ARK: Survival Evolved - Community Crunch 218


Community Crunch 218

Posted: 04 Mar 2020 09:34 PM PST

Introducing Crystal Isles


We are very excited to announce that the one-of-a-kind experience of the ISO: Crystal Isles map will be coming to PC, XBOX, and PlayStation this Summer!

Crystal Isles is a stunning, other-worldly map filled with a vibrant display of teeming life scattered amidst its varied landscapes, awe inspiring floating islands and breathtaking biomes. Ever since Crystal Isles launched as a mod in 2016, its fantasy appeal has secured its place as one of the most popular maps within the ARK community and we can't wait to bring it to players as a fully supported free DLC.



The Crystal Isles DLC will also launch resplendent with a new real-world dinosaur to tame! What do you think the new dinosaur may be?

In other news, we've been itching to share that we'll be performing a TLC Pass 3 in the Summer of 2020! This TLC pass will see some of our classic creatures get some new love via visual and functional upgrades.



As we move closer to the release of the new Crystal Isles DLC and our much-awaited TLC Pass 3 we'll share more details and information with our players.

New Sponsored Mods

Dead Survival


Tired of dinosaurs? Of course you aren't, but sometimes we do want a little change in our diet. Dead Survival does just that, you can swap out the wildlife of the game with some … not… quite life? Zombies… I'm trying to say you can have zombies. Lots and lots of zombies. Hordes of them even.

Check out the Dead Survival Mod

Roleplay Additional Items


RP communities have been a long time aspect of ARK, but sometimes our core structures can feel a bit insubstantial when you are trying to build a set for acting in. Roleplay Additional Items can add a lot more flourish to your locations from lighting structures and gear, to new taxidermy stations!

Check out the Roleplay Additional Items Mod

ArkVenture Park


I'm pretty sure we have all dreamed of having our own backyard water slides and roller coasters. (Zen may have actually tried at one point, and failed… obviously) But now you can do just that in your base. Build that mine-cart roller-coaster that plows through your living room or a water-slide to the lava pools out back!

Check out the ArkVenture Park Mod

Castles, Keeps, and Forts: Remastered


CKF development went dormant for a little while while the author went on a break. But it's back, and getting a face-lift. The author is taking what they learned over the years and working on a remastered CKF (The original is still available). So far it's looking great!

Check out the Castles, Keeps, and Forts Mod

On The Horizon


Primitive+
Primitive+ remains a priority. We have engineering teams working on the complications from the Genesis update. We will keep you informed with any significant progress

Genesis Part I Update
We're continuing to work on Genesis bugs and balance and we plan to keep up with the rapid iterations. Thank you for your reports and feedback.

EVO Event


There will be no EVO event this upcoming weekend.

Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

Monster Hunter : World - Title Update 2


Title Update 2

Posted: 04 Mar 2020 04:03 PM PST

Title Update 2 releases on Thursday, March 12, 0:00 UTC, and will include new features and bug fixes!


[Major Features]
■ "Stygian Zinogre" added to the game.

Quests that feature Stygian Zinogre can be unlocked by talking to the Seeker in Seliana after (1) having beaten the game and (2) having unlocked the volcanic region of the Guiding Lands.

- New Stygian Zinogre hunter and Palico equipment have also been added!
- You can also obtain a new weapon pendant, Stygian Zinogre Claws, by completing all of the quests given to you by the Seeker.

■ "Safi'jiiva" added to the game.

Take on the "??? Recon" assignment from the Pub Lass in the Gathering Hub to begin the investigation. The ??? Recon is a special assignment that can only be posted or joined from the Gathering Hub. This quest can also be done multiple times even after it has been completed.

- At 0:00 UTC on Friday, March 20, the Safi'jiiva Siege will become available. This special quest challenges you to slay Safi'jiiva by working together with the other hunters in your Online Session.
- New Safi'jiiva hunter and Palico equipment have also been added!
- "Awakened weapons" can also be obtained as rewards from the Safi'jiiva Siege.

■ "Tundra Region" unlocked in the Guiding Lands.


[Major Additions]
■ Numerous changes have been applied from console Ver. 12.11/12.11.00.
- Improvements to sword & shield and dual blades mechanics.
- A tempered version of Ruiner Nergigante will now appear in the game.
- New layered armor.
- New items available to meld at the Elder Melder.
- New "Weapon Pose" added.
- New Seliana room decor and BGM added.

■ In order to prevent the Steam overlay from unintentionally impairing gameplay, the Steam overlay no longer appears automatically when you receive friend requests during gameplay.

■ The VRAM Usage window in the options now has a more obvious display to warn you when you are trying to use DirectX 12 with 3.50 GB of available VRAM or less (at least 4 GB of VRAM are required to enable DirectX 12). This is an interface-based change that does not affect VRAM usage.

■ A new "Swap Keys while Grappling" option was added for mouse & keyboard controls. This allows you to unify the controls for "Weapon Attack" and "Flinch Shot" when grappled to a monster with the Clutch Claw, which otherwise may not match the controls for your current weapon after switching between melee and ranged (since the controls for "Weapon Attack" and "Flinch Shot" are based on gamepad controls).

■ A new keybind option was added for "Quest Return Selection" for melee and ranged weapon controls. The default setting is [Tab]. Changing this keybind allows you to set other controls, such as opening the start menu, to the [Tab] key instead.


[Featured Event Quests]
■ Safi'jiiva Siege — March 20 to April 22 (UTC)

Note: You must complete the "??? Recon" before you can post or join the Safi'jiiva Siege.


[Bug Fixes]
- Fixes from up to console Ver. 12.11 have been applied.
- Fixed an issue where guild card info would no longer update after failing to retrieve the guild card data of a player on your guild card list who has not updated to Ver. 10.12.00 or later.
- Fixed several camera-related bugs, including one where the camera would stutter if you moved your mouse very slowly.
- Fixed several key-binding-related bugs, including one where the subkey assigned to a mouse button would not work when both the main key and subkey for a specific control are both assigned to mouse buttons.
- Fixed other minor bugs.



Important:
Matchmaking in Monster Hunter World: Iceborne requires players to have updated to the same version. Keep in mind that you can only match with other players who have the same update. You can verify the version number in the bottom-right corner of the title screen.

For other questions, please visit the official Monster Hunter World: Iceborne support portal below.
http://www.capcom.com/mhwsupport/

Incorrect GPU Usage Display Issue

Posted: 04 Mar 2020 04:00 PM PST

[Notification]
When using certain NVIDIA® GeForce® GPUs, some users may see the GPU usage value in the Windows 10 Task Manager display at 0% or other incorrect values.

We have investigated this issue on the application side and have confirmed that there are no issues with the actual GPU usage for MONSTER HUNTER: WORLD.

For more information, please see the NVIDIA's official feedback at the link below. There is a note about GPU usage readings under the "Top Issues and Updates" topic of the top post.

https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/326458/official-geforce-44112-game-ready-driver-feedback-/

NOTE: This site is only available in English.


Important:
Matchmaking in Monster Hunter World: Iceborne requires players to have updated to the same version. Keep in mind that you can only match with other players who have the same update. You can verify the version number in the bottom-right corner of the title screen.

For other questions, please visit the official Monster Hunter World: Iceborne support portal below.
http://www.capcom.com/mhwsupport/

Path of Exile - Mana-based Gems and Stormbind Demo


Mana-based Gems and Stormbind Demo

Posted: 04 Mar 2020 03:53 PM PST

Alongside Path of Exile: Delirium, we are introducing gems that allow you to translate mana investment into damage. This post shares more information about the new Stormbind and Arcane Cloak Skill Gems as well as the Archmage Support.

While there are some existing options in Path of Exile that facilitate using mana as a source of damage or defense, these usually come from quite niche sources. Since mana is such a fundamental mechanic, we felt that there could be more support for players who are interested in builds that fully invest in mana. Introducing new gems facilitates this desire while also having the bonus of allowing you to gain damage from your mana pool in a way that is distinct from reserving it for auras.

Arcane Cloak
Arcane Cloak is a Guard skill and, like other Guard skills, it is instant with a cooldown that does not expire during the skill's effect. The extent of your build's mana investment will scale both the offensive and defensive properties of Arcane Cloak.

It uses a percentage of your unreserved mana to grant a buff that absorbs 75% of all damage from hits before that damage affects your life or energy shield (similar to Steelskin and Molten Shell). The amount of damage Arcane Cloak's buff can absorb is determined by how much mana was used.

While the buff is active, you also gain additional lightning damage proportional to the mana used by the skill. The damage bonus relies on the buff being active so you'll need to ensure that you don't take more damage than your buff allows for or you'll lose the effect of both until the cooldown resets.

The flexible nature of this skill allows you to use it in different scenarios, perhaps as a burst of damage against bosses or as a quick layer of defense against incoming damage spikes - just make sure you have plenty of mana to spare!

Stormbind
Stormbind is a level 28 channelling spell that works in a fashion that's similar to Mines but with a channelling component. The initial channeling aspect of Stormbind lays a grid of runes that Hinder enemies. As a second layer of offence, Stormbind also grants the Rune Blast ability, a channelling spell that upgrades the area of effect and damage of Stormbind's runes. The more mana you spend while channeling Rune Blast, the greater the area of effect and damage your upgraded runes will have. When you stop channelling, all of your Stormbind Runes will detonate in a sequence, dealing Lightning damage to an area. Your character will also be teleported to the location of the first rune that was detonated.

Because of its various components, Stormbind can be used in several ways - either as a single layer to Hinder enemies, a sizable blast for your foes or as an option for movement. Because of the way it scales, you'll be rewarded for having a high mana cost and fast cast speed as these allow the runes to be upgraded quickly and to a higher capacity.

Archmage Support
The Archmage Support can be used with any spell that deals damage with hits and has a mana cost. It converts the supported spell into one that scales with mana investment.

Instead of using the skill's inherent mana cost, the Archmage Support causes it to use a percentage of your unreserved maximum mana. The larger the size of your unreserved mana pool, the greater the cost of your supported spell. Mana multipliers from other support gems will further modify this cost.

As a trade-off for this higher mana cost, you'll gain lightning damage based on the new amount of mana your supported skill costs. The higher your skill's mana cost, the more damage you'll gain from the Archmage Support.

This support naturally increases in power as you level and gain a larger mana pool but further investment into mana on your Passive Skill Tree will greatly improve its damage.

Check out the new gems in action in the video below!

Path of Exile - Development Manifesto: Atlas Changes in 3.10.0


Development Manifesto: Atlas Changes in 3.10.0

Posted: 03 Mar 2020 02:03 PM PST

Earlier this week, we posted a news article describing some of the changes to the Atlas of Worlds in the upcoming 3.10.0 expansion. In response to community feedback, we have written a Development Manifesto entry to discuss the concerns you raised. As always, thanks for your timely and passionate feedback.

Sustaining Maps
In Conquerors of the Atlas, we dramatically and somewhat inadvertently increased the map drop rate, through the following mechanisms:
  • Conqueror influence adding a large amount of monsters and content to Maps when spawned.
  • Additional maps from Awakening Levels (including Shaper and Elder Guardian maps).
  • Synthesis Unique Maps dropped by bosses.
  • Unique Watchstones.
  • Additional monsters spawned by higher-tier Sextants.
  • Conqueror maps being opened for "free" by Zana.
  • The map mod effect from Awakening Levels applying to Quantity and Pack Size modifiers.
  • Blight going core.
  • etc.
Even though we did remove Shaper and Elder influence, the number of maps added was a lot higher than the amount we removed. Some of our team members finished the league with a many hundreds of excess tier 14 maps in their stash. Players playing the league commented that Delve cities did not feel rewarding any more (because in the past they were a great source of Maps). Similar comments were made about the Temple of Atzoatl, which was also a good place to find maps in the past. The very easy access to maps in the Conquerors endgame diminished the relative reward earned by running other game content.

In addition to the above changes that made maps a lot easier to find, our plan for 3.10.0 was already going to take it even further:
  • Improved Temple of Atzoatl
  • Improved Vaal Side Areas (and they can now drop maps!)
  • Metamorph going core
  • Delirium being a high-reward league if you take risks
  • Being able to tell when Conqueror Influence is about to occur so that you can roll your maps for it to maximise drops
We decided to tweak the Awakening Objectives to remove the bonus to map tiers because it felt unnecessary after replacing it with the Map Mod Effect, and it wasn't really an exciting bonus for most players to work towards.

Playing through the Atlas in 3.10.0 will still result in a flood of maps compared to pre-3.9.0 Path of Exile. If you're worried about not being able to sustain maps easily, you needn't be. It feels good in our testing so far, and we will be keeping a very close eye on this.

Target-farming Maps and Cartographer's Seals
This is a big topic that we're still discussing internally. Philosophically, we don't like that Cartographer's Seals go against the natural progression of your Atlas. Ideally we'd prefer that things were designed in a way where un-completing maps was not necessary. We want players to earn map completion and bonuses objectives and to feel good about having them. Cartographer's Seals worked directly against this.

We have some ideas that we're discussing that should help on this front, and we'll let you know as they progress through internal testing. To be clear, our solution will not involve Cartographer's Seals coming back in the same form they were before.

Map Mod Effect
A separate goal in 3.10.0 was to make Awakening Objectives more desirable. As we just discussed, map drops were at an all-time high so we didn't want to add more map drops to Awakening Objectives. Our plan was to move the popular Map Mod Effect increases to the Awakening Objectives in order to give them more of an incentive.

You're completely right that Map Mod Effect isn't always positive for every build. For example it can ruin Ignite builds by making it impossible for monsters to be ignited. While map mods are designed to hinder your character, the Map Mod Effect can sometimes push it over a reasonable limit. We will make adjustments to those cases.

If there are any other problematic mods other than ailments, please let us know and we'll look at those too.

Paladins - This Week in the Realm | March 2-6

Link to Paladins RSS Feed

This Week in the Realm | March 2-6

Posted: 02 Mar 2020 06:57 AM PST

What's going on in the Realm this week?

A heckin' lot!

From new updates to a weekend event, the Evil Mojo team has you covered. Here's what you can expect:

Sands of Myth Update
  • Coming live to you on Wednesday - get ready to dive into the dunes of our all new Battle Pass with exciting skins, sprays, and more! Make sure to read our update notes[www.paladins.com] again and check the bottom of them for our changes recently added in from the Public Test Servers!

Play of the Week
  • We're continuing this trend, will your play be featured?

International Women's Day 2020
  • Evil Mojo is kicking off International Women's Day this year with a whole weekend full of fun and the chance to get avatars and sprays that were not expected to come back out of the vault. You'll have to look for the blog on Thursday to find out what ones!
Weekly Champion Rotation
***Rotates on Wednesdays***
  • Atlas
  • Tiberius
  • Talus
  • Ying

Path of Exile - Kinetic Bolt, Spellslinger and Other Wand Improvements


Kinetic Bolt, Spellslinger and Other Wand Improvements

Posted: 02 Mar 2020 03:40 PM PST

Alongside Path of Exile: Delirium, we're introducing two new Wand skill gems, with some associated wand changes. Today we're going to look at Kinetic Bolt, Spellslinger and changes to the Wandslinger notable.

Kinetic Bolt
Kinetic Bolt is a new level 1 Wand skill. It fires a projectile a short distance before forking, splitting into a primary projectile and a limited range secondary projectile, each angling off at 45 degrees from the direction the skill was aimed. It then starts doing this at regular intervals or when hitting enemies, forking 5 times at gem level 1, creating an angular spread of projectiles over a wide area.

Increases and reductions to Spell Damage also apply to Kinetic Bolt's attack damage at 150% of their value, opening up new build paths and item choices right from when you get the skill, and taking advantage of increased Spell Damage on your wand.

The skill has unique interactions with a number of projectile modifiers. Adding "Projectiles Fork" causes the skill to fork an additional time. Adding additional projectiles causes the secondary projectiles to fire this many additional projectiles each time they're created by a fork. With the Barrage support, each shot fired still performs all forks, resulting in both high single target damage and extra side projectiles.

The skill is offered to the Witch after completing "Enemy at the Gate", but purchasable from the vendor for Witch, Ranger, Shadow and Scion.

Spellslinger
Spellslinger is a new Skill-Support that supports linked spells. Activating the skill causes all of these spells to reserve mana, and when you perform a wand attack, all of the skills are triggered. They have a 0.5 second cooldown and gain cooldown recovery speed as the gem gains levels, so you don't need to push your attack speed too high to get the most out of the support.

Spellslinger also provides a unique effect to supported spells: Your wand's base damage is added to the damage of the spell. Base damage includes all local added and increased damage modifiers, making attack wands powerful when you're focussed on Spellslinging.

Spellslinger sets the reservation cost of linked spells to 15% of your maximum mana, with support gem mana multipliers have a direct impact on this reservation cost. This makes it a cheap way to trigger unsupported spells, or lets you reserve larger values of mana for devastating fully supported spells.

You can have multiple skills reserved with Spellslinger, letting you perform combos like triggering Frostbolt and Ice Nova together, Desecrate and Volatile Dead, or Bladefall and Blade Blast. You could also use Spellslinger to activate secondary skills like Curses, Wave of Conviction or Lightning Warp.

The skill is offered to the Witch after completing "Lost in Love" from Clarissa, but purchasable from the vendor for Templar, Witch, Shadow and Scion.

Wand Skill Balance
Power Siphon and Kinetic Blast now deal a higher portion of base damage at lower levels, growing to slightly more damage at higher levels. This greatly improves leveling with Wands.

We've also adjusted damage on a couple of unique wands that were below the damage curve of other unique items around their level, making them better tools for leveling and early mapping.

Wandslinger Notable change
Wand passive skills were recently reviewed, so not many changes have been made here. We have made a major change to Wandslinger, granting a new effect that was previously only found on the Crown of Eyes unique item.



This means that if you want to use a wand skill other than Kinetic Bolt, but you've already invested in spell damage to take advantage of its special spell damage interaction, then Wandslinger has you covered. It also opens up new build possibilities for classic wand skills.

As a result of making this interaction more accessible, we've improved the Crown of Eyes unique item so it now grants attack damage from spell damage at a higher ratio, and Crown of Eyes is still the only way to get this effect on other weapon types.

Check out a preview of these changes in action.



We hope you've enjoyed this look at some of the new Wand mechanics available. Reality is an illusion. More teasers are coming soon, including an in-depth look at new mana based gems later this week.

Path of Exile - Changes to the Atlas of Worlds in Path of Exile: Delirium


Changes to the Atlas of Worlds in Path of Exile: Delirium

Posted: 01 Mar 2020 02:33 PM PST

In the Conquerors of the Atlas expansion we heavily revamped the endgame, adding five new bosses and drastically altering how players explore the Atlas. Today, we'd like to talk about some of the changes that are coming to the Atlas of Worlds in Path of Exile: Delirium.

One of the main pieces of feedback we saw was that spawning conquerors felt too random. Previously, you would randomly spawn Shaper and Elder influence on your Atlas and then were able to deterministically push the influence around to spawn the Elder Guardians and the Elder itself. We want to bring some of that determinism back into the Atlas. Here's our current plan:

Beginning after you're first able to fight the Awakener, you'll need to spawn influence in a region. This influence will spawn randomly but with a high chance. Once influence spawns in a region, you'll see a new icon and bar next to your Atlas Inventory (where your Watchstones can be stored on the left). This bar is segmented into either 5, 7 or 9 sections. The first, middle and last segment in the bar represent maps that contain influenced monsters and outcomes. In the following screenshot, the first map has been completed, with the 3rd and 5th map still to be.



Let's use a 5-segment bar as an example.
Map 1: You'll be met with the usual packs of monsters that you've become accustomed to.
Map 2: Will not contain any influence monsters, but will progress the bar.
Map 3: Will once again contain influence monsters and outcomes.
Map 4: Will not contain any influence monsters, but will progress the bar.
Map 5: Will once again contain influence monsters and outcomes.

After the fifth map, your bar will be filled and you'll be able to speak to Kirac and Zana in your hideout to open portals to the Conqueror itself.

The upsides of this approach are that long unlucky streaks are much less likely to occur, and you will know ahead of time when you're going to get the second and third influence outcomes. This means that you'll be able to plan ahead and run your best maps to maximise rewards.

Sextants
We are bringing back the Sextant vendor recipe. You will once again be able to trade three of a sextant for one of the next-best sextant. Three Simple Sextants will yield a Prime Sextant. Three Prime Sextants will yield an Awakened Sextant. Related to Sextants, we are adjusting the "Uses Remaining" counts for Unique Watchstones such that they will be divisible by 3, and where changes are being made, we're rounding up; no more Watchstone with a single use remaining and the unfun decision about whether to use a sextant on it or not.

Atlas Reshuffle
We are making very minimal changes to the Atlas in Path of Exile: Delirium League, though we'll be making minor adjustments to a few map tiers. This will result in Atlas map completion being reset on Standard league. You will retain your Unique Map completion. Completing a high-tier map will complete all maps one tier below the map that you completed. For example, completing a Tier 15 Map will complete all maps up to Tier 14.

Awakening Level and Awakening Bonus Objectives
We're making a few changes to Awakening Level bonuses. Your Awakening Level will be set per four Watchstones that you have socketed in your Atlas. This means that you can have four Watchstones socketed in four different regions and you'll have Awakening Level 1. This should result in players having an Awakening Level that gradually increases as they journey through the Atlas, rather than almost all of the levels coming much later.

One of our goals is to provide more incentive to complete Awakening Bonus Objectives. We'll be taking a few steps to achieve this. We'll be moving the "x% increased effect of Modifiers on non-unique Maps" bonus from the Awakening Level bonus to Awakening Bonus Objectives. This will result in the sought-after bonus still being available, but having a different means of acquisition. Otherwise, all of the bonuses that Awakening Levels grant remain as is. Secondly, you'll be able to increase your chance of getting an Atlas Mission on completing a map by completing Awakening Bonus Objectives. We will be reducing the base chance of receiving an Atlas Mission chance slightly, but the net result is that with 75 Awakening Bonus Objectives complete, you'll be back to a 40% chance. With 150 Awakening Bonus Objectives complete, you'll have a 45% chance to receive an Atlas Mission. We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.

Summary
Awakening Level bonuses will give everything that they gave before, except x% increased effect of Modifiers on non-unique Maps.

Bonus Objective bonuses are unchanged.

Awakening Bonus Objectives will now give:
  • x% increased effect of Modifiers on non-unique Maps (up to the 24% previously available)
  • x% increased chance of receiving an Atlas Mission (10% total in addition to the base chance of 35%)

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

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