Remnant SWAMPS OF CORSUS - UPDATE NOTES |
SWAMPS OF CORSUS - UPDATE NOTES Posted: 27 Apr 2020 09:00 AM PDT The Swamps of Corsus update is scheduled to go live at approximately 7:00am PDT on April 28, 2020 for PC (Steam). The many system and item changes listed below will be included in the free update. Survival Mode, Corsus Adventure Mode, and Armor Skins are unlocked with the Swamps of Corsus DLC. Stay tuned for more details, videos, exclusive reveals, and exciting content on our Twitter and Facebook pages. Join the conversation with devs and find teammates on our official Discord server. ATTENTION: The full list of changes are too long to post on Steam. The complete update notes can be found by clicking here! [www.remnantgame.com]Hello Survivors! This massive new update is about bringing exciting new content to Remnant as well as an entirely new way to play. There are dozens of new things to see, experience, learn, fight, and of course, wear, but that's just the tip of the iceberg! Along with the new additions, we've made a host of balance adjustments, bug fixes, and functionality updates to almost every facet of the game. From weapons and gear, enemy/boss behavior, add spawns during boss fights, quality of life additions, and everything in between… hundreds (and hundreds) of changes have been made with the goal of providing an even smoother and more exciting experience for both new and veteran players alike! We listened to the community and worked hard to not only make new builds possible, but also breathe new life into older weapons, gear, and items. Player creativity always inspires us and drives us to create more tools for you to combine. With more options, more creativity, and more O.P. builds and team combinations, players have a lot to discover and re-discover! We've also done our absolute best to catalog every single change we've made over the last number of months for full transparency. While we have made significant buffs to many things, we also have no intention of hiding any adjustments in the opposite direction. We believe that we are up front with the Remnant community with our gameplay goals and overall vision, players are always more understanding of balance adjustments in either direction. If you find a change that is undocumented, let us know and we will make sure it's known! As you set foot into the updated Swamps of Corsus, the brand-new Survival Mode, or are just ready to experience the game from beginning to end as a new or returning player, we are incredibly excited to share this labor of love with our community. See you in the Apocalypse! =) - GG / PW ATTENTION: The full list of changes are too long to post on Steam. The complete update notes can be found by clicking here! [www.remnantgame.com][ New Features! ] Corsus Adventure Mode (DLC) We've created a new Corsus biome unique to Adventure that revamps how you play the Swamps. This new Adventure is built separately from the Campaign Corsus and functions more like the other larger biomes of Earth, Rhom, and Yaesha. There's lots to explore and plenty of secrets to discover! The size of the Corsus Adventure does not impact the size/length of the Campaign experience. Corsus Campaign Update We have also updated the Campaign Corsus by injecting new content (dungeons, enemies, bosses, and rewards) as well as given an old (rather large) friend an update! This keeps Corsus in Campaign the same size but refreshes it with a few new experiences. This is not part of the paid DLC, it's completely free! New Game Mode: Survival (DLC) We've added an entirely new way to play Remnant. It's called Survival Mode! Players arrive in the Labyrinth surrounded by mysterious Obelisk Vendors and a Corrupted World Stone in the center. You have nothing but a Pistol, a handful of a Scrap, and a will to live. Spend what you can at the Obelisks and then head through the World Stone to a random biome. Explore, Collect Gear to fill out your loadout, collect Survival Trait Tomes for stackable stat increases, and fight your way through each biome until you defeat the boss. Only then you can return to the Labyrinth to spend your hard-earned Scrap on Gear, Dragon Heart Upgrades, and Consumables. Gear Obelisks (Purple) have a random inventory which refreshes every time you return to the Labyrinth, and the Upgrade (Orange) and Consumable (Green) Obelisks have ramping costs. Chests always guarantee a Purple Gear Item as well as a chance for a Survival Trait, Ammo, and extra Scrap. Elites and Special Enemies have a chance to drop Dragon Heart charges, Survival Traits, and Ammo. Killing Bosses automatically drops their Mods and Boss Weapons, but also cuts a chunk off the clock! Killing at least one boss grants a significant starting Scrap bonus upon returning. Killing multiple bosses in the same run awards a smaller Scrap bonus for each additional kill beyond the first. There is no crafting in Survival. Players level up through EXP and gain Damage, Health, and Stamina automatically. The world automatically levels up over time so don't take too long or the difficulty will become extremely oppressive! Time is against you… but don't worry, the timer pauses in the Labyrinth on Normal and Hard difficulties! Survival Mode is fully playable solo or in multiplayer, however, multiplayer comes with some special rules. Gear is NOT shared in Survival co-op. Players that pick up an item will be the only one to get that item, and their teammates will get a Scrap value from it instead. You will need to coordinate with your teammates to ensure that the whole team can get outfitted, otherwise, failure is imminent! Of course, we didn't forget about rewards! We've created 5 unique account-bound rewards for Survival Mode. Unlock them, then enjoy using them on any new character (outside of Survival Mode), including Hardcore! Plus, for every boss you kill, you will earn Glowing Fragments – a new currency for unlocking Armor Skins. The more World Bosses you kill, the larger your Glowing Fragment bonus will be! Good luck. You'll need it. New Difficulty: Apocalypse Added Apocalypse Difficulty for all modes of play DEVELOPER COMMENT: Someone on the internet said that Nightmare Difficulty was too easy. Well then… enjoy the Apocalypse. This difficulty can also be selected in Survival Mode. Campaign /Adventure Difficulty Reward Adjustments Increased Lumenite rewards for Boss Kills on Hard, Nightmare, and Apocalypse Increased Scrap bonus for Hard, NM, and Apocalypse Added small chance for Simulacrum reward for World Bosses on Nightmare and Apocalypse DEVELOPER COMMENT: Players wanted additional reasons to play on more challenging difficulties, so we also increased the Lumenite rewards for killing bosses. We also adjusted the amount of Scrap you get. However, keep in mind that Survival has its own rules! Armor Skins (DLC) Armor Skins added to the game New NPC "Whispers" added to Ward 13 DEVELOPER COMMENT: A new vendor – Whispers – has arrived in Ward 13. He trades Armor Skins for Glowing Fragments. Glowing Fragments can be obtained in Survival Mode from Boss Kills and sometimes even Elites and Special enemies! They can also be obtained from Boss Kills in Campaign on Hard, Nightmare, and Apocalypse difficulties. The harder the difficulty, the more Glowing Fragments you can earn! Some skins can be purchased without DLC! ATTENTION: The full list of changes are too long to post on Steam. The complete update notes can be found by clicking here! [www.remnantgame.com] |
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