The Smol Update Posted: 02 May 2019 11:11 AM PDT [rust.facepunch.com]A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes - Added granular skin loading (greatly reduces skin memory usage)
- Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
- Map uses less memory and can be zoomed out much farther
- New Hunting Bow model
- Fixed riot hat skin preview (workshop)
- Fixed metal / spec material issues (workshop)
- Fixed cave lift parenting trigger exploit
- Fixed projectile line of sight exploit
- Fixed several graphics issues with the Linux client
- Fixed players exploiting inside large furnace
- Fixed LR300 condition being too low
- Fixed 40mm smoke grenade climb exploit
- Fixed Oil Rig keycard doors being permanently locked
- Optimized UI background blur shader by removing unused grab pass
- Optimized GC allocs from client entities that are waiting for their parent
- Bandit Town lighting overhauled
- Cave Large Sewers lighting overhauled
- Puzzle fuse boxes now run high voltage, and as such look more dangerous
- Reduced external wall and gate crafting time
- M39 has much more manageable recoil
- Faster right click quick looting
- Bone arrows are less expensive
- Bone arrows move faster
- Bone arrows have a larger 'radius'
- HV arrows cost metal fragments instead of stone
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