Path of Exile - Development Manifesto: Atlas Changes in 3.10.0 |
Development Manifesto: Atlas Changes in 3.10.0 Posted: 03 Mar 2020 02:03 PM PST Earlier this week, we posted a news article describing some of the changes to the Atlas of Worlds in the upcoming 3.10.0 expansion. In response to community feedback, we have written a Development Manifesto entry to discuss the concerns you raised. As always, thanks for your timely and passionate feedback. Sustaining Maps In Conquerors of the Atlas, we dramatically and somewhat inadvertently increased the map drop rate, through the following mechanisms:
In addition to the above changes that made maps a lot easier to find, our plan for 3.10.0 was already going to take it even further:
Playing through the Atlas in 3.10.0 will still result in a flood of maps compared to pre-3.9.0 Path of Exile. If you're worried about not being able to sustain maps easily, you needn't be. It feels good in our testing so far, and we will be keeping a very close eye on this. Target-farming Maps and Cartographer's Seals This is a big topic that we're still discussing internally. Philosophically, we don't like that Cartographer's Seals go against the natural progression of your Atlas. Ideally we'd prefer that things were designed in a way where un-completing maps was not necessary. We want players to earn map completion and bonuses objectives and to feel good about having them. Cartographer's Seals worked directly against this. We have some ideas that we're discussing that should help on this front, and we'll let you know as they progress through internal testing. To be clear, our solution will not involve Cartographer's Seals coming back in the same form they were before. Map Mod Effect A separate goal in 3.10.0 was to make Awakening Objectives more desirable. As we just discussed, map drops were at an all-time high so we didn't want to add more map drops to Awakening Objectives. Our plan was to move the popular Map Mod Effect increases to the Awakening Objectives in order to give them more of an incentive. You're completely right that Map Mod Effect isn't always positive for every build. For example it can ruin Ignite builds by making it impossible for monsters to be ignited. While map mods are designed to hinder your character, the Map Mod Effect can sometimes push it over a reasonable limit. We will make adjustments to those cases. If there are any other problematic mods other than ailments, please let us know and we'll look at those too. |
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