Path of Exile - Delirium Supporter Packs Concept Art


Delirium Supporter Packs Concept Art

Posted: 31 May 2020 03:08 PM PDT

In just a few days we'll be announcing our next expansion! Alongside the 3.11 expansion announcement we'll introduce a new set of Supporter Packs on PC, which means you have only a little time left to consider whether to purchase the current Delirium Supporter Packs. It's also still possible to set up a payment plan to reserve a desirable pack for you. Find out more about your options here[www.pathofexile.com]. In the meantime, have a look at the concept art of these Supporter Packs we've prepared for today.





Path of Exile - Huge Helmet Sale This Weekend


Huge Helmet Sale This Weekend

Posted: 28 May 2020 09:20 PM PDT

We're holding a huge sale on helmet skins and helmet effects with almost 200 microtransactions available at discounted prices! Check out the full list of specials by pressing M in game

The sale will run until Jun 01, 2020 9:00 PM (PDT).

If you're looking for some points to spend on this weekend's sale we recommend checking out the Delirium Supporter Packs, before they leave the store forever!

Thank you so much for your support! We can't wait to show you what we've been working on. See you next week!

Dead by Daylight - 4th Anniversary | Community Activity Schedule

Link to Dead by Daylight RSS Feed

4th Anniversary | Community Activity Schedule

Posted: 28 May 2020 12:49 PM PDT



June is Dead by Daylight 4th Anniversary month!

CONTESTS - SUBMISSION ARE OPENING ON JUNE 1ST TO JUNE 22ND

ARTWORK CONTEST

  • 1st Prize: 24 000 AC / 2nd and 3rd prize: 18 000 AC
  • Rules: Click here[forum.deadbydaylight.com]
  • Sub-forum: Click here[forum.deadbydaylight.com]

COSPLAY CONTEST
  • 1st Prize: 24 000 AC / 2nd and 3rd prize: 18 000 AC
  • Rules: click here[forum.deadbydaylight.com]
  • Sub-forum: click here[forum.deadbydaylight.com]

GAME GUIDE CONTEST
  • 1st Prize: 24 000 AC / 2nd and 3rd prize: 18 000 AC
  • Rules: click here[forum.deadbydaylight.com]
  • Sub-forum: click here[forum.deadbydaylight.com]

CRAFTING CONTEST
  • 1st Prize: 24 000 AC / 2nd and 3rd prize: 18 000 AC
  • Rules: Click here[forum.deadbydaylight.com]
  • Sub-forum: click here[forum.deadbydaylight.com]

2020 IN-GAME COSMETIC CONTEST WINNERS



2 winners will have their in-game cosmetic concepts integrated in the game!

Freestyle Claudette by Nohequin
https://forum.deadbydaylight.com/en/discussion/142563/freestyle-claudette-nohequin/p1

Legion by Certere / Amacky
https://forum.deadbydaylight.com/en/discussion/141976/legion-frank-never-stop-slashing-amacky/p1

RAFFLES
BETWEEN JUNE 18TH TO JUNE 21ST ON DISCORD

Head over to the Official Dead by Daylight Discord for raffles and drops between June 18th and June 21st. Raffles for game and DLC codes will be posted daily, as well as random key drops in some channels for active members.

Join our Discord server here: https://discord.com/invite/deadbydaylight

DIGITAL GOODIES

WALLPAPERS
https://deadbydaylight.com/en/media

COSPLAY GUIDE
They will be released during the month of June

Wraith Cosplay guide – NEW!
Spirit Cosplay guide – NEW!
Huntress Cosplay guide - click here[forum.deadbydaylight.com] under the section cosplay guide


FOLDABLE CHARACTERS
They will be released during the month of June

Claudette Morel
Dwight Fairfield
Meg Thomas
Jake Park
Nea Karlsson
The Trapper
The Hillbilly
The Wraith
The Nurse

AROUND THE CAMPFIRE
Join us each week on Twitch as we hang out and play some matches. Get to know some of the people who make Dead by Daylight possible in this new series of casual streams!

https://www.twitch.tv/deadbydaylight

DATES
  • June 5th - 2PM ET
  • June 12th - 2PM ET
  • June 19th - 2PM ET
  • June 26th - 2PM ET


DBD EXAM
Test your DBD knowledge!

DATE
  • June 10th
  • The exam starts on June 10th - 10AM EST and will be available for 24 hours

RULES
There will be 50 questions on the exam.
Each question is worth 2 points.

0~58 points = F
60~68 = D
70~78 = C
80~88 = B
90~98 = A
100 = A+

PRIZE
Examinees who obtain an A or A+ will enter a raffle.
50 prizes of 500 Auric Cells will be raffled between the examinees who obtain A and A+ .

IN-GAME

IN-GAME ANNIVERSARY EVENT
From June 23rd, 2020 to July 7th, 2020
More information as we get closer to the event.

PRIDE MONTH
EMOTES
Will release on June 1st on BTTV & Discord
Check out our social media!

LIVESTREAM
June 5th - 5PM ET – Frankie & Hale celebrate Pride Month!
https://twitch.tv/haleleon
https://twitch.tv/frankiejgrande

June 12th - 3PM ET – Elix_9, Deere & Dragtrashly celebrate Pride Month!
https://twitch.tv/elix_9
https://twitch.tv/deere
https://twitch.tv/dragtrashly

COMMUNITY STORIES
Will be posted on social media during the month of June. Keep an eye out!

All dates are subject to change.

Monster Hunter : World - Graphical Issues with Some NVIDIA Graphics Cards


Graphical Issues with Some NVIDIA Graphics Cards

Posted: 29 May 2020 12:00 AM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/582010/announcements/detail/2203895706935348730]here[/url].

Graphical Issues with Some NVIDIA Graphics Cards

Posted: 29 May 2020 12:00 AM PDT

[Bug Report]
We have confirmed reports of some users experiencing screen flickering or similar issues when using certain NVIDIA graphics cards, graphical settings, and specific versions of the GeForce Game Ready Driver.

We have confirmed that the reported issues can be fixed by updating your GeForce Game Ready driver to the latest version: [446.14].

We apologize for the inconvenience, but if you are experiencing these issues, please try updating your driver.

Path of Exile - 3.10.2b Patch Notes Preview


3.10.2b Patch Notes Preview

Posted: 28 May 2020 02:14 PM PDT

Alongside the development of our next expansion, the team has recently been working on a small patch with a number of fixes to the ongoing Delirium League. We're planning to deploy the 3.10.2b update by the end of this working day or early next week. In the meantime, check out its patch notes below:

  • You can now filter for items without being required to use special alphanumeric characters, such as "Maelstrom Staff" rather than "Maelström Staff".
  • Updated the description text for the Surveyor's Study and Office of Cartography Incursion Temple rooms to accurately reflect that they do not cause Architects to drop Map-related Currency.
  • Fixed a rare bug where Sirus' rotating beam skill could be invisible.
  • Fixed a rare bug where Visceris in the Overgrown Ruin map could become immune to damage.
  • Fixed a bug where the Arcane Barrage microtransaction created effects that would linger indefinitely, and would reduce performance when long periods of time were spent in the same location.
  • Fixed an instance crash that could occur when using Raise Zombie.
  • Fixed an instance crash that could occur when using Summon Phantasm Support.
  • Fixed a client crash that could occur during the Nightmare Manifest encounter in Malformation Map.

Rainbow 6 - TOP ISSUES AND COMMUNITY CONCERNS


TOP ISSUES AND COMMUNITY CONCERNS

Posted: 27 May 2020 09:07 AM PDT



HACKING, CHEATING, LOBBY FREEZING UPDATE
To follow up on our last Top Issues update below in April, we would like to give you all a status update on the hacking, cheating, and lobby-freezing issues. We'll go over some of the steps we have taken where we have found success, where we are still working to make improvements, as well as emphasize our continued focus on cheating and hacking as priority issues.

LOBBY FREEZING
Lobby-Freezing: Lobby-freezing occurs while in menu or while loading into a round, and no connectivity icons will appear.

Update: After our April Top Issues blog, we made an update to the game that would allow us to gather more data to accurately track and identify lobby-freezers. We were able to successfully use that data to implement an auto-kick feature for individuals identified as holding up games through extreme loading times. Kicked players will receive an abandon sanction and be locked out of ranked/unranked until the match is over. We have been monitoring the automatic kicks for some time now on the live servers and have observed high success rates of detecting and only kicking players who are holding up lobbies to the detriment of the other players in the game. We are continuing to gather data on console lobby-freezing before we finalize plans to activate the lobby-freeze autokick detection on console as well.

DOS ON CONSOLE
DOS: DOS attacks can be distinguished from lobby-freezing as they typically occur during gameplay and the connectivity icons will appear.

Update: We have also observed some unusual network traffic and activity for Console players and suspect that some cases of lobby-freezing on Console may be tied to DOS attacks. We are currently pursuing this and investigating the issue and will update when we learn more.

HACKING/CHEATING
Update: In our last update, we re-emphasized that we do not tolerate cheating in-game and were preparing a number of short and long term strategies to address the cheating frustrations. While we are aware this is still an ongoing issue, we believe these upcoming changes will help to mitigate some of the frustrations as we work internally on more robust long-term solutions.

  • Offline Bans (Target date: End of May): We will begin banning players offline. Previously sanctioned accounts were banned after logging back into Siege. Accounts will now be banned even if they remain offline. This will provide more clarity on the ban feedback loop and improve visibility on banned accounts.
  • Increased Clearance Level Requirements for Ranked (Target date: Y5S2): In Y5S2 we will be increasing the required clearance level for players to play Ranked. This is aimed at increasing the barrier to access for illegitimate accounts for Ranked to promote a better Ranked environment.
  • Increased Champion Rank Requirements (Target date: Y5S2): In Y5S2 we will be increasing the requirements for players to be eligible for Champion Rank. In addition to meeting the minimum 5000 MMR, eligible layers will be required to have played at least 100 ranked matches to qualify. This is also aimed at increasing the barrier to access for illegitimate accounts and maintaining a clean Champion leaderboard
  • XP level cap in PvE: (Status: Active) We have already put an XP cap in PvE in place in order to increase barriers to entry for Ranked for smurfs.


Updated: 23 April 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES

HACKING, CHEATING, LOBBY FREEZING
We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being worked on for the short-term.

LOBBY FREEZING
Description: We've seen an increase in incidences of lobby freezers seeking to disrupt games to their advantage. We will be releasing update(s) that will allow us to better monitor and more accurately track lobby-freezers.

Objective: The updates will allow us to gather necessary data points that we will use to accurately track and identify lobby-freezing. In future updates we will use this data to automatically detect and kick lobby-freezers.

Status: This is currently an ongoing process.

AUTOMATED DATA UPDATES TO BATTLEYE
Description: Due to the increased mentions and player reports of cheating, we are reinforcing the bridge between R6 and BattlEye.

Objective: Strengthen our collaboration with BattlEye by implementing automated processes and reinforcing data sharing to shorten the feedback loop on banned players.

Status: Ongoing.

INCREASED RANKED + CHAMPION RANK REQUIREMENTS

Description: Increase Ranked and Champion Rank requirements.

Objective: Increase the barrier to access for illegitimate accounts to both Ranked and Champion rank to promote a better Ranked environment and a clean Champion leaderboard.

Status: (Target: Y5S2) We will have more specifics on the new requirements closer to S2.

DAILY LEVEL XP CAP IN PVE
Description: Daily level grind cap from PvE as a prevention tactic to make Ranked requirements less accessible to illegitimate accounts.

Objective: Our goal is to make Ranked less easily accessible to bots and smurfs by limiting the daily XP that can be earned in PvE. This will make it easier for us to spot and catch bots and smurfs before they are able to make their way into Ranked.

Status: We are aiming to have this completed as soon as possible.

KNOWN BUGS/ISSUES
UNINTENDED ABANDON SANCTIONS BUG
Description: An error was found in the matchmaking flow that was causing players to receive abandon sanctions if they left the Ranked queue right as a match was found. Players were already processed as being in the match when they had already backed out.

Objective: The game flow will be modified so that the penalty warning message for abandon can be displayed earlier, and coincide with the time when the penalty system will effectively apply.

Status: (Target Y5S2) A fix is scheduled for Y5S2.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES BUG
Description: An error was found in the matchmaking flow that was causing matches to start with incomplete teams if a player exited the Ranked queue right as a match was found. These players were already processed as being in the match when they had already backed out, resulting in games starting with incomplete teams.

Objective: Part of the solution is to correct when the abandon sanction warning message popup is displayed to alert players that they have already entered a match and deter them from leaving. We are also working on a Match Cancellation feature which will allow players to cancel matches in the early stages of a game under the condition that their team is incomplete (this will come later to the PC TS in Y5S2).

Status: (Target Y5S2) A fix is scheduled for Y5S2.

BATTLE PASS "COMING SOON" COMPLETED COMMUNITY CHALLENGES BUG
Description: Past completed Community Challenges show up as "Coming Soon" in the Battle Pass menu after the challenge is over. This is purely a visual bug.

Status: (Target Y5S2) A fix is scheduled for this bug with the Y5S2 BP update.

MMR ROLLBACK POPUP BUG
Description: The popups notifying players of an MMR rollback after a cheater has been banned is displaying the incorrect values. This is a purely a visual bug.

Status: (Target Y5S3) This is currently under investigation.

TOP GAMEPLAY TOPICS

BENCHMARKING PERFORMANCE
Description: This feature improves the current PC Hardware Benchmark tool in Siege, giving detailed information and performance reports about their hardware specifications and resource usages.

Objective: We are working toward a new benchmark test that better conveys how Siege performs on different setups.

Status: (Target Y5S2).

CONSISTENCY ON GADGETS DESTROYING PROPS
Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Status: (Target: Y5S3) Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets' interaction with these props.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES
Description: Ranked games will sometimes begin with incomplete teams due to players leaving at the very start of the match.

Objective: To address frustrations where players are placed into a game with incomplete teams on either side, we are working on a Match Cancellation feature. The goal will be to allow players to cancel matches in the early stages of a game under the condition that their team is incomplete.

Status: (Target Y5S2 on the PC TS) Match Cancellation is scheduled to be released on the PC Test Server in Y5S2.

IMPROVED NOTIFICATION AND FEEDBACK FOR DEACTIVATED OPERATORS
Description: Improved in-game notifications and feedback for when an Operator has been deactivated.

Status: (Target: Y5S3) There have been times when we have had to deactivate an Operator in-game to better the play experience when exploits arise. We are working on better feedback to our players when such an occasion arises.

Dead by Daylight - Player Test Build 4.0.0 | All you need to know

Link to Dead by Daylight RSS Feed

Player Test Build 4.0.0 | All you need to know

Posted: 26 May 2020 12:05 PM PDT

Path of Exile - Delirium Uniques and Areas Statistics


Delirium Uniques and Areas Statistics

Posted: 26 May 2020 07:06 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805786155141647]here[/url].

Delirium Uniques and Areas Statistics

Posted: 26 May 2020 07:07 PM PDT

We're currently in the 11th week of Delirium league and thought that now would be a great time to take a look at some statistics.

We'll start by examining unique item usage. First, let's look at all character levels.

Top 10 Uniques (All levels)
  • Tabula Rasa
  • Survival Instincts
  • Perandus Blazon
  • Atziri's Promise
  • Watcher's Eye
  • Lion's Roar
  • Rumi's Concoction
  • Fevered Mind
  • Voices
  • Goldrim
As you can see, Tabula Rasa is the most-used unique when we look at all character levels. If we compare back to Legion league (which was the last time we publicly showed similar stats[www.pathofexile.com]), we can see that this was the case then as well. Many of the uniques in this list are leveling uniques, though we do see some endgame uniques in here, primarily Watcher's Eye and Voices. Notably, Watcher's Eye didn't make it into the top ten in Legion league.

Now let's take a look at unique usage for characters under level 70.

Top 10 Uniques - Level <70
  • Tabula Rasa
  • Survival Instincts
  • Wanderlust
  • Goldrim
  • Blackheart
  • Karui Ward
  • Lifesprig
  • Wurm's Molt
  • Kaom's Sign
  • Lochtonial Caress
As one would expect, all of these items are generally considered to be leveling uniques. If you're ever unsure as to what uniques would be useful for leveling, look no further! Wurm's Molt makes a showing thanks to its leech modifiers (in particular, mana leech). Lochtonial Caress is a great source of charge generation, while Goldrim provides much needed resistances for the leveling process.

Now, let's see how this list looks as we tighten up the restrictions, looking at all characters that are level 70+.

Top 10 Uniques - Level 70+
  • Tabula Rasa
  • Atziri's Promise
  • Perandus Blazon
  • Watcher's Eye
  • Lion's Roar
  • Rumi's Concoction
  • Survival Instincts
  • Fevered Mind
  • Voices
  • Rotgut
Tabula Rasa continues to be the leading body armour choice here, thanks to the easy access to 6-linked sockets. Now that players are able to use it, Atziri's Promise is a universally useful choice, granting extra damage to both attack and spell builds. We start to see Voices make a showing here, which you'll soon see becomes an even more popular choice as we look at higher level characters.

Finally, we'll take a look at high level characters and see how their gear choices differ from the level 70+ bracket.

Top 10 Uniques - Level 90+
  • Watcher's Eye
  • Voices
  • Atziri's Promise
  • Fevered Mind
  • Lion's Roar
  • Cinderswallow Urn
  • Split Personality
  • Rumi's Concoction
  • Call of the Brotherhood
  • Prism Guardian
Watcher's Eye reigns supreme. This isn't a huge surprise, especially given how many builds a Watcher's Eye can slot into. We see that Voices has become much more popular in this bracket compared to when we included level 70+ characters. Atziri's Promise becomes slightly less popular, though still remains the third most used unique, again, thanks to its flexibility to fit into a wide assortment of builds. Newcomers in this very endgame bracket include Call of the Brotherhood and Prism Guardian (a staple for characters wanting to reserve additional auras).

Moving on to looking at some Map statistics, let's first look at the top-ten maps based on the number of times they were run.

Top Ten Maps by Number Run
Area
Number of Runs
Beach
17,648,116
Jungle Valley
14,777,282
Pier
13,464,286
Wharf
13,442,293
Strand
11,913,135
Burial Chambers
10,658,283
Alleyways
6,883,947
Underground Sea
5,976,159
Promenade
5,218,652
Fungal Hollow
4,945,618

One of the most interesting takeaways from this is how almost all of these maps have one thing in common; they're linear. It's quite cool to see that the league mechanic is clearly influencing player choice, especially when you contrast this list to that from Legion league, where many of the maps were more spacious and wide-open. One thing to note here is that the top four maps happen to be the innermost Tier 1 maps on the Atlas, therefore they'll have been run by almost all players as they progress their Atlas. There's a very large dropoff between Burial Chambers and Alleyways here.

Now, let's look at the top-ten most-deadly areas (based on number of character deaths).

Top Ten Areas by Deaths
Area
Deaths
The Cavern of Anger
12,017,243
The Karui Fortress
9,301,367
The Harvest
8,096,858
The Belly of the Beast Level 2
8,003,605
The Chamber of Innocence
6,540,721
Beach
6,317,491
Azurite Mine
6,267,286
The Blood Aqueduct
6,162,409
The High Gardens
5,870,453
The Rotting Core
5,714,269
We see a lot of campaign areas popping up here as the most deadly; in particular, Merveil appears to be quite lethal. Many campaign bosses received significant buffs in 3.9.0, and the impact of those changes is very evident in just how many players are getting mercilessly slaughtered by them. In Legion, we saw six map areas in this list, but in Delirium, we only see one. Beach is the most-deadly map, though much of that can be explained by the fact that it is one of the first maps players will run on the Atlas, fresh off the back of a resistance penalty, and up against an elemental-damage-dealing boss. The Azurite Mine makes another showing (as it did in Legion), though is slightly less deadly (relatively speaking) thanks to the campaign areas above it.

This set of statistics has been fascinating to look at, particularly how much of the unique usage is represented by endgame uniques, rather than having quite a few leveling uniques in the list (as Legion league did). Seeing how Delirium has affected players map choice has been intriguing as well as the impact of the 3.9.0 campaign boss buffs. We will keep an eye on how things unfold in the next league and will certainly keep you posted!



Paladins - This Week in the Realm | May 25-31

Link to Paladins RSS Feed

This Week in the Realm | May 25-31

Posted: 26 May 2020 02:09 PM PDT

With May almost over and June on the horizon, Paladins is just about halfway through this year! So far we've seen two new Champions, Tiberius and Corvus, but it makes you wonder what could be next, doesn't it?

We can't share what's coming just yet, but we can let you know about this week:

2X Everything
  • Monday (Today) is the final day of our extended weekend of 2X Battle Pass XP, Champion XP, Account XP, and Gold. Don't miss out. This will end at 4AM ET on Tuesday 5/26/20.
Esports
  • We're ending Phase 1 of the Paladins Pro Circuit this week, so be sure to join us for the final set of broadcasts this Thursday through Saturday! Don't forget to follow PaladinsPro for match reminders and highlights, and we'll see you in the Realm!
Fan Art Friday
  • One of our favorite posts we do sharing the talented artists returns. This time Darkness & Dragons themed! Make sure to #PaladinsArt on your posts so we may choose yours!
Weekly Champion Rotation
***Rotates every Wednesday at 4AM ET***
  • Khan
  • Strix
  • Moji
  • Furia

Path of Exile - The Press Tour Has Begun!


The Press Tour Has Begun!

Posted: 25 May 2020 04:42 PM PDT

The press tour has begun which means that for the next week we'll be showing our upcoming expansion content to scores of journalists. This also means that our announcement is just around the corner - in fact, you'll be able to check out the announcement details in all their glory at 2pm June 2 (PDT).

While we are on track to announce the expansion as scheduled, it's still too early to provide a firm confirmation of the expansion's launch date. As we mentioned last week, there is a possibility that it may be further delayed. The launch date will be confirmed alongside the announcement.

In terms of the size of the expansion, it's in-line with most of our others like Delve, Incursion, Blight, etc., but smaller than our recent December expansions like Conquerors of the Atlas and Betrayal. You can expect all the hallmarks of a Path of Exile expansion like a new challenge league, improvements to existing content, new unique items, skill gems, support gems, rebalanced gameplay and more!

This also means that you only have one more week to purchase the Delirium supporter packs before they're replaced by the upcoming 3.11 Supporter Packs. If you'd like more time to get yours, you can arrange a payment plan! You can find out more information about these supporter packs and payment plans here.

As we mentioned last week, be sure to tune into ZiggyD's stream[www.twitch.tv] live when the announcement hits. He'll be streaming the new trailer, his insights into the expansion and then hosting a live expansion Q&A with Chris Wilson!

While we can't reveal the details just yet, we know many of you are looking for any morsel of information. In honour of those of you, we're happy to reveal that the colour of the expansion logo is bright blue, yet this league definitely has many other colours. Be sure to keep your eyes peeled and your ear to the ground for other teasers that may crop up.

Dead by Daylight - Dead by Daylight 4th year anniversary broadcast!

Link to Dead by Daylight RSS Feed

Dead by Daylight 4th year anniversary broadcast!

Posted: 26 May 2020 11:00 AM PDT

Live Broadcast: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/381210/announcements/detail/4139316467783885000]here[/url].

Path of Exile - Development Stories - The Conquerors of the Atlas


Development Stories - The Conquerors of the Atlas

Posted: 24 May 2020 06:38 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2217405855371514305]here[/url].

Development Stories - The Conquerors of the Atlas

Posted: 24 May 2020 06:38 PM PDT

Launched in December 2019, Conquerors of the Atlas introduced a new endgame storyline for Path of Exile. Nick, one of our narrative designers, describes the process of creating lore for the Conquerors in today's news post.
Conquerors of the Atlas was the third major endgame update to Path of Exile's complex endgame, following War for the Atlas (which introduced the Elder) and Atlas of Worlds (which introduced the Shaper) before that. However, unlike those two updates, we were not simply adding a story or augmenting an existing story, but progressing it, and examining the consequences of those events from an outsider's perspective. How did it come about? Well I'm glad you asked me!

We knew we were doing some endgame changes about 6 months ahead of the launch of Conquerors. What we didn't know was the scale of those changes, or what would happen to the existing Atlas and its associated storylines. And ExileCon was coming up quick, where we would be announcing not only this expansion, but the Metamorph league and the sequel to Path of Exile, which was also actively being worked on.

We looked at our array of story elements, and at the current Atlas storyline. We considered replacements and changes to campaign elements, but ultimately, what appealed most was this idea that the community often echoes anyway: The Exiles have finally gone mad farming the Atlas.

Now, it's one thing to have a cool hook like that. It's very different to turn that into a cohesive narrative. For one, which Exiles? It can't be the player's character, because the player's character is the one who has to go fix this mess. So it's a different set of Exiles, but they have to have access to the map device (and Zana).

We spent a while working out the exact timeline of events. There were going to have to be changes (after all, for a lot of players, they WERE the Elderslayers!), but we wanted to keep them to an absolute minimum.

If you read my post about integrating a league's story into the campaign, you might remember that we often bump up against the cyclical timeline of each league's launch. In short, it makes it difficult to 'progress' the narrative past the end of the campaign or maps. But with Conquerors, we were doing exactly that.

We established characters fairly quickly. As is often the case, we knew what they would look like before anything else. Art tends to be months ahead of everything else in the pipeline. I wanted each character to stumble into a different type of madness, though early versions had them far more mad at the time the player found them than they ended up being. It was important that each character have a reason for their exile, even if it wasn't always spelled out, that set them at odds with Dominus and the Templar.

It took a little while before the exact Atlas mechanics were nailed down, which meant that what those characters were doing, why the player wanted to pursue them, and how exactly the story developed was in flux for a while. When designing a narrative for an expansion like Conquerors, it is integral that the player's motivation line up with the character's motivation, which hasn't always been the case (I'm looking at you, War for the Atlas), and that can take a lot of time and discussion. And since we were also ramping up to ExileCon all this time, working on getting Path of Exile 2 into a reasonable state, including recording all of Act 1 for PoE2. It was... busy.

Unfortunately, because it was so busy, not all of our storytelling tools were implemented in time. The journals, which filled in the gap in time between the slaying of Kitava and the player's first forays into the newly-conquered Atlas, were in the game files but wouldn't drop at the end of fights as they were intended to. This left the Elderslayers feeling a little more "mysterious" than we really wanted, especially as we had some exceptional voice performances for them.

It also meant that Sirus, a character that featured prominently in the journal entries, appeared seemingly out of nowhere. This was made worse due to the cancellation of mechanics that would have him invade your map in place of one of the other Conquerors.

Before I leave you, here's a fun little fact you might enjoy:

Zana has a fairly wide variety of mission types, and has different voice lines for each one. She even has special voice lines for Shaper and Elder guardian missions, as well as the Synthesis unique maps. In fact, for Conquerors of the Atlas, we ended up recording about 21 pages of dialogue for Zana alone!

Warframe - TennoGen Round 19 Deadline


TennoGen Round 19 Deadline

Posted: 22 May 2020 09:36 AM PDT

The deadline for Round 19 is here: get your submissions in before July 20th at 2pm ET!

Any newly submitted pieces or existing creations updated after January 20th will be considered. With TennoCon nearing, we thought everyone would appreciate the extra notice -- we can't wait to see what the community has prepared for this round!

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All creations must be submitted with the following screenshot guidelines, so we can properly judge your creation. We reserve the right to reject items without proper screenshots, due to our inability to properly review your item.
  • Please make sure to include a tint breakdown.
  • Have at least one well-lit screenshot on a 50% grey background and uncoloured lighting.
  • For Skins and Syandanas, make sure the colouring in your screenshots matches the colouring in the files you uploaded.
  • For Warframe Alt-Helmets, please be sure to match the base colours of the Warframe in your files and in one of the screenshots!
  • Make sure your screenshots are all up to date! If you have comparison shots for previous versions, please indicate which screenshots are of the current iteration -- aka the ones we should be evaluating!
  • Finally, provide both back, front and side views of your creation so we can see the whole picture. These views should not be partial -- we need to see the FULL item from all sides.

That's about it! Happy creating, Tenno!

ARK: Survival Evolved - Introducing Tropeognathus!


Introducing Tropeognathus!

Posted: 22 May 2020 01:08 PM PDT

Introducing Tropeognathus!


Common Name: Tropeo
Species: Tropeognathus mesembrinus
Time: Cretaceous
Diet: Piscivore
Temperament: Neutral

Up close, Tropeognathus mesembrinus is easily recognized by the keeled crests on its snout, but with wingspans of up to twenty-seven feet, you're sure to spot it before then. 

These large wings are not only ideal for catching air currents over its ocean hunting grounds, but they also let Tropeognathus draft off of other flying creatures by flying behind them. While not the fastest flyer on the Isles, when combined with its remarkable stamina, this makes Tropeognathus well suited for long distance flight.

Because it's on the wing so much, Tropeognathus is best snared by those riding another flier. I've noticed the more clever tribespeople using chain bolas to capture them while airborne.

Domesticated
Once tamed, Tropeognathus has proven quite useful to the people of the Isles beyond mere transportation. For example, its toothed beak can grind down many common goods to their base components, which is a great way to recycle items and gear! Well, so long as you have a rag handy to wipe off the spit...

That bite is punishing enough to crack armor and grind through it over time, and Tropeognathus can blow away flora and fauna alike with a gust from its wings. Air-to-air combat is where this creature really shines, though. And with the right tools, some survivors have managed to fit them with a saddle-mounted flak cannon and jet engine for maximum lethality. 

Trust me, you haven't lived until you've ridden a jet-powered pterosaur into a dogfight. Saddle one up and see for yourself - you can be my wingman anytime!



Crystal Isles


Prepare your tribe and get ready for another epic adventure! Crystal Isles will be coming to PC on June 4th!

Steam Sale: Explorers Edition (75% Off)


Want to introduce your friends to the world of ARK?  Right now, the ARK: Survival Evolved Explorer's Edition Bundle is available for 75% off on Steam! The Explorer's Edition gives you access to the base game as well as the Scorched Earth, Aberration, and Extinction Expansion Packs.

Go grab your copy now!

EVO Event


As mentioned previously, we'll be keeping 2X rates on until further notice.

Studio Wildcard 

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

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