not be very effective because new vulnerabilities in the Windows OS are constantly being found, and most anti-cheat solutions employ methods similar to those used by malignant code, meaning it is difficult to tell them apart. The anti-cheat team therefore is currently protecting the memory area, which can be abused by hackers, with the highest priority using encryption to effectively respond to attacks using kernel drivers, and is doing its best to apply this method to a wider scope of areas.

We are also strengthening various technical responses by encrypting the communication protocol between the client and server or re-verifying the result value in the client, for example, so we can stay ahead in our fight against hack programs.


Improvement of Anti-cheat Solutions

In addition to the technical protection explained above, PUBG also utilizes external anti-cheat solutions to protect the game process area. As previously announced via press releases, etc., we currently use two anti-cheat solutions: BattlEye and Uncheater. They protect the game process area and detect various attempts used to circumvent the anti-cheat solution at the same time.

On top of these protective anti-cheat solutions, we have also applied a machine learning technique that analyzes our players' usage patterns and have built a system that can detect abnormal game patterns or actions that interrupt the normal operations of the game coming from hack users. In the process of building these systems, we collaborated with numerous experienced anti-cheat solution companies and top-tier engineers, which has helped us strengthen our game's security.

We will continue to work with more anti-cheat solution companies to study new attack techniques and develop technology that can protect against these attacks.


Unauthorized Program Detection Improvements

Even with the various protections we've set in place, it is virtually impossible to block all unauthorized programs. For hack programs that try to go around our solutions, we are currently trying to detect whether such programs are used in-game and have them blocked right away.

The anti-cheat team analyzes around 3TB of game logs, 60 or so types of cheat logs, and over 10 million reports on average on a daily basis. Out of this sea of data, we pick out users who show abnormal patterns and after a verification process, such accounts are banned. Also, we periodically update patterns of unauthorized programs to ensure programs we've blocked before haven't been modified to work again.

At the same time as all of this, we're trying to improve our methods of sharing relative updates to our users. One example is the report feedback system which was introduced in the August 23rd update. Since this was implemented, over 100 million reports have been sent to users. 83% of users that received multiple reports in a single session were permanently banned, so if anyone ever thinks their report doesn't matter, your reports are going a long way towards a fair battleground.

Below shows the weekly report feedback data from August 23rd to November 30th.



On the topic of hardware bans, we began these back on November 19th. This is a very sensitive method of banning, so we take extra precautions to ensure that PC cafes or public PCs are not impacted unfairly. We are very carefully picking out which machines are to be banned in order to prevent innocent PCs from being hit. When a hardware ban is performed, the message shown in the screenshot below will pop up and that piece of hardware will not be able to play PUBG anymore. Alongside hardware bans, we also started to ban macro mice. The plan is to expand this effort to all devices to prevent the unfair advantage of using macro devices.




<Hardware ban message(above) / Macro mouse ban message(below)>

We currently have over 100 people monitoring the places that sell these hacks (websites, messengers, discord etc.) all over the world 24/7. Various communities that exchange information on hack programs are also being monitored closely so any elements that threaten PUBG's security can be detected and dealt with as quickly as possible.

The end goal is to ramp up preemptive action so these hackers are no longer active within the game.

We also recently added a system message that sends real-time alerts to players in a game if someone from the same session is banned. Whenever an abnormal gameplay pattern is detected in real-time or a user is proven to be a hacker mid game, that account will be banned as the game is still going on and announced to all other players in the kill feed.


Addressing Vulnerabilities in the Steam System

In addition to the methods applied within the game, we have also helped improve vulnerabilities in external platforms. As you know, PUBG uses the Steam platform. There were instances where some weak spots in the platform were exploited for illicit gain, and we improved on this with Steam and addressed the vulnerabilities so that hack program users would be punished as per normal procedure. Below are some examples of actual instances.

  • Using a weak point in the Steam Family Sharing system to circumvent Steam and PUBG's restrictions
    • If an account that purchased PUBG used Family Sharing to share the game with an account that didn't purchase PUBG, the account that the game was shared with can no longer play the game.
  • Tampering with the game's playtime on Steam to meet Steam's minimum refund requirements and refunding the game despite having played it for a long period of time, thus playing the game free of charge
    • We worked with Valve (Steam) to reinforce their PUBG playtime calculation method and Steam user software refund requirements to stop this from happening again.
  • Using an account that was banned on the Live Server to access the Test Server and use hacks, abusing the fact that the Beta and Test Servers are considered to be in separate environments due to the way the Steam platform is structured
    • We have changed the system so ban records are now checked across all servers. Ban records are now shared among the Live Server, Test Server, and other servers so that a player banned on one server cannot use the other servers as well.
We are continuously improving the system through close cooperation with Steam against these abuses of the system's vulnerabilities.


Increased Legal Action

Hack programs that hinder a fair game environment are important to block, but those who develop, promote, and sell hack programs should always be a primary target as well. To prevent the spread of hack programs, we are working with law enforcement authorities and overseas offices to take strong legal actions both at home and abroad. Below is the outcome of the legal actions taken in 2018, and for the CN region, it is a result of close cooperation with Tencent.
  • Arrested 41 in Lianyungang, China in January, 2018
  • Arrested 3 in Huai'an, China in February, 2018
  • Arrested 11 in Xiangyang, China in February, 2018
  • Arrested 141 in Nanjing, China in April, 2018
  • Arrested 1 in Huai'an, China in April, 2018
  • Arrested 6 by Daejeon Metropolitan Police Agency, Korea in August, 2018
  • Arrested 1 in Wenzhou, China in September, 2018
  • Arrested 3 in Tangshan, China in October, 2018
  • Arrested 34 in Wenzhou, China in October, 2018
  • Arrested 11 by Yangcheon Police Station, Korea in October, 2018

In addition to the outcomes mentioned above, we are currently investigating hack programs sales with The Korean National Police Agency, law firms, and copyright protection agencies along with tracking the hack developers themselves. We will keep you updated as new investigation results become available.


In Closing

Each game of PUBG sees up to 100 users trying to beat already incredible odds. We understand that even one person playing unfairly can severely impact the fun of so many people, and thus we need to maintain a much higher level of security than other games.

We will continue to devote ourselves to this task and while what we have shared today are still early steps in this battle, we will not stop researching and developing new anti-cheat technologies to eliminate as many hack programs, and their developers, as possible.

We appreciate the patience and trust of all of you and will do all we can to repay that trust. Thank you for your continued support and reporting.



--The PUBG Anti-Cheat Team

ARK: Survival Evolved - ARK Stream Returns & S+ & Kibble Rework Beta Closing!


ARK Stream Returns & S+ & Kibble Rework Beta Closing!

Posted: 25 Feb 2019 07:35 PM PST

At 1 PM Pacific Time on March 5th, members of the ARK development team will be hosting a Developer Livestream on our Twitch channel![www.twitch.tv]

Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

In next weeks' stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.



We'll also be allowing questions from you--the community--in a live form Digest. We invite you to leave your ARK or development related questions in the comment section below and we will be selecting an assortment of your questions to answer live on stream.

The developers on-camera this stream will be:

Cedric: Host, Gameplay Programmer
Chris: Lead Programmer & Lead Designer
Colin: Senior Producer
Jen: Community Manager

We look forward to seeing you all on our Twitch channel on March 5th!

Structures Plus (S+) & Kibble Rework Beta Closing!



This week is the final week to participate in the open Structures Plus and Kibble Rework beta before the testing period closes to the public. If you have not tried it out and/or given your feedback regarding the changes we invite you to do so! Please check out the post below for all of the information on how you can get involved in play testing this beta.

https://survivetheark.com/index.php?/articles.html/structures-plus-s-kibble-rework-beta-is-live-r1074/

Mod Sponsorship Applications Opening!

Get your mods ready, sponsorship program applications open again on Friday! We will also be announcing a couple of new sponsored projects next week!

We're making some adjustments to what has been our focus for sponsored projects. Going forward we will be looking at more small scope projects as well, instead of only the large scope projects like we have been up to this point. A result of this adjustment is that you will begin to see more projects with shorter-term sponsorship's making their way into the program and, by proxy, a somewhat higher rotation rate leading to more opportunities.

We want to encourage everyone, no matter the scale of your projects, to apply for sponsorship during each application period. Even if a project isn't selected during a given application period it helps me to keep a finger on the pulse of everyone that's interested in being sponsored and seeing how your projects and plans develop.

Path of Exile - Preview of the Updated Soundtrack in Path of Exile: Synthesis


Preview of the Updated Soundtrack in Path of Exile: Synthesis

Posted: 25 Feb 2019 03:36 PM PST

In Path of Exile: Synthesis we're remastering the existing soundtrack of several in-game areas and also adding new music! For today's news post we prepared a preview of some of these tracks.

Click here to check it out!

Paladins - This Week in the Realm February 25 - March 3

Link to Paladins RSS Feed

This Week in the Realm February 25 - March 3

Posted: 25 Feb 2019 03:01 PM PST

This Week in the Realm February 25 - March 3
  • Last week we had our Future's End Update Shows and debuted off our upcoming Champion, Battle Pass, and new Omega Skins. If you missed it, we've got a VOD of the show here!
  • As we mentioned in our Update Show, we're extending our dev cycle for the Future's End Update to ensure it is as polished as possible on release and to fix as many outstanding bugs as we can. Because of this, Future's End PTS has been pushed back and will release late next week!
  • We are also estimating that later this week we will be able to release End Times Hotfix #3, that will fix issues players are seeing with ranked queues. Check out Evil Mojo Studio Head Xienen's post giving more details these ranked issues here.
Wednesday:
  • 4AM ET | Free Champion Rotation: Makoa, Willo, Evie, Mal'Damba
  • 4AM ET | End Times Mid-patch content unlocks on all platforms! Newly Available: Omega Makoa, Omega Dredge, Senpai Chest (Containing Gentleman Jenos)
  • 4AM ET | The Cyber Chest will be leaving the store, get it before it's gone!

Weekend Event:
2x Battle Pass XP! You still have a month left to complete your Battle Suit Battle Pass. Speed along your way this weekend earn double Battle Pass XP while you play!

Weekly Wisdom with the Design Team: Learning Turtle-Fu
1. Be Makoa
2. Shoot cannon at small creature
3. Immediately use Dredge Anchor on said small creature
4. Shoot cannon again at small creature
5. Watch small creatures perish at your Turtle-Fu


It seems like you guys enjoyed it when I posted TWITR here last week, so even though our forums are fixed, I'll keep posting it here too :)

Path of Exile - Skill Reveals - Soulrend and Bane


Skill Reveals - Soulrend and Bane

Posted: 24 Feb 2019 04:16 PM PST

With Path of Exile: Synthesis, we'll be introducing two new Chaos spells: Soulrend and Bane. Additionally, we're planning to improve the chaos spell style by changing some of its interactions and mechanics.

Click here to read more.[www.pathofexile.com]

Rocket League - Ferocity Crate Arrives February 25

Link to Rocket League RSS Feed

Ferocity Crate Arrives February 25

Posted: 21 Feb 2019 10:08 AM PST



A new crate will be making its way into Rocket League next week. The all-new Ferocity Crate will start dropping on Monday, February 25 at 10:00 a.m. PST (6:00 p.m. UTC). With it, you'll be able to show off new customizations to your friends on all platforms following our Friends Update[www.rocketleague.com]. The Ferocity Crate will have 17 customizations, including the new Diestro Battle-Car.

In-game items in the Ferocity Crate are subject to the same drop rates as our previous Crates, which you can find here[www.rocketleague.com]. Check out some of the items from the Ferocity Crate below!


Path of Exile - Weekend Sale! Discounts to 50 Points or Less!


Weekend Sale! Discounts to 50 Points or Less!

Posted: 21 Feb 2019 07:00 PM PST

We're discounting a huge assortment of microtransactions by holding a 50 Point Sale! There are more than 150 microtransactions available for only 50 points or less, including Skill Effects, Helmets, Pets, Weapon Effects, Hideout Decorations and much more!

Click here to learn more![www.pathofexile.com]

Development Manifesto: Betrayal as a Core Game Mechanic

Posted: 21 Feb 2019 03:09 PM PST

Earlier this week in our announcement of Path of Exile: Synthesis, we mentioned our plans to include Betrayal as a core game mechanic. We've written a Development Manifesto that outlines our plans for its integration.

Click here to check it out![www.pathofexile.com]

PUBG - FPS Affecting Rate of Fire


FPS Affecting Rate of Fire

Posted: 20 Feb 2019 07:47 PM PST

Hey everyone,

Recently, the community has raised an issue where, in several games including PUBG, the firing rate of weapons was being affected by the frames per second of a player's PC. Today, we wanted to take a moment to talk about the cause of this issue and what we're doing to help alleviate it in PUBG.

The current implementation of shooting in burst or full-auto mode relies on the use of timers, or triggers if you will. A timer executes a function after a certain, preset time has passed. On the current live server, this fixed delay is taken directly from rate of fire. After the time set in this timer has passed, it is executed on the next possible frame, as it cannot occur between frames. Should the weapon continue to fire, a new trigger is set automatically with the same fixed delay.

As such, there could sometimes be errors and discrepancies between expected time of fire vs the timer's execution. This error can be anywhere between 0 and the total frame time (DeltaSeconds). The less FPS you have, the longer the frame time and thus the bigger possible error. Additionally, PUBG does not allow for more than one bullet per frame. During full-auto bursts, those errors can accumulate over time increasing the scope of the problem. Logically, fast firing weapons tend to be more affected by this than the slow firing weapons.



Solution
We implemented a solution in the recent test server update to help alleviate the above issues and hopefully provide better game play environment. Without going into too much technical detail, it aims to mitigate the problem related to the discrepancy between expected time of fire and the execution of the timer. This happens by modifying the timer delay by a portion of the frame time. We expect this will minimize discrepancies between the timer and the rate of fire.

This doesn't mean there won't be any errors, but on average they should be closer to 0 and those that are accumulated into a buffer will decay on each shot in an effort to keep the expected rate of fire consistent.



Because rate of fire is now steady and independent of frame rate, some players may notice a more difficult to control recoil, especially in high rate of fire weapons on low FPS settings. Those weapons will still have to be capped by the game's 1 bullet per frame rule, so in conditions of sub 20 FPS, the actual rate of fire for a weapon such as Micro UZI will still be slower.

Future Plans
We hope the changes in the recent test server patch will at least improve the discrepancy between those with ultra high FPS and players with more of an average set up. This solution will be applied to the test server first, but will not be implemented in the live server just yet. We will review the data and your feedback while on the test server and determine an appropriate time to bring it to live based on those findings.

As always, we welcome and look forward to your feedback on the results of these fixes.

Thank you,
-The PUBG Team

Monster Hunter : World - Patch: Bug Fixes


Patch: Bug Fixes

Posted: 20 Feb 2019 04:31 PM PST

On Thursday, February 21 at 00:00 a.m. UTC, we released an event data update patch that contained several bug fixes.

Bug Fixes:
- Fixed a bug that caused some key configurations to be displayed in an incorrect position when using Ultrawide settings.

- Fixed a bug where, when vignette effects are set to "High," the vignette effect for stealth actually appeared less pronounced than "Normal."

- Fixed a bug where, when vignette effects are set to "High," the vignette effect when a mounted monster goes into a frenzy actually appeared less pronounced than "Normal."

- Fixed a bug that prevented some of the sound effects to play for the endemic life added for the FINAL FANTASY XIV collaboration: Cactuar, Cactuar Cutting, and Flowering Cactuar Cutting.

- Fixed it so that the error code "5098f-MW1" isn't displayed as easily on the guest's side when connection with the host is lost during multiplayer.

- Various localization bug fixes.


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 166849.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/

Path of Exile - Malevolence, Zealotry and Aura Changes


Malevolence, Zealotry and Aura Changes

Posted: 20 Feb 2019 03:30 PM PST

Alongside the Synthesis League, we're going to be introducing a number of new damage spells and two new Auras that can benefit them. These are called Zealotry and Malevolence. We've also made a few adjustments to some existing auras.

Click here[www.pathofexile.com] to read more.

PUBG - Test Server - Update #26


Test Server - Update #26

Posted: 19 Feb 2019 11:50 PM PST



Hi everyone,

Welcome to Update #26 which is now available on the Test Servers!

This update features two new vehicles for Vikendi, improved Replay Editor functionality, and the long awaited return of the Flare Gun, which will now spawn on all maps as rare loot.

There's also a number of smaller system and UI updates, rich presence support for Steam and Discord, along with a handful of bug fixes including an initial fix to prevent a player's frame rate from negatively impacting their rate of fire.

Read on for all the details of what Update #26 has to offer!

New Vehicle: Zima

Added a new Vikendi exclusive vehicle, Zima.
  • The Zima replaces UAZs on Vikendi.
  • It won't have perfect control on Vikendi's snowy plains, however the 4x4 Zima is much easier to maneuver compared to other vehicles.
  • While the Zima is relatively slow, it has high durability making it ideal for combat situations.
New Vehicle: Snowbike

Added a new Vikendi exclusive vehicle, Snowbike.
  • The Snowbike replaces motorbikes on Vikendi.
  • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.
New Item: Flare Gun

Added a new item, Flare Gun.
  • Flare Guns are now available in public matches and can be found as a rare item spawning in the world.
    • If you're lucky enough to find a Flare Gun, fire it directly into the air after the initial blue zone has closed to call in a special care package. 
    • When firing the Flare Gun inside the current safe zone, you'll call in a special care package with lots of loot, or an armored UAZ when fired while outside the current safe zone.
  • Based on your feedback through our public Flare Gun tests, we've made changes to improve the gameplay experience with this item.
    • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
    • A message will be shown on the UI when a nearby player successfully calls in a special care package with the Flare Gun and an icon indicating the location of the drop will be displayed on the map.
      • Calling in an armored UAZ will not display a message on the UI, or be indicated on the map.
    • The Flare Gun spawn rate is different on each map.
Please let us know your feedback and how the Flare Gun spices up the mid-game!

Survivor Pass: Vikendi
  • Survivor Pass: Vikendi will end at 26 Feb 18:00 PST.
    • The sale of level-up items (5Lv, 20Lv, 50Lv) will end.
  • There will be a grace period to claim any unclaimed rewards once the Survivor Pass ends, up until 12th Mar 18:00 PST.

  • Enter the Survivor Pass menu to check out the result screen showing your progress from Survivor Pass: Vikendi.
    • Item rewards and missions completed during the Survivor Pass can be claimed during the grace period. Click "Claim All" on the result screen to claim all applicable rewards.
    • The coupon store will expire once the grace period ends, so make sure to use them before then!
    • Check out all rewards earned in the rewards tab.
    • View all completed missions in the missions tab. 
Survivor Title System Beta Season 2

(This above image shows all Survivor Title rewards)
  • Season 2 was planned to end in February, but has been extended to Mar 19, 2019 PST in order to give more time to allow players more time to hit milestones to receive season rewards. 
    • Challenge yourself and earn higher rewards during the extended season period.
  • The beta season 2 item rewards are now shown on the Season > Overview page after clicking Season Rewards. 
  • Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 2.
    • Beta season 2 rewards will be granted to players who hold the title of Novice or higher.
      • You can receive multiple unique rewards and will be granted all rewards up to your highest title.
    • Rewards will be granted with the start of the new season which will be announced at a later date.
      • Rewards delivery will be completed within 1 day of new season starting.
      • If you have not successfully received your rewards 24 hours after the new has begun, please contact Customer Support[www.pubg.com].
    • Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards. 
Gameplay
  • We have applied a new experimental mechanism to the test servers to test a solution to an issue related to rate of fire changing based on FPS. We appreciate all players who have given feedback regarding this issue. This won't be applied to live servers in the next update, as we want to monitor player feedback to ensure this doesn't negatively impact the player experience.
    • This will be only updated to the test server during Feb 19th - 26th PST.
    • This solution will be not updated with the live server update on Feb 26th PST. 
    • We will be collecting player feedback and doing data analysis during the testing period, as we work towards applying this improvement to live servers in the future. 
  • Improved reflective effects on the lens of scopes.
    • Added a visual lens to scopes to prevent players from seeing the empty inside of the scope in certain situations, improving the look and realism. 
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain. 
    • While prone and moving into a position where the character shouldn't be able to prone, the character will automatically change to crouched position.
UI/UX
  • Improved the preview feature in the store.
    • When using the preview feature, head, eyes, masks, and outer wear items will automatically unequip to prevent obstructing the view of the item being previewed.
    • When previewing head, eyes, masks, hair and makeup, the camera will zoom to better preview the items.
    • Crate and Set previews will now show the most recently selected item at the upper right corner
    • In Set item preview, characters will equip all of the items from the selected set.
    • Weapons/gear skins can now be previewed by themselves without the character by clicking the view detail button to the right side of the preview.
    • The emotes preview will play the emote automatically upon pressing preview. Emotes can be replayed using the play buttonat the left top corner of the screen. The play button cannot be pressed while the emote preview is being played.
  • The Key Guide page showing default key bindings on the loading screen will not appear if the player has customized their key bindings to prevent confusion.
  • Added Rich Presence for Steam and Discord clients (displayed on the friends list) which allows players to share their own and view their friends' game status with detailed information.
    • You can check 'Game State Status', 'Mode', 'Match Time Elapsed'.
      • For example: PLAYERUNKNOWN'S BATTLEGROUNDS - Playing, War Mode, 00:20 elapsed.
Replay
  • Improved the Replay Editor features.
    • AddedMulti keyframe set save feature which enables multiple edits in a single replay file.
    • Added 'Delete all' feature which erases all key frames in selected multi key frame. 
    • Added detailed items such as color correction, free camera lean angle, detailed setting for depth of field etc.
    • Improved the Replay Editor so post-corrections and depth of field settings can be applied immediately.
  • Improved the UI of the Replay Editor.
Performance
  • Optimized character animations to improve performance.
  • Improved the game loading speed by optimizing the character loading process.
  • Improved FPS by optimizing the in-game foliage rendering process.
  • Optimized the hit criteria for Molotov when calculating character's damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.
Skins & Items
  • Added a countdown timer to display time remaining to purchase East Erangel Police Crates individually, before they are moved to the pool of random crates on March 26 PST.
Custom match
  • System improvement: The result screen of a match has been separated from the session.
    • When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after the exiting the previous match.
  • Vikendi is now available in Esports Mode custom matches.
  • The number of vehicles in Esports mode has been increased in all maps.
  • Improved observer system animation when moving in to the safe area.
Bug fixes

World
  • Fixed an issue with buildings rendering late while freefalling on Vikendi
  • Fixed an issue where some buildings could not be seen at certain distances on Vikendi
  • Fixed an issue which prevented Dacia speed from being reduced when driving on snow. 
  • Fixed some terrain/structure related bugs on Erangel and Miramar.
General
  • Fixed the issue where molotov's flame sound could be heard over a 1km radius.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed an issue which could cause grenades to deal damage through floors in certain buildings.
  • Fixed an issue which could cause grenades to deal damage through walls of certain buildings.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed an issue which in specific situations could allow players to move while floating in air by moving around tight terrain while prone.
  • Fixed an issue where the muzzle of an SMG would be cutoff on the inventory screen with 3D character render turned on.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity. 
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity. 
  • Fixed the issue with loading screen image being cropped on 21:9 monitors.
  • Fixed the issue with Yes/No button in the team invite pop-up screen not functioning in certain situations. 
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
  • Fixed the issue where the minimap is not properly zoomed in while pressing N (default) during the death cam.
  • Fixed the issue in observer mode which showed characters moving in a landing animation incorrectly in certain situations.
  • Fixed the issue of parachute icon not shown properly when viewing a map in observer mode.
  • Fixed the issue where care package item list does not appear on care packages in the Vikendi cave. 
  • Fixed the issue with character animation not being shown properly in certain situations while swimming
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue where a smoke grenade's fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of prone key acting as 'toggle' when it is set to 'hold'.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing. 
Thank you for your continued support.
- The PUBG Team

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