Rainbow 6 - TOP ISSUES AND COMMUNITY CONCERNS


TOP ISSUES AND COMMUNITY CONCERNS

Posted: 24 Apr 2020 02:50 AM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2221906920960481760]here[/url].

TOP ISSUES AND COMMUNITY CONCERNS

Posted: 24 Apr 2020 02:50 AM PDT



Updated: 23 April 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



HACKING, CHEATING, LOBBY FREEZING
We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being worked on for the short-term.

LOBBY FREEZING
Description: We've seen an increase in incidences of lobby freezers seeking to disrupt games to their advantage. We will be releasing update(s) that will allow us to better monitor and more accurately track lobby-freezers.

Objective: The updates will allow us to gather necessary data points that we will use to accurately track and identify lobby-freezing. In future updates we will use this data to automatically detect and kick lobby-freezers.

Status: This is currently an ongoing process.

AUTOMATED DATA UPDATES TO BATTLEYE
Description: Due to the increased mentions and player reports of cheating, we are reinforcing the bridge between R6 and BattlEye.

Objective: Strengthen our collaboration with BattlEye by implementing automated processes and reinforcing data sharing to shorten the feedback loop on banned players.

Status: Ongoing.

INCREASED RANKED + CHAMPION RANK REQUIREMENTS
Description: Increase Ranked and Champion Rank requirements.

Objective: Increase the barrier to access for illegitimate accounts to both Ranked and Champion rank to promote a better Ranked environment and a clean Champion leaderboard.

Status: (Target: Y5S2) We will have more specifics on the new requirements closer to S2.

DAILY LEVEL XP CAP IN PVE
Description: Daily level grind cap from PvE as a prevention tactic to make Ranked requirements less accessible to illegitimate accounts.

Objective: Our goal is to make Ranked less easily accessible to bots and smurfs by limiting the daily XP that can be earned in PvE. This will make it easier for us to spot and catch bots and smurfs before they are able to make their way into Ranked.

Status: We are aiming to have this completed as soon as possible.

KNOWN BUGS/ISSUES
UNINTENDED ABANDON SANCTIONS BUG
Description: An error was found in the matchmaking flow that was causing players to receive abandon sanctions if they left the Ranked queue right as a match was found. Players were already processed as being in the match when they had already backed out.

Objective: The game flow will be modified so that the penalty warning message for abandon can be displayed earlier, and coincide with the time when the penalty system will effectively apply.

Status: (Target Y5S2) A fix is scheduled for Y5S2.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES BUG
Description: An error was found in the matchmaking flow that was causing matches to start with incomplete teams if a player exited the Ranked queue right as a match was found. These players were already processed as being in the match when they had already backed out, resulting in games starting with incomplete teams.

Objective: Part of the solution is to correct when the abandon sanction warning message popup is displayed to alert players that they have already entered a match and deter them from leaving. We are also working on a Match Cancellation feature which will allow players to cancel matches in the early stages of a game under the condition that their team is incomplete (this will come later to the PC TS in Y5S2).

Status: (Target Y5S2) A fix is scheduled for Y5S2.

BATTLE PASS "COMING SOON" COMPLETED COMMUNITY CHALLENGES BUG
Description: Past completed Community Challenges show up as "Coming Soon" in the Battle Pass menu after the challenge is over. This is purely a visual bug.

Status: (Target Y5S2) A fix is scheduled for this bug with the Y5S2 BP update.

MMR ROLLBACK POPUP BUG
Description: The popups notifying players of an MMR rollback after a cheater has been banned is displaying the incorrect values. This is a purely a visual bug.

Status: (Target Y5S3) This is currently under investigation.



BENCHMARKING PERFORMANCE
Description: This feature improves the current PC Hardware Benchmark tool in Siege, giving detailed information and performance reports about their hardware specifications and resource usages.

Objective: We are working toward a new benchmark test that better conveys how Siege performs on different setups.

Status: (Target Y5S2).

CONSISTENCY ON GADGETS DESTROYING PROPS
Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Status: (Target: Y5S3) Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets' interaction with these props.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES
Description: Ranked games will sometimes begin with incomplete teams due to players leaving at the very start of the match.

Objective: To address frustrations where players are placed into a game with incomplete teams on either side, we are working on a Match Cancellation feature. The goal will be to allow players to cancel matches in the early stages of a game under the condition that their team is incomplete.

Status: (Target Y5S2 on the PC TS) Match Cancellation is scheduled to be released on the PC Test Server in Y5S2.

IMPROVED NOTIFICATION AND FEEDBACK FOR DEACTIVATED OPERATORS
Description: Improved in-game notifications and feedback for when an Operator has been deactivated.

Status: (Target: Y5S3) There have been times when we have had to deactivate an Operator in-game to better the play experience when exploits arise. We are working on better feedback to our players when such an occasion arises.

Y5S1.2 PATCH NOTES

Posted: 23 Apr 2020 07:25 AM PDT



Please see our Designer's Notes[rainbow6.com] for more insight on the balancing changes coming with the update.

UPDATE
Update - the quick match map pool will remain the same throughout Y5S1 and will rotate again in Y5S2.

BALANCING
BUCK
With you til the end of the line.
  • Frag Grenades replaced with Claymores.
  • Increased Skeleton Key Magazine Capacity:
  1. Skeleton Key magazine capacity increased to 5 + 1
  2. Skeleton Key max ammo count is now 25+1

GOYO
Less is more.
  • Reduced number of Volcán shields to 2 (down from 3).

JÄGER
Less of a pain-in-the-schnitzel.
  • Now a 2-speed/2-armor operator.

MOZZIE
Still a shortie.
  • Removed Super Shorty secondary.

YING
Lights, Camera, Action!
  • Increased number of Candelas to 4 (up from 3).
  • Replaced Claymores with Smoke Grenades.
  • Increased T-95 LSW damage to 46 (up from 43).

M12 (CAVEIRA)
  • Added a Razor Holographic Sight option to her M12.

TCSG12 (KAID, GOYO)
  • Added an additional magazine to the TCSG12.
  • Reduced TCSG12 damage to 57 (down from 84).

BUG FIXES
FIXED – Barricade replication issues where the barricade is not destroyed for all players in game except the shooter.
FIXED – The Dynamic Play button does not update properly when last match was on an Event/Discovery playlist.
FIXED – Players can clip inside the excavator in EXT Construction Site of Oregon.
FIXED – Game boots with DX11 when players manually select the Vulkan executable in the steam installation folder.
FIXED – Minor menu/shop visual and cosmetic fixes.
FIXED – Lighting issue on Consulate map.

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