Night Vision Update Posted: 07 May 2020 11:02 AM PDT This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes. Check out the Devblog[rust.facepunch.com] for detailed information. - Added farming vendor to Hapis Island outpost
- Added new Powered Water Purifier
- Added new Fluid Combiner
- Added new Water Pump
- Added Night Vision Goggles
- Added Electric Heater
- Fixed research table deployment at harsh angles
- Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
- Fixed being able to loot power plant puzzle loot through a gap in the window
- Fixed players getting stuck on train yard and water treatment plant rooftops
- Fixed large and small candles being destroyed when placed on top of a deployable
- Fixed Monument SAM sites been destroyed with melee weapons & tools
- Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
- Fixed slight rounding error on campfire water purifier conversion process
- Fixed some incorrect information when mousing over IO ports on Fluid Switch
- Fixed electrical battery not draining after a server restart in some cases
- Fixed ch47 not dropping crates on land
- Fixed being able to loot airdrop crates with minicopter
- Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
- Fixed players attempting to swim when mounting vehicles that are underwater
- Fixed minicopter using the hot air balloon decay time value instead of its own
- Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
- Fixed edge case that caused roadside monuments to spawn upside down
- Fixed 14 exploits and vulnerabilities
- Oilrig hackable crates now inside red keycard puzzle area
- No longer able to bypass monument puzzles using helicopters
- Updated bootstrap loading UI
- Hitting food boxes no longer flags the player as hostile
- Drop boxes are now destroyed correctly when deployed near rocks
- Solar panels now decay when placed outside building privilege
- Sprinklers now decay when placed outside building privilege
- Chairs now decay when placed outside building privilege
- Red key card can now only be used twice
- Sprinklers will now add wetness to players
- Sprinklers will now put out fires
- Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
- Added fluid input/output ports to campfire water purifier
- Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
- Water Jug now holds 5000ml instead of 4000ml
- Improved visual states on Fluid Switch (powered/unpowered/on/off)
- Hardiness genes now boost temperature happiness
- Removed "unknown genes" and gene display from consumable item info panel
- Increased minimum temperature inside a planter box
- Increased growth and yield gene effectiveness
- Lowered optimal water saturation amount for planter boxes
- Enabled incremental GC on Linux servers
- Smoke grenade available at compound once again
- Changed default string handling to only allow safe strings without control characters
- Faster server entity hiding
- Faster server file storage
- Enabled Linux server incremental GC
- Projectile frame rate is now independent from the physics frame rate
- Habor monuments now have triple the barrel spawns and oil barrels.
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