Rocket League - Blueprints: A Closer Look

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Blueprints: A Closer Look

Posted: 05 Nov 2019 10:02 AM PST



With Blueprints coming next month, it's time to get into specifics on what's coming to your Rocket League inventories on the day of the update. As last month's introductory blog[www.rocketleague.com] announced, Blueprints are a new type of drop that show you exactly what item you can build. Check out the finer details of Blueprints and trades below!

Revealed and Unrevealed Blueprints

After the update, you will have a chance to obtain revealed Blueprints following Online Matches. You can then build the item from the Blueprint by spending Credits, trade the Blueprint to another player, or keep it in your inventory.

As we mentioned in the first blog on Blueprints, Crates that you have in your inventory at the time of the update will be converted to Blueprints from the same series. Any Blueprints that you receive from this conversion will appear in your inventory as "unrevealed" Blueprints. You can reveal an unrevealed Blueprint at no cost to show what in-game item it can build. Once revealed, you can choose to create the item from that Blueprint for Credits. Only Blueprints that have been converted from Crates will be unrevealed.

Player-to-Player Trading

We know our community enjoys the freedom of trading items with other players. We're pleased to announce that items will still be tradable as they have been in the past, but with a few exceptions. Revealed Blueprints and items built from Blueprints will be tradable, as will free drops, and tradable items from your inventory prior to the Blueprint system. However, unrevealed Blueprints will not be tradable. Credits will be tradable, but with some caveats listed below.

Here's a quick reference guide on what is tradable and what isn't:

Tradable:
  • Revealed Blueprints
  • Items that have been built from Blueprints
  • Credits (As long as the other party in the trade does not include their own Credits)
  • Free Drops
  • Tradable legacy content acquired prior to the Blueprint system
  • Rocket Pass items from Pro Tiers
  • In-game event items

Not Tradable:
  • Credits when traded for Credits
  • Credits when traded for nothing
  • Unrevealed Blueprints
  • Items purchased from the Item Shop
  • Bonus Gifts and Items received from Bonus Gifts (more on that below)
  • Esports Shop Items

What's happening to Decryptors?

Once Crates leave the game, Decryptors will no longer be offered. Decryptors from your inventory will be converted into "Bonus Gifts," which can be opened at no cost. Bonus Gifts will contain items from the Vindicator Crate series and first Blueprint Series, the "Revival" Series, that will bring back some fan-favorite items throughout Rocket League's history. We'll reveal everything in the Revival Blueprint Series closer to the update.

Trade-Ins

Following the update, only free items obtained via post-game drops will be eligible to trade in. Free Rocket Pass items will remain ineligible for trade ins.

We hope this sheds more light on the Blueprint system coming next month. Stay tuned later this month for a full reveal of the new Item Shop!

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