Rust - World Revamp |
Posted: 06 May 2021 11:02 AM PDT A Whole New World This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more. This is the culmination of work by several people that took place on and off over the last couple of years. It greatly improves how the game feels and gives it a fresh look. Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn't want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead. We also took the opportunity in the last two months leading up to this update to fix a vast amount of long-standing issues revolving around monuments, world procedural generation, and exploits. For example, you'll find cliffs, road, terrain, river generation much improved. We re-worked some monuments completely such as the Junkyard, Satellite dish and integrated many of them inside the procedurally generated world more seamlessly than before. For example, you'll now see larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter. When it comes to performance, we did our best to keep the current status quo or improve upon it in some areas of the game. But since this update adds more content than it removes, we do not expect a major improvement in performance overall. The Bandit Town is known for one if not the worst performance area, and this gave us the perfect opportunity to address this. We reduced the number of NPCs, reduced the forest density and completely remodelled the huts. This is only touching the surface of changes, and you'll find many more changes and new additions while playing. Junkyard Revamp & Crane The Junkyard monument has received a complete overhaul, our original vision just didn't work out as well as we hoped. Once we adding flight into Rust it only made things worse. The revamp should hopefully resolve all the commonly complained about issues and make it a hotspot for action. Not only did the Junkyard receive a complete overhaul we've also added a driveable crane that can pick up vehicles and drop them in the shredder located at the centre of the yard. Dropping cars into the shredder will yield scrap. - Moving the crane too far away from the Junkyard will destroy the crane Bush Displacement Since the HDRP content backport comes with much nicer foliage, we noticed during playtesting that bushes got in the way when building a base a lot more than with the old foliage. To counteract this, bushes are now removed when building on top of them. Of course bushes won't be gone forever and will automatically respawn in suitable locations around the map. This uses the same system as trees, which guarantees that a nice and even coverage across the map will be preserved and we don't end up with large areas that don't have any bushes at all. Nvidia Reflex Nvidia Reflex is now available! Reflex can be enabled via the options menu for all Nvidia users using GeForce GTX 900 Series or newer. Enabling Reflex has shown up to 38% reduced input latency within Rust. Improvements & Fixes Highlights Mounted Gestures Gesture while on horses, boats, seats, etc Alt Look Restored 3rd person feedback when a player is alt looking Poker Table Multiple poker table fixes and improvements Bandit Camp Recycler Due to popular demand the Bandit camp now has an extra recycler Hitch & Trough Improvments Doubled health recovered by horses and decay time reset after eating food Junkyard Carlift Public carlift can now be used at the revamped Junkyard Check out the changelog for more changes. Server Changes As of this update, the servers that were moved temporarily due to the fire at the OVH datacenter in Strasbourg have now been moved to a permanent home, we'll be moving all the player blueprints etc. over so the affected servers may be delayed by a few minutes starting back up. The following EU servers have moved to new IP:
Please note due to these servers moving they'll no longer display within your history or favourites list. Hapis Island Temporary Removed Due to the huge world revamp Hapis Island is currently removed from the map pool while Petur works on bringing the map up to date with the new visuals. We expect these changes will be completed within a few weeks, we'll keep you updated on Hapis Island progress. Facepunch Hapis Islands servers will stay online but will now run a procedural map for the time being. Twitch Drops Starting from today till May 13th 18:00UTC Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers. We've teamed up with Abe, Tacularr, Spoon kid, Shiphtur, PeterParkTV, Masayoshi,imPheetus, Enardo, Brit, Big Chase, Berne and Fuslie to bring you special unique drops which can only be earned by watching their channels. Learn more at http://twitch.facepunch.com Community Map Making Contest Later this month in the community update post we'll be announcing details for the first community map-making contest. If you're interested keep an eye out! Changelog
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