Excavator Update Posted: 01 Aug 2019 12:24 PM PDT [rust.facepunch.com]Excavator monument and more optimizations and fixes - Added Excavator Monument
- Added force triggers (excavator belts)
- Added terrain anti hack protection
- Fixed binds not working with "cinematic_play" and "cinematic_stop"
- Fixed "monuments" console command being abused to find caves
- Fixed weapon reload issues at extremely low FPS
- Fixed RF Broadcaster being placed through walls
- Fixed being stuck when dismounting helicopter on top of Compound buildings
- Fixed accidentally pressing "Create Team" while dropping items on low resolutions
- Fixed text overflow on team dock when players have long names
- Fixed team member map font being unreadable
- Fixed large furnace placement under the terrain
- Fixed scope overlay being extremely small on larger screen resolutions
- Fixed misclicking accept would reject the team invite
- Fixed hunters jacket skin being black
- Fixed some volumetrics not disappearing during day time
- Fixed broken train cart coal material on powerplant monument
- Fixed some materials turning black on lowest shader levels in powerplant monument
- Fixed duplicate networkable objects (e.g. doors) when playing demos
- Fixed passengers being able to access minicopter fuel
- Fixed horses eating too much food at hitching posts
- Optimized some server side player packet verifications
- Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
- Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
- Barren now has harbors, oil rigs and water wells
- Barren prefab mountains no longer spawn in the desert
- Allow deployables to be placed under Water barrel
- Increased the cost of lowgrade at Compound
- Increased server browser timeout limit to 90 seconds
- Hapis Island fixes and tweaks
- Optimized server-side water buoyancy
- Optimized terrain shader
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