Dead by Daylight - 3.7.0 Mid-Chapter - Player test build

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3.7.0 Mid-Chapter - Player test build

Posted: 07 Apr 2020 07:31 AM PDT



Patch notes 3.7.0
Release time: April 7th 2020 at 11AM EDT



FEATURES & CONTENT
  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Momento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals.
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).


BALANCE


Coldwind Farm

  • Torment Creek: Removed exploit window and tweaked the tile.
  • Rancid Abattoir: Removed the exploit window and tweaked the tile.
  • Fractured Cowshed: Removed exploit window and tweaked the tile.
  • Thompson House: Added a drop down from the second floor and added a window vault.
  • Added safety to the combine harvesters vault preventing a strong alternative path.

MacMillan Estate

  • Coal Tower: Removed exploit window and tweaked the tile.
  • Groaning Storehouse: Removed exploit window and tweaked the tile.
  • Ironworks of Misery: Removed exploit window and tweaked the tile.

Autohaven Wreckers
  • Wretched Shop: Removed the RNG window spawn logic and reduced window safety.
  • Backwater Swamp

Backwater Swamp
  • Grim Pantry: Removed exploit window and tweaked the tile.
  • Level Design QoL Fixes:


Level Design QoL Fixes:
  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit RNG window logic: Removed.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Layout Tweaks: Updated tile-type spacing and or map size.

Layout Tweaks: Updated tile-type spacing and or map size:
  • Rotten Fields: Size and type spacing.
  • Wretched Shop: Type spacing.
  • Fractured Cowshed: Size and type spacing.
  • Thompson House: Size and type spacing.
  • Wreckers' Yard: Size and type spacing.
  • The Temple of Purgation: Size and type spacing.
  • Mother's Dwelling: Type spacing.
  • Mount Ormond Resort: Type spacing.

For more info click here: Dev Update April 2020 [forum.deadbydaylight.com]



PERKS
  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now addds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.


BUG FIXES

  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • In the Thompson House map an invisible collision prevents from passing through a door frame on the second floor of the building
  • Thompson House: Fixed missing collision on the second floor of the building.
  • In the Thompson House map, there is a missing collision on the floor of the balcony of the 2nd floor of the building
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Survivors cannot easily cleanse the totem on the low hill in Ironworks of Misery
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Both Killer and Survivors can climb a hill from its side
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Gunslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.

AUDIO

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
  • The Killer's SFX when a Survivor wiggles out is missing for certain Killers.

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