PUBG - PUBG Epic Fails Contest - Winner Announcement


PUBG Epic Fails Contest - Winner Announcement

Posted: 27 Feb 2022 11:41 PM PST



Hello Survivors!

Thank you all for participating in the PUBG Epic Fails Contest. Tons of Survivors have shared some of their best reckless and beautiful moments on the battlegrounds. 

Now is the moment you've all been waiting for. We are proud to announce the prizes and winners!
Prizes and How to Claim Them
  • 20,000 G-Coin and Survivor Pass (Update 16.2)
    • Claiming the prize: Rewards will be delivered to the inventory of the in-game nickname used to participate in the event.
    • Schedule
      • PC(Steam, KAKAO): After the Update 16.2 Live Server update on March 16, 2022 KST. 
      • Console(PlayStaion®, Xbox, Stadia): After the Update 16.2 Live Server update on March 24, 2022 KST. 
    • G-Coin is valid for 30 days from the date of distribution.
  • Trophy
    • Claiming the prize: We will contact the winners via participated Social Media channels in March 2022. 
    • Please make sure you respond to our contact and send us your address to receive the prize. 
    • Delivery schedule: Shipping will begin in April 2022. 
    • Additional charges such as customs duties and taxes may incur.
Note
  • We may collect and request additional personal information to identify and ship prizes to winners.
  • Videos selected as winners can be used as content on the official channels of KRAFTON and PUBG: BATTLEGROUNDS. For this purpose, you may be asked to share the original video file separately.
  • If the video is not your own, the award can be canceled. 
  • All entries with changed in-game nicknames since participating the event will be excluded from the list of winners.
List of Winners 
In-game Nickname
Social Channel Account
Social Channel
59oo**
爱坤坤**
Weibo
Sma_**
Ismaeel_W**
Xiaoheihe
cadola-bo**
糖**
BiliBili
Gu_hui_**
盒**
Xiaoheihe
Rog_App**
我们会有猫**
Xiaoheihe
Emoji_**
27_gwa**
Instagram
UNYAZAN**
leeunyeong**
Instagram
Lebrill**
su.bi**
Instagram
SASIK_K**
sasik_game_**
Instagram
NotYuEf**
YuEf**
Twitter
GabyRocke**
gabilinc**
Twitter
Licky**
carlolica**
Twitter
Dea1h_G**
Alex Khy**
VK
pickupe**
235852**
VK
FB Beardedl**
BeardedL**
Facebook
Merrywxth**
DylanLS**
Twitter
TWtv_strat**
str4t**
Instagram
Alexio** 
alex_trejo_g**
Twitter
Marvie_Rican**
MTab**
Facebook
Nuyama**
Nuy.Gam**
Facebook
touy**
touyou_08**
Twitter
TwinKooO**
鹿*
Discord

See you on the battlegrounds.

PUBG: BATTLEGROUNDS Team

Rocket League - The Bat is Back

Link to Rocket League RSS Feed

The Bat is Back

Posted: 25 Feb 2022 10:02 AM PST



I COULD DEFEAT YOU… BUT INSTEAD, I WILL SIMPLY….
DEMO YOU.
In the dark tunnels below Wayne Manor, a masked man sits alone in contemplative silence. Taking advantage of the momentary lull in crime, he reaches towards his dual-monitor control center, quickly booting up his favorite rocket-powered car soccer game. Little does our hero realize that this respite shall be short-lived, for on March 2 Gotham City will come face-to-face with villains of supersonic ability...

THE BATMAN BUNDLE

The Bat-Signal shines high over Beckwith Park, signifying the nightly prowl of the Caped Crusader. Locals have seen him cruising in a whole new ride for 2022, designed in secret by Wayne Industries. This updated Batmobile seems to feature an American-muscle-inspired body, screen-accurate Paint Finishes, and a Goal Explosion utilizing the Dark Knight's newest symbol. A secret informer we'll call Alfredyay Ennyworthpay leaked the specs for the newest vehicle:

THE BATMAN BUNDLE [1100 CREDITS]
  • Batmobile (2022) Body (Dominus Hitbox)
  • Batmobile (2022) Engine Audio
  • Dark Knight Matte Paint Finish
  • Batmobile (2022) Wheels
  • Batmobile (2022) Boost
  • Batmobile (2022) Trail
  • Reel Life Decal
  • The Batman Goal Explosion
[/b]
[/list]

*Note: With the exception of The Batman Goal Explosion, the items included in The Batman Bundle above can only be equipped by the Batmobile (2022). The Batmobile (2022) cannot be customized with additional items.


GOTHAM CITY RUMBLE LTM
With the gates of Arkham Asylum unlocked, madness has spilled onto the Rocket League Arenas once again, transforming this noble game into the deadly Gotham City Rumble.

Power-ups in this LTM work the same as Rumble but are themed after the many villains of Batman's past. Rack up easy clears with The Joker's Boxing Glove, grapple through the air with Poison Ivy's Vines, or slingshot the ball behind you with the Bat-Grapel. Just don't let Clayface Spikes slip past you for a goal.



Will you become the hero Rocket League needs? Batman is back on March 2.

The Batman Bundle and Gotham City Rumble will be available Wednesday, March 2 at 9 a.m. PST (5 p.m. UTC) to Tuesday, March 8 at 6 p.m. PST (March 9 at 2 a.m. UTC)

Rainbow 6 - Wichtige Probleme und Community-Anliegen


Wichtige Probleme und Community-Anliegen

Posted: 22 Feb 2022 08:01 AM PST



Wir werden diese Liste regelmäßig aktualisieren, um über den Status bestimmter Probleme, die für unsere Community gerade am dringendsten sind, zu informieren. Beachtet bitte, dass diese Liste nicht alles umfasst und nur einen allgemeinen Überblick darüber verschaffen soll, wo aktuell unser Fokus liegt.

Besucht die offizielle Webseite um die vollständigen News zu lesen.[rainbow6.com]

Paladins - This Week in the Realm | February 21-27

Link to Paladins RSS Feed

This Week in the Realm | February 21-27

Posted: 21 Feb 2022 06:56 AM PST

[Title: This Week in the Realm | February 21-27]

What's going on everyone!?

This week is packed with combustible excitement! Not only are the teasers still going for you but we have our next update show this Wednesday. We're really excited for you to see everything coming in the future!

Here's the big beats of the week:

Update Show
  • You've probably seen the teasers we started posting since last week by now and we're excited to show you all of that and more this Wednesday. Make sure to tune in on the Paladins Twitch[twitch.tv] at 12PM EST so you don't miss out!
Reddit Dev AMA
  • This Thursday at 12PM EST a bunch of the developers on Evil Mojo are answering questions on the Official PaladinsGame Reddit! Make sure to hop on by and see if your question gets selected!
We'll see you in the Realm!


LIMITED TIME MODE – Bunker Buster
  • The Ash, Barik, and Fernando team deals more damage with their basic attacks, their shield abilities have a 50% cooldown, and their shields last 50% longer. Raum fires 2 bullets per shot and has a 50% cooldown reduction to his movement ability.
    • Live: Friday, February 25th at 12AM EST
    • Ends: Monday, February 28th at 12AM EST
Weekly Champion Rotation
***Rotates every Wednesday at 4AM ET***
  • Yagorath
  • Kinessa
  • Koga
  • Grover

Rainbow 6 - Demon Veil


Demon Veil

Posted: 21 Feb 2022 09:13 AM PST



Rainbow Six Siege introduces the first season of Year 7, Demon Veil! Azami, our newest Operator, joins Rainbow with an extensive background ranging from motorized Tokyo police officer to being a bodyguard in the private sector. Focused and determined beyond all doubt, she will bring her skills forward in the defense of her teammates. Her Kiba Barrier will bring a unique twist to the battlefield. Read the Patch Notes below for full details.

View Patch Notes[rainbow6.com]

Y7S1 PRE-SEASON DESIGNER'S NOTES

Posted: 21 Feb 2022 01:52 AM PST



In this latest edition of Designer's Notes, we'll go into more detail about the balancing changes that'll come with Demon Veil's pre-season update and give you an insight into the reasons behind these changes.

For more information on all the updates, changes and content that was released with Demon Veil, check out the seasonal patch notes here[rainbow6.com].

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE





Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.

OPERATOR BAN RATE





GAMEPLAY REWORKS

ATTACKER REPICK
  • All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase. 
  • Attacker Repick is available in all modes.
  • Sixth-Pick and Reveal Phase are removed from Custom Match settings options.
Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its [panel debut](https://youtu.be/HcE6_DiKkcs?t=205&type=link), Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack - as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 

SIGHTS AND SCOPES
  • All weapon sights have been renamed and reorganized.
  • All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
  • Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.
Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we've opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka's DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style - especially you Glaz mains out there.

OUTDOOR CAMERAS & DRONES
  • Defenders' cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders' drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.

Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it's finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst - often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 

OPERATOR BALANCING

GOYO REWORK
  • Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
  • Volcán Canister can now be used as a deployable gadget on grounds and walls:
  • Volcán Canister has a bulletproof casing, protecting it from certain angles.
  • Reduced Volcán Canister explosion damage and destruction.
  • Increased Volcán Canister fire duration to 20s (from 10).
  • Increased number of Volcán Canister charges to 4 (from 2).
Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We're hoping that the buffs to his Volcán's area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 

MELUSI
  • Reduced opening & closing time to 0.75s (from 2).
Population targeted by this change: Top Ranked.

We wanted to make Melusi's Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 

VALKYRIE & ZERO
  • Black Eye and ARGUS cameras can be accessed while they are still in the air - however the video feed does not begin until they attach to a surface.
Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 

THUNDERBIRD
  • Kona Stations only heal if the player is below 100% health.
Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 

KALI
  • Removed movement speed penalty from the CSRX 300.
Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 

---

Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix[r6fix.ubi.com].

Follow us and share your feedback on TwitterRedditFacebook[www.facebook.com] and on our forums[forums.ubi.com].

Path of Exile - Lore Stories: Siege of the Atlas


Lore Stories: Siege of the Atlas

Posted: 20 Feb 2022 12:44 PM PST

In Path of Exile: Siege of the Atlas, threats from beyond the stars have arrived and seek control of the Atlas. Our lead narrative designer, Matt Dymerski, has written an overview of this new situation from a lore perspective.

They... are coming.

It was impossible to miss the Envoy's warning. Over the past year, exiles were continually told that eldritch abominations had noticed the Elder's absence and were on their way. With the release of Siege of the Atlas, to quote Carol Anne from Poltergeist: They're heeeere.

Or, at the very least, the first four are here. In a manner similar to the Elder serving a force called the Decay, the entities we fight in the Atlas serve higher powers. The Black Star and The Searing Exarch serve a cosmic force called the Cleansing Fire, while The Infinite Hunger and The Eater of Worlds serve the Tangle.

The Envoy gives us a bit of information, in his own unique way, about why we are facing these four bosses instead of simply being destroyed outright by the cosmic forces they serve. He refers to a concept called the Struggle, by which forces as tremendous as the Tangle and the Cleansing Fire cannot and do not clash directly, lest they 'rend the very cosmos asunder.' Instead, conflicts are settled through duels between mortal champions. These can safely do battle without rupturing reality.

In that vein, the Exile is directed by Kirac to act as the Maven's champion. Without us, she would lose to much older and more powerful entities, and without her, we would have no recognized claim on the Atlas, because we are nothing to them. The Tangle and the Cleansing Fire would simply move in and begin consuming everything, and no force we could muster could possibly defeat their true forms.

Speaking of their true forms, the Envoy's descriptions — and numerous flavour texts on new unique items — spell a very grim picture. The Cleansing Fire seems to be a colossal brain composed of 'blazing suns and black stars' that developed the ability to think, and has spent eternity voraciously seeking knowledge at the expense of disintegrating everything it studies. Somehow, it even keeps a library of minds, refusing to let those it has annihilated actually cease to exist. Meanwhile, the Tangle is some sort of horrific mass of organic beings melded together, and every one of those beings is pulling and clawing away eternally, trying to escape the pain and pursue even the smallest pleasure or consumption to distract themselves from the agony of their horrible existence. The more those trapped in the Tangle reach out, the more beings get absorbed, making the whole thing even more painful and cacophonous. Needless to say, death would be preferable to becoming part of either of these horrific entities.

But how did we reach these designs? Well, we knew this was coming for quite a while because the Envoy hangs out in our break room giving us very long warnings every time we enter. So, we began work on a massive list of horrible entities with varying motivations. This could serve as an entire Lovecraftian cosmos, one in which humanity is meaningless and existence is filled with fundamental forces manifested as enormous eldritch abominations. Design realities meant we had to pick one or two for 3.17 and leave the rest hidden for now. The Tangle and the Cleansing Fire were chosen early on, and were initially quite different. Their themes remained consistent, but their look and feel evolved quite a bit as we got a handle on the art and storyline. Without NPCs or glyphs to convey the lore, the bulk of the heavy lifting had to be done in the theming and flavour of their unique items. Item-focussed Exiles might notice that the uniques the pinnacle bosses drop are very connected to their themes. No room for random unrelated uniques this time!

And, of course, the Maven was hovering around the office demanding things throughout this process. In pinnacle boss battles, we gave her a sixth tier of dialogue that can be unlocked by defeating her as part of her own questline. This means she can finally take what she learns from that defeat to heart and be a little less callous toward our Exile. Astute players might also notice that she is the only eldritch entity that acknowledges us. The pinnacle bosses only talk to her, not us. We're beneath their notice. Fortunately, our connection to the Maven allows us to understand the eldritch language they're using. Otherwise, we wouldn't be able to understand them when they conveniently call out what attacks they're about to use! For a time, we planned to give the Exile a buff that they could hover over to see that the Maven was actively giving them the ability to understand, but that didn't make it through the iterative design process.

By the end of the current Siege of the Atlas storyline, our Exile earns the Citizen Vanguard a moment's respite, but the Envoy is quite clear that this war is far from over. The Tangle and the Cleansing Fire are just two of many in a universe filled with horrors that 'outnumber the stars.' As Kirac puts it, a bunch of half-trained volunteers, an Exile, and a psychopathic hatchling are all that stands between humanity and an unimaginable fate.

Rocket League - Introducing Rocket League Season 5 Rewards

Link to Rocket League RSS Feed

Introducing Rocket League Season 5 Rewards

Posted: 17 Feb 2022 10:04 AM PST

Rocket League Season 5 is approaching the edge of space on March 9 when the season comes to an end. With the next season arriving at the speed of light, it's time to reveal the Competitive Season 5 Rewards. We're happy to announce that Competitive Season 5 Rewards will be new Goal Explosions! Check out these bombastic Goal Explosions in the video below before they arrive when Season 6 begins!



If you're new to Competitive, here's how the Competitive Rewards work. Make sure you complete your ten placement matches to be placed in a Rank, and then fulfill your appropriate Season Reward Level at that rank (10 wins for each Rank beginning with Bronze).

Similar to past seasons, Season 5 Rewards will also grant Titles for players at the Grand Champion and Supersonic Legend Rank. Here's the full Season Rewards Breakdown:
  • Bronze I or higher – Season 5 – Bronze Goal Explosion
  • Silver I or higher – Season 5 – Silver Goal Explosion + lower Goal Explosion
  • Gold I or higher – Season 5 – Gold Goal Explosion + lower Goal Explosions
  • Platinum I or higher – Season 5 – Platinum Goal Explosion + lower Goal Explosions
  • Diamond I or higher – Season 5 – Diamond Goal Explosion + lower Goal Explosions
  • Champion I or higher – Season 5 – Champion Goal Explosion + lower Goal Explosions
  • Grand Champion I – Season 5 – Grand Champion Goal Explosion + lower Goal Explosions
  • Supersonic Legend – Season 5 – Supersonic Legend Goal Explosion + lower Goal Explosions

GRAND CHAMPION TITLE REWARDS
  • Competitive Grand Champion: "S5 GRAND CHAMPION" in Crimson text
  • Rumble Grand Champion: "S5 RNG CHAMP" in Crimson text
  • Hoops Grand Champion: "S5 DUNK MASTER" in Crimson text
  • Snow Day Grand Champion: "S5 BLIZZARD WIZARD" in Crimson text
  • Dropshot Grand Champion: "S5 FLOOR DESTROYER" in Crimson text

SUPERSONIC LEGEND TITLE REWARDS
  • Competitive Supersonic Legend: "S5 SUPERSONIC LEGEND" in Titanium White text
  • Rumble Supersonic Legend: "S5 RNGENIUS" in Titanium White text
  • Hoops Supersonic Legend: "S5 LEGENDARY BALLER" in Titanium White text
  • Snow Day Supersonic Legend: "S5 ICE TITAN" in Titanium White text
  • Dropshot Supersonic Legend: "S5 TILE ANNIHILATOR" in Titanium White text

Tournament Credits will also be reset when Season 5 ends, just like the transition from Season 4 to Season 5. Players who participated in Competitive Tournaments throughout Season 4 will be granted an All-Star Cup reward. Players' Tournament Credits will convert to the highest level reward they are capable of earning based on their Tournament Rank and Tournament Credit amount.

There's less than a month before the end of Season 5, so hit your favorite Ranked playlist and reach that dream Rank!

Warframe - Date Announce: Devstream #160!


Date Announce: Devstream #160!

Posted: 17 Feb 2022 11:04 AM PST

Tenno!

February is a shorter month, and to give you all the best Devstream possible, we'll be airing our next one on March 11 (hopefully from the Studio!).

Join us on March 11 at 2 p.m ET for a deep dive into Update 31.5: Angels of the Zariman. From gameplay to progression, this stream will be big. We want this update to be very special, and by tuning in you'll get a sense of exactly the scope and journey that awaits you when it releases. The Update is designed as a direct follow up to The New War, we'll try our best to avoid major Quest spoilers in this stream! We cannot guarantee you'll come out spoiler free - but you have plenty of time to catch yourself up since we moved the stream out of February. All as one!

There will be Drops - watch to earn yourself a Riven Mod from our Riven Grab Bag! A Melee, Shotgun, Rifle, or Pistol Riven awaits you, Tenno.

See you over at http://twitch.tv/warframe Friday, March 11 at 2 p.m ET!


Dead by Daylight - The Sadako Rising Chapter is Coming March 8th.

Link to Dead by Daylight RSS Feed

The Sadako Rising Chapter is Coming March 8th.

Posted: 15 Feb 2022 08:00 AM PST

Spread the curse to Dead by Daylight, with a new Chapter inspired by Kōji Suzuki's novel Ringu and its original film adaptation. Sadako Rising features a new Killer – The Onryō -- and a new Survivor, Yoichi Asakawa.



With immense powers and a fearsome temper, Sadako was left to perish in a watery grave. Her violent wrath manifested into a cursed videotape that condemns its viewers to a chilling fate. No stranger to Sadako's fury is Yoichi Asakawa, whose young life was forever altered by The Onryō's rage. Now a marine biologist, his story continues as his search for answers drove him through treacherous waters, deep into a realm beyond rational understanding.

This chilling addition will be officially released on March 8th, 2022. Be sure to watch the reveal trailer for a glimpse at the unspeakable horrors yet to come.

Path of Exile - Path of Exile Community Reacts to the Atlas Passive Tree


Path of Exile Community Reacts to the Atlas Passive Tree

Posted: 15 Feb 2022 01:09 PM PST

One of the best parts of adding new content to Path of Exile is watching your reactions to it! We've compiled a variety of our favourite reactions from the community that brought us a lot of joy. We had a blast in our last announcement livestream and are looking forward to the next! Check out the video below:


Warframe - Banshee and Mirage Prime Vault


Banshee and Mirage Prime Vault

Posted: 15 Feb 2022 12:20 PM PST

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/230410/announcements/detail/4516550645598938189]here[/url].

Lunar New Year Bundles Now Available!

Posted: 15 Feb 2022 01:00 PM PST

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/230410/announcements/detail/4516550645598584931]here[/url].

Lunar New Year Bundles Now Available!

Posted: 15 Feb 2022 01:00 PM PST

Embody the fearsome and ferocious tiger with Lunar New Year bundles! Give your companion a new look with brand-new Kubrow Armor; devour enemies with a new beast-like Skin for Grendel; hone your Fashion Frame with new Weapon Skins and customize your loadout to perfection with an abundance of Lunar Renewal items.




Lunar New Year bundles and individual items* are available now in the in-game Market until March 7 at 2 p.m. ET! The beast-inspired Grendel Nian Skin will be staying as a permanent addition to the Market.

Spring Festival 2022 Pack:

  • Lunar Renewal Theme
  • Lunar Renewal Background
  • Lunar Renewal Prowl Sigil
*Spring Festival items are not available individually.



Shining Lunar Renewal Collection:
- Clavatus Greatsword Skin - Brave Tiger Floof - 7-Day Affinity Booster - 200,000 Credits - 20,000 Kuva



Luminous Lunar Renewal Collection:
- Clavatus Ignis Skin - Lunar Renewal Carp Sugatra - Lunar Renewal Prowl Sigil - Lunar Renewal Background - Lunar Renewal Theme - Kitgun Riven Mod - Zaw Riven Mod - 7-Day Resource Booster - 7-Day Credit Booster - 300,000 Credits - 30,000 Kuva



Radiant Lunar Renewal Collection:
- Grendel Nian Skin - Zarr Lunaeus Skin - Moondance Kubrow Armor - Peach Blossom Ephemera - Melee Riven Mod - Pistol Riven Mod - Rifle Riven Mod - 7-Day Affinity Booster - 7-Day Credit Booster - 7-Day Resource Booster - 500,000 Credits - 50,000 Kuva

The Feasting Hamster Glyph and Lunar Renewal Calligraphy Poster are also available in the in-game Market for 1 Credit.

Happy Lunar New Year, Tenno!

Banshee and Mirage Prime Vault

Posted: 15 Feb 2022 12:19 PM PST



Unleash lethal acrobatics or a cacophony of chaos! Get the prismatic Mirage Prime and bombastic Banshee Prime along with their Prime Weapons and exclusive Customizations now.

BANSHEE & MIRAGE DUAL PRIME PACK

https://store.steampowered.com/app/1887920/Warframe_Prime_Vault__Banshee__Mirage_Dual_Pack/
- 1200 Platinum - Banshee Prime and Mirage Prime - Euphona Prime - Kogake Prime - Akbolto Prime - Helios Prime - Deconstructor Prime - Capella Prime Syandana - Abbera Prime Syandana - Atavist Prime Armor - Ictus Prime Sentinel Accessories - Banshee Prime and Mirage Prime Glyphs



BANSHEE PRIME PACK

https://store.steampowered.com/app/1887921/Warframe_Prime_Vault__Banshee_Individual_Pack/
- 400 Platinum - Banshee Prime Warframe - Euphona Prime - Helios Prime - Deconstructor Prime - Capella Prime Syandana - Ictus Prime Sentinel Accessories - Banshee Prime Glyphs



MIRAGE PRIME PACK

https://store.steampowered.com/app/1887922/Warframe_Prime_Vault__Mirage_Individual_Pack/
- 400 Platinum - Mirage Prime Warframe - Kogake Prime - Akbolto Prime - Abbera Prime Syandana - Atavist Prime Armor - Mirage Prime Glyphs



BANSHEE PRIME ACCESSORIES PACK

https://store.steampowered.com/app/1887923/Warframe_Prime_Vault__Banshee_Accessories_Pack/
- 200 Platinum - Capella Prime Syandana - Ictus Prime Sentinel Accessories



MIRAGE PRIME ACCESSORIES PACK

https://store.steampowered.com/app/1887924/Warframe_Prime_Vault__Mirage_Accessories_Pack/
- 200 Platinum - Abbera Prime Syandana - Atavist Prime Armor

Prime Warframes and Weapons are stronger than their non-Primed counterparts and have additional Polarity Slots! Experience next-level power by adding Banshee Prime and Mirage Prime to your Warframe roster now!

Cyberpunk 2077 REDstreams #2


REDstreams #2

Posted: 15 Feb 2022 07:00 AM PST

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1091500/announcements/detail/5121158897695157039]here[/url].

REDstreams #2

Posted: 14 Feb 2022 07:00 AM PST



So, choom, how 'bout a date? We'll talk things, y'know.
You're in? Preem!

Let's meet tomorrow, Feb 15th, at 4PM CET, at the usual place: https://www.twitch.tv/cdprojektred.

See you there!

Path of Exile - 3.17.1 Patch Notes Preview


3.17.1 Patch Notes Preview

Posted: 14 Feb 2022 12:56 PM PST

This week we plan to deploy an update with a number of improvements and bug fixes for Archnemesis and Siege of the Atlas content. We've prepared a preview of its patch notes to give you an idea of what to expect from the 3.17.1 patch.

Please note that these are still subject to change prior to the patch's deployment. The 3.17.1 update on consoles will be deployed as soon as possible after its release on PC.

Endgame Content Improvements and Fixes
  • The completion of Unique Maps no longer counts towards your highest-completed Map tier for Atlas and Kirac Missions.
  • Increased the area of effect for The Eater of Worlds' Ultimate Slam skill.
  • It is now possible to sell items to Kirac.
  • Added stash tab search functionality for Searing Exarch and Eater of Worlds items.
  • Updated the description of the Syncretism Atlas Passive to clarify it only applies to Shrines in Areas. Note that Atlas Passives that refer to Shrines do not apply to Lesser Shrines, Lesser Shrines are only affected by increased Effect of Shrines and Shrine Effect Duration from the Atlas Passive Tree.
  • Fixed a bug where you were unable to turn in the "Death and Rebirth" and "Safe Passage" quests if you had progressed to The Karui Shores.
  • Fixed a bug where minions could be affected by the Drowning debuff from The Eater of Worlds' Orb skill, causing the Drowning screen effect to be displayed for players when they didn't have the debuff.
  • Fixed a bug causing The Black Star's beam skill to be invisible if you had left the area and returned.
  • Fixed a bug where the user interface for The Searing Exarch and The Eater of Worlds Altars could re-appear after you had selected an option.
  • Fixed a bug where public mapping parties were not visible in the Karui Shores or your Hideout via the Noticeboard's Public Parties tab or Social menu. Note that it is normal behaviour that you will only be able to see public parties while they are in a map.
  • Fixed a bug where the Fire, Cold, Lightning, Physical and Chaos Damage Leeched as Life Implicit Modifiers for The Eater of Worlds had incorrect values. The values on these modifiers now range from 0.2% to 1.1%.
  • Fixed a bug where the website Atlas Skill Tree had 4 less points available to allocate than what could be obtained in game.
Archnemesis Improvements and Bug Fixes
Please note that we are working on User Interface improvements for Archnemesis which will be deployed separately when they are ready.

  • Archnemesis recipes now also highlight when outside of encounters.
  • Updated the description of the Vampiric Archnemesis Modifier to state that the Monster cannot be Leeched from.
  • Fixed a bug where modifiers used in a previous Archnemesis encounter within the same area could display as if they were able to be used again.
  • Fixed a bug where the Archnemesis inventory did not update the highlighting of modifiers when their positions were swapped.
  • Fixed a visual bug where the Mysterious Orbs challenge requirements stated Grand Eldritch Ember and Grand Eldritch Ichor, rather than Exceptional Eldritch Ember and Exceptional Eldritch Ichor.
Other Improvements and Bug Fixes
  • The Manifest Dancing Dervishes skill, triggered by The Dancing Dervish Unique Item, now provides a chance to gain a Rampage kill when minions hit a Rare or Unique Enemy (previously only Unique enemies).
  • Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.
  • Fixed a bug preventing Shift+V from undoing Expedition explosive placements.
  • Fixed a bug where Metamorph monsters could sometimes be unkillable.
  • Fixed a bug where having an Aura supported by Eternal Blessing was not disabling Pride or Flesh and Stone.
  • Fixed a bug where the Auras granted by the Death's Oath and Corona Solaris Unique Items could be supported by Divine Blessing. The description on Death's Oath has also been updated to clarify it triggers Death Aura, rather than granting it.
  • Fixed a bug where you would not gain maximum Rage upon losing Temporal Chains from the Chains of Emancipation Unique Belt if you were Unaffected by the Temporal Chains Curse you lost.
  • Fixed a bug where the Veiled and Crafted Modifiers that cause Non-Aura Skills to cost no Mana or Life while Focused were disabled.
  • Fixed a bug where added Fire, Cold and Lightning Damage Crafted Modifiers for Bows were using values for one-handed weapons instead of two-handed weapons.
  • Fixed a bug where Helmet Enchantments that provided modifiers to Mark Duration could still be obtained.
  • Fixed a bug where increased Trap and Mine Throwing Speed could be rolled twice on Belts. The Essence and Crafted modifiers are now part of the same modifier family.
  • Fixed a visual bug where increased Action Speed granted by the Tailwind buff was displayed on the Gathering Winds Deadeye Ascendancy Passive Skill.
  • Fixed a bug where hovering over an enemy whilst channeling a Skill would cause your character to stop turning.
  • Fixed a bug where some Helmet Microtransactions unexpectedly decapitated characters.
  • Fixed a bug where the death audio of some monsters, such as Warbands or Grandmasters, would suppress other audio.
  • Fixed a bug where character death audio was louder than intended.
By the way, tomorrow at 11AM PST we will be teaming up with Twitch Rivals for a Path of Exile: Royale live tournament! Like the last time, the competitors will compete alone but to spice things up the area will generate shrines that would grant various buffs. Twitch Drops will be enabled for the event, so make sure to link your account {LINK REMOVED} to be eligible for the Eldritch Spawn Pet after 30 minutes watch time, and the Elder Portal Effect after 2 hours watch time. {LINK REMOVED} to find out more about the event.

Download the Harmony Mystery Box Soundtrack For Free

Posted: 13 Feb 2022 01:55 PM PST

If you enjoy listening to the Path of Exile soundtrack, we have a new harmonious tune for your playlist! The Harmony Mystery Box soundtrack is now available as a free download.

To download the Harmony Mystery Box soundtrack, click (or Right-click, "Save link as") on the file type you prefer: {LINK REMOVED} or {LINK REMOVED}.

If you're looking for more music from our composer Kamil, check out his Soundcloud {LINK REMOVED} or YouTube channel.


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