Rust - Night Vision Update


Night Vision Update

Posted: 07 May 2020 11:02 AM PDT

This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes.

Check out the Devblog[rust.facepunch.com] for detailed information.
  • Added farming vendor to Hapis Island outpost
  • Added new Powered Water Purifier
  • Added new Fluid Combiner
  • Added new Water Pump
  • Added Night Vision Goggles
  • Added Electric Heater
  • Fixed research table deployment at harsh angles
  • Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
  • Fixed being able to loot power plant puzzle loot through a gap in the window
  • Fixed players getting stuck on train yard and water treatment plant rooftops
  • Fixed large and small candles being destroyed when placed on top of a deployable
  • Fixed Monument SAM sites been destroyed with melee weapons & tools
  • Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
  • Fixed slight rounding error on campfire water purifier conversion process
  • Fixed some incorrect information when mousing over IO ports on Fluid Switch
  • Fixed electrical battery not draining after a server restart in some cases
  • Fixed ch47 not dropping crates on land
  • Fixed being able to loot airdrop crates with minicopter
  • Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
  • Fixed players attempting to swim when mounting vehicles that are underwater
  • Fixed minicopter using the hot air balloon decay time value instead of its own
  • Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
  • Fixed edge case that caused roadside monuments to spawn upside down
  • Fixed 14 exploits and vulnerabilities
  • Oilrig hackable crates now inside red keycard puzzle area
  • No longer able to bypass monument puzzles using helicopters
  • Updated bootstrap loading UI
  • Hitting food boxes no longer flags the player as hostile
  • Drop boxes are now destroyed correctly when deployed near rocks
  • Solar panels now decay when placed outside building privilege
  • Sprinklers now decay when placed outside building privilege
  • Chairs now decay when placed outside building privilege
  • Red key card can now only be used twice
  • Sprinklers will now add wetness to players
  • Sprinklers will now put out fires
  • Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
  • Added fluid input/output ports to campfire water purifier
  • Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
  • Water Jug now holds 5000ml instead of 4000ml
  • Improved visual states on Fluid Switch (powered/unpowered/on/off)
  • Hardiness genes now boost temperature happiness
  • Removed "unknown genes" and gene display from consumable item info panel
  • Increased minimum temperature inside a planter box
  • Increased growth and yield gene effectiveness
  • Lowered optimal water saturation amount for planter boxes
  • Enabled incremental GC on Linux servers
  • Smoke grenade available at compound once again
  • Changed default string handling to only allow safe strings without control characters
  • Faster server entity hiding
  • Faster server file storage
  • Enabled Linux server incremental GC
  • Projectile frame rate is now independent from the physics frame rate
  • Habor monuments now have triple the barrel spawns and oil barrels.

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