Rainbow 6 - TOP ISSUES AND COMMUNITY CONCERNS


TOP ISSUES AND COMMUNITY CONCERNS

Posted: 13 Dec 2019 10:32 AM PST



[h2]TOP ISSUES AND COMMUNITY CONCERNS[/h2]
Updated: 13 December 2019

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



[h3]SOUND PROPAGATION ISSUES[/h3]
Description: During Y4S2, we set out a large batch of fixes to make improvements on our sound propagation system. However, some issues remained due to discrepancies between sound travelling through obstacle (e.g. walls, barricades, windows, reinforcements) versus sound passing through next to these obstacles via another route.

Status: [Target:Y5S1] We are working on a "perfect-fit" solution to tackle the remaining propagation inconsistencies.

[h3]REJOINING RANKED SESSION RESULTS IN A TEMPORARY BAN[/h3]
Description: Players who disconnect from Ranked games run into difficulties re-joining the match.

Status: [Target: During Y5S1] We have been seeing reports for this topic come in shortly after our DDoS reinforcements. We will be fine-tuning our systems to maintain security, while also remedying this.



[h3]DEBRIS STUCK IN WINDOW/DOOR BARRICADES[/h3]
Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.

Objective: Provide consistency for all players for barricade destruction.

Status: [Target: Potentially Y5S1] We are currently in the production phase towards our chosen solution. We're excited to share more info on this with you in the near future.

[h3]BENCHMARKING PERFORMANCE[/h3]
Description: Our current in-game benchmark test is outdated.

Status: We are working toward a new benchmark test that better conveys how Siege performs on different setups.

[h3]CONSISTENCY ON GADGETS DESTROYING PROPS[/h3]
Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Status: [Target: Y5S1] Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets' interaction with these props.



[h3]OPERATOR BANS[/h3]
Description: We have seen a high ban rate for Blitz, Echo, and Caveira in Ranked.

Status: We recently made some changes to Jackal—an Operator whose ban-rate was fairly high. We are still monitoring feedback around him from the community. For the other Operators who are most affected by Pick/Ban, we are discussing how we want to approach topic of balancing around them.

ELA 'HUK SZTUKI': IDENTITY

Posted: 13 Dec 2019 04:31 AM PST





"Turn on your phones. Disengage your brains. Live in the moment. Consume."

EXCERPT FROM A PRINT INTERVIEW, 09-09.

Reporter: What does identity mean to you?

Bosak: All identity is performative. The complication lies in the fact that, as much as you construct your image by what you say, how you dress, and which brands you buy, you're never truly in control. You're always subject to a status quo, a set of expectations about how someone who looks like you *must* act.

Reporter: Surely those expectations don't carry over when we're talking about art.

Bosak: Art transcends society only when nothing is known about the artist. I don't want to transcend society. I want to record it.

Reporter: I see. So what do you say to people who claim your work is shallow and narcissistic?

Bosak: I say that if you can't see yourself in someone else's reflection you're not trying hard enough.

Reporter: But, by doing so, aren't you simply behaving in the way that society expects?

Bosak: (laughs) Aren't you?


"We define ourselves by symbols, but those symbols can be perverted. Reused. Reworked, reframed, remade. In a word, stolen. Who are you then?"

CHECK OUT THE ELITE COSPLAY GUIDE!
[ubi.li]

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