Every hero has a journey. Yours begins in Rocket Pass 5[www.rocketleague.com] on December 4 following the Blueprint Update! Prepare to find your inner strength and climb to the Pro Tiers to be the best like no one ever was.
Upgrade to Rocket Pass Premium and wield the power of the newest car, Chikara. This anime-inspired supercar will be unlocked immediately, and the Chikara GTX will be waiting for you at Tier 70. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn't end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items!
Your challenge awaits. Rocket Pass 5 has brand new Weekly Challenges in both the free and Rocket Pass Premium tracks. You'll be able to complete Weekly Challenges from previous weeks throughout Rocket Pass 5 to get to the Pro Tiers even faster, just like in Rocket Pass 4.
Upgrade to Rocket Pass Premium for 1000 Credits, or get a headstart on your journey with the Premium Bundle and a 12-Tier Boost for 2000 Credits. Since Credits are replacing Keys on December 4, Credits have been added to Rocket Pass. You can now earn up to 1000 Credits in Rocket Pass Premium.
Rocket Pass 4 ends on December 3 (the day before the Blueprint Update), so there's still time to get the Pro Tiers if you haven't yet. Rocket Pass 5 will begin on December 4 following the update. So, stay focused, train hard, and get ready for your Rocket Pass 5 journey!
Scheduled Release: 12/4/2019, 10 a.m. PST / 6 p.m. UTC
THE HEADLINES
Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively
Crates have been converted into Unrevealed Blueprints
The Item Shop is now live
New feature: Item Archiving
Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players
Rocket Pass 5 begins on December 4
NEW CONTENT
Item Shop
The Item Shop is now live
From the main menu, select 'Item Shop,' then the 'Featured' tab
You can find the Esports Shop next to the Featured tab
Items here can be purchased for the displayed number of Credits
Use the 'Buy Credits' button in the lower-left corner to purchase additional Credits
Rocket Pass 5
Rocket Pass 5 begins on December 4
Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys
Competitive Season 12 Rewards
Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body
Bronze I or higher – 'Season 12 – Bronze' Universal Decal
Silver I or higher – 'Season 12 – Silver' Universal Decal + lower Universal Decals
Gold I or higher – 'Season 12 – Gold' Universal Decal + lower Universal Decals
Platinum I or higher – 'Season 12 – Platinum' Universal Decal + lower Universal Decals
Diamond I or higher – 'Season 12 – Diamond' Universal Decal + lower Universal Decals
Champion I or higher – 'Season 12 – Champion' Universal Decal + lower Universal Decals
Grand Champion Rewards
Competitive Soccar Grand Champion – 'Season 12 – Grand Champion' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Rumble Grand Champion – 'Season 12 – RNG Champ' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Dropshot Grand Champion – 'Season 12 – Floor Destroyer' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Hoops Grand Champion – 'Season 12 – Dunk Master' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Snow Day Grand Champion – 'Season 12 – Blizzard Wizard' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
General
Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms
CHANGES AND UPDATES
Blueprints
Blueprints have replaced Crates in Rocket League
Each Blueprint can build one item for a displayed number of Credits
All Crates in your inventory have been converted into unrevealed Blueprints
Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
Blueprints may drop after select Online Matches
You can trade revealed Blueprints to other players
Credits and Bonus Gifts
All Keys have been converted into Credits
Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
All Decryptors have been converted into Bonus Gifts
Bonus Gifts are free to open
Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series
Item Archiving and Inventory Management
You can now archive items you no longer want to view with the rest of your inventory
'Archived Items' tab has been added to the Manage Inventory screen
This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
To remove an item from the archive, find it under 'Archived Items,' click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
'Blueprint,' and 'Gift Pack' tabs have been added to the Manage Inventory screen
All Blueprints will appear in the Blueprint tab, unless archived
All Bonus Gifts will appear in the Gift Pack tab, unless archived
Competitive Season 13
Competitive Season 13 begins
Season 13 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.
BUG FIXES
General
Fixed rotor and hub clipping from several Wheel types
Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
Fixed the appearance of Painted Patriarch Wheels
Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
Fixed Animus GP Topper placement and Car Body behavior
French translation of Quick Play has been fixed
Irradiator wheels no longer transparent when looking from the inside out
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