Rainbow 6 - Y4S3.2 PATCH NOTES


Y4S3.2 PATCH NOTES

Posted: 08 Oct 2019 03:37 AM PDT



The Y4S3.2 patch features an update to the surrender feature, a fix for a bug with attacker/defender side assignment bias, and various other bug fixes. The patch is scheduled to deploy to PC on October 8th.

SURRENDER
  • Surrender now requires a unanimous vote.
  • Surrender feature is now only available if the team is currently losing in rounds.
  • Surrender is still only available starting with the 3rd

RFF
In hostage mode, anyone who detonates a Volcan shield is now responsible for any explosive damage it does once the hostage is picked up. Prior to hostage pick up Goyo is still responsible.

BUGFIXES
  • FIXED – Fixed an issue with Attacker side logic bias during lobby creation. Attacker and Defender side assignment is now completely random
  • FIXED – Users are able to vault over an operator with extended shield if that operator stays between a player and a vault prompt.
  • FIXED – Players can get stuck in the leaning position after ADSing when Lean to Hold is on.
  • FIXED – Defenders can keep using their camera when a logic bomb is activated.
  • FIXED – Players sometimes do not receive a matchmaking penalty if they cancel right as the match begins.
  • FIXED – Defuser can sometimes disappear if an attacker is killed immediately after it is secured.

OPERATORS
ALIBI
  • FIXED – Alibi's Prisma animation outline remains after players collide with it.
ASH
  • FIXED – Ash's breaching round is not destroyed when used on barbed wire with an active Bandit Battery.
GOYO
  • FIXED – Goyo can complete deployment of his Volcan shield before gauge bar has completed.
  • FIXED – Goyo's Volcan shield clips with operators when forcing collision with the shield while prone between the shield and other props/walls.
HIBANA
  • FIXED – Replication for Hibana's X-Kairos destruction pattern is inconsistent between clients.
KAID
  • FIXED – Electricity VFX disappears when the reinforced wall on which Kaid's Rtila is deployed is shot at.
MAESTRO
  • FIXED – Maestro's turret movement SFX remains for users that are still spectating his camera after he leaves it.
  • FIXED – Maestro's Evil Eye will sometimes shift position if another player is moving and spectating another camera and suddenly switches to the Evil Eye.
MONTAGNE
  • FIXED – Players can sometimes change between ADS and non-ADS when Monty's shield is out.
MOZZIE
  • FIXED – Mozzie drone SFX remains after being destroyed.




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