PUBG - Update #27 - Test Server Update


Update #27 - Test Server Update

Posted: 20 Mar 2019 01:48 AM PDT


Hi everyone,

Update #27 is now on the PUBG: Test Server and is scheduled to hit Live Servers next week. We'll keep you updated and make an announcement once it's live!

First off, this update brings the brand new Survivor Pass 3: Wild Card! With up to 60 rewards available. In celebration of the PUBG 2 year anniversary, we'll also be adding a free 2 YEAR ANNIVERSARY CAP to the store. Lots of changes included in this update, many of which were thanks in huge part to great player feedback.

Major changes have been made to the Flare Gun, including quality of life improvements. We've added the new MP5K SMG to Vikendi, bumped up the loot on Erangel, made lots of changes to weapon balance, including making the M16A4 stronger, and also reduced aim punch. We haven't forgotten bug fixes and we've got plenty listed below!

Read on for more detail and to see all the changes.

New Weapon MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:
  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser pointer and of course scopes
  • Base damage value of 33
  • Exclusive to Vikendi

Survivor Pass 3: Wild Card

'Survivor Pass 3: Wild Card' will soon begin and includes over 60 rewards which can be obtained within the 10 week pass duration. The new pass will include improved missions which will test players skills, an in-game feature which will provide tracking of missions in real-time and even new background music and lobby.

Enjoy the new Survivor Pass 3: Wild Card!
  • Pass Period
    • Survivor Pass 3: Wild Card will run for 10 weeks from March 26 PDT to June 4 PDT
  • Improved Features
    • Mission status tracking is now displayed live in-game
    • Press P to view your current mission status (live update of data may have few seconds of delay)
  • New Missions
    • Daily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per day
    • Weekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappear
    • Beginner Missions: Added 10 introductory missions that teach players about various in-game features
    • There are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4
      • Earn a weapon skin for each weapon's mission set you complete!
  • Rewards
    • Over 60 rewards total
    • New character face & hair items as free pass rewards
    • New backpack skins
    • Every level of the pass will grant a coupon which can be used in the coupon store to redeem items and random keys
  • Premium Pass and Level-up Items
    • Premium Pass: $9.99 (price may vary slightly depending on your region)
      • Players who purchase the Premium Pass will receive a free crate key for the East Erangel Police Crate
    • Level-up Items:
      • 5 Levels $4.99, 20 Levels $17.99, 30 Level up item $24.99 (price mayvary slightly depending on your region)
    • Sales Period: March 27 KST 11:00 until live server maintenance on June 5 KST
  • Other
    • Changing language is disabled while in-game to prevent a crash related to the live mission progress function
Survival Title System Season 3

We have gathered valuable feedback from our players during Survival Title System Beta Season 2 and are launching Season 3 with some changes, including making it easier to gain points and granting coupons as you progress through the titles.

We will continue to iterate on and improve this system moving forward.
  • Rewards for Survival Title System Beta Season 2
    • Distribution of rewards for beta season 2 will be on March 26 PDT
    • Rewards will be distributed to players who have achieved higher than a Novice title
    • Rewards should not take more than a day to be fully distributed
      • If you have not received the reward after the announced date, please contact Customer Service
    • Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards
  • Survival Title System Season 3 Schedule
    • Preseason: March 19 – March 26 PDT
    • Start Date: March 26 PDT
  • Improved Survival Point (SP) Balance
    • We have rebalanced the rate in which you gain Survivor Points (SP) based on player feedback and it will now be easier to rank up, compared to Season 2
    • Survival Points (SP) earned during Beta Season 2 will be soft reset, meaning you don't have to start completely from scratch
  • New Rewards System
    • Every promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon store
      • These coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild Card
    • Use the Title reward button to claim rewards
  • Additional Changes
    • You can view the rewards for each Title on the Season page
    • Stats will be updated and reflected after a match has ended, not immediately when you die or exit the match early
    • Survivor Title rank icons have been changed to roman numerals (V, IV, III, II, I)
Gameplay
Weapon Balance
  • M16A4
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
      • This will help increase M16A4 efficiency when fighting over long distances
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
      • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
  • Hit Area Damage Multiplier Changes
    • Increased SR body shot damage from 110% of base damage to 150%
    • Increased SMG limb shot damage from 120% of base damage to 125%
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.
Item Spawn Balance Modification
Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we've increased the spawn rate of some major weapon classes. Please jump in and try the changes and let us know your feedback!
  • Increased spawn rate of AR, DMR, LMG and SMGs
  • This will improve the item pickup rate of sought-after weapons
    • Total combined increase of around 41%
Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

Flare Gun Balance
We have reviewed lots of player feedback on the Flare Gun since it's release and are making the following changes:

UI/UX
  • Many players felt the icons and on-screen message related to Flare Guns did not match the style of PUBG as a realistic Battle Royale experience. We agree and have removed them
    • Removed the Flare Gun icon from the world map and mini-map
    • Removed the on-screen message indicating incoming special care packages
Sound Adjustments
  • As a result of adding Flare Guns, there were many more planes flying by regularly which led to much frustration from players due to both the volume and frequency. So, we've made the following changes
    • Altitude of the plane delivering Flare Gun special care packages is now set to 500m (raised from 350m)
    • Subsequently, the audible volume of the planes will now be lower
Adjusted Loot Balance
  • Reduced Flare Gun Spawn Rate to an average of 3 Flare Guns per game for all maps
    • We want the Flare Gun to be a rare item with great benefits, but at a high risk
    • Reduced the Care Package contents from 2 sets to 1 set in squad mode, which is the same as solo/duo mode
    • Reduced total Flare Gun care packages available to be called in per game
      • Now only 2 sets of special care packages and 2 armored UAZ can be called in per game total, down from 3

Movement Rustling Sound
  • Weapons
    • Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
    • Identical rustling sound will be played regardless of weapon type
    • With the exception of Pistols, melee weapons and throwables which do not make rustling sounds
  • Sound level balance
    • Rustling sounds of backpacks, costumes, weapons are all identical in both volume and audible distance
      • Even though the audible range of Cloth is same with others, players can feel it sounds with shorter audible range than bag/weapons since cloth sounds are covered up by other sound effects
    • Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
      • The faster you move, the louder the noise, which can then be heard from further away
    • The audible range of the rustling sound is lower than footsteps
World


To celebrate FACEIT Global Summit: PUBG Classic in London this April, we've added FACEIT Global Summit advertisements to Sanhok and Vikendi.
  • On Vikendi look out for the big billboard in Volnova!
  • On Sanhok you can find some posters hanging up around Ha Tinh, Paradise Resort, Pai Nan and Boot Camp
Visit the official PUBG Esports website for more information on the FACEIT Global Summit: PUBG Classic.

PUBG Esports Official Website[www.pubgesports.com]
FACEIT Global Summit: PUBG Classic Announcement[na.pubgesports.com]

UI/UX
  • UI Overhaul of PC Settings Menu

  • Improved the overall system menu design including, settings, team management screen and more.
  • Added explanations for each option in the settings
  • Added preview images for each graphical option in the settings
  • Added individual teammate volume adjust to the team management screen
  • Added the Key Guide screen to the menu, showing the main keys used in-game
Store Improvement
  • Improved the position of the character and weapon axis
    • This will make items and characters look more natural when previewing them
  • Modified weapon sizes to be similar in the preview, regardless of the actual weapon size to improve visibility
  • Hid 'View Detail' button when viewing non-weapon items
Hid 'View Detail' button when viewing non-weapon items
  • The message 'Playing' is shown to players who are playing in your 'Friends' and 'Recent' lists
  • If you search for players through the Search tab, players will be shown as 'Playing'
Rich Presence Integration
  • eSports Mode is now correctly displayed as Esports Mode (Esports Ready)
Crosshair UI Improvement for Canted Sight and Scopes
  • Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped

  • When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight
Replay System
  • The replay version has been updated and replays recorded prior to Update #27 will no longer be playable
  • Revised to include game audio only when exporting movies from Replay Editor
  • Added Highlight Replay features
    • Added a feature that allows players to watch multiple highlights by pressing the H key when spectating a specific player during a replay
    • Highlights of the selected players are generated as followed:
      • When the player kills or gets a knockdown on another player
      • When the player is killed
      • When the player escapes the blue zone with less than 5 HP
      • When the player wins a chicken dinner
Performance
  • Optimized the Network Debug Statistics UI rendering logic to slightly improve FPS
  • Optimized replay recording logic to slightly improve FPS during gameplay
Skins & Items

  • A PUBG 2nd Anniversary Cap is now available for free!
    • Players can redeem the cap on the featured and items page of the store
    • This item will be available from March 26 PDT on the live server
      • Availability period: March 26 PDT – April 23 PDT before the live server maintenance
  • Item sales for the following items will end on March 26 PDT:
    • Bizon Guerrilla Skin
    • Chinese Streamer Skins
    • East Erangel Police Crates
      • Moved to the pool of random crates
Custom Match
  • Removed default (preset) of the feature where players can save location in observing system
    • Removed default location that players could move when using Ctrl + Num button
      • Maintained the feature to save certain location
      • How to use: Save from the desired location by pressing Ctrl + Num button in FreeCam view
  • Changed options in Custom Match based on the 'Gameplay' changes above
    • Merged attachments for pistols and SMGs into one category
    • Merged bullet loops for Kar98K and Shotguns
    • Changed UMP9 to UMP45
    • Changed Tactical stock option from M416, Vector to SMGs, ARs
    • Added new weapon MP5K
Localization
We are happy the announce that the Irish language is now supported in-game thanks to voluntary localization from players and communities. We sincerely thank the players for their enthusiasm.


  • PUBG now supports Irish
Bug Fixes
World
  • Fixed an issue where incorrect footstep sounds were made when moving on steel floors
  • Fixed an issue where players could become stuck in a wall when vaulting on top of an object in a specific building on Sanhok
General
  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue which could cause your gun to reset to single fire mode, despite having the default set as full-auto.
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn't being activated while inside the plane or parachuting
  • Fixed an issue which could allow players to wear items which they'd previously exchanged for BP.
  • Fixed an issue where using Page Up or Page Down while observing would sometimes only cycle between two players
  • Fixed an issue where gun recoil could appear abnormal when observing a player shooting in ADS
  • Fixed an issue where video length sliders in the Replay Editor were difficult to see
  • Fixed an issue where the join between the character mode's neck and body was visible
  • Fixed an issue where an abnormal line can be seen coming from the head of players with a specific appearance in Zombie Mode

Thank you

– The PUBG Team

Matchmaking Improvements Now Live

Posted: 19 Mar 2019 08:54 PM PDT

Hi everyone,

We've received lots of feedback regarding long matchmaking times from players in multiple regions, as well as players being placed in only one or two maps repeatedly when using Quick Join.

We are well aware of these concerns and take them very seriously. Our development team have been closely reviewing the current matchmaking system and conducting analysis to identify areas where improvements can be made.

We have released an update to live servers with improvements to matchmaking based on our matchmaking analysis and player feedback.

Here are the newly implemented changes:

General Matchmaking:
  • Improved matchmaking times when selecting individual maps.
  • Reduced instances of infinite matchmaking times on some maps.
Quick Join:
  • Improved functionality to better distribute players across all maps when using Quick Join.
    • Players will now be distributed into multiple different maps more consistently.
Previously, when selecting Quick Join, matchmaking would heavily favor matching players into the most commonly selected maps.
Please be aware that due to the above changes to improve map variety, Quick Join matchmaking times may increase slightly.

As matchmaking systems are highly complex, unexpected issues may arise, but we will continue to work hard and make improvements to ensure the matchmaking experience is as smooth as possible.

This is only one step in our efforts to improve matchmaking and not a final solution, your feedback is crucial as we work to continually improve the PUBG experience for our players.

Thank you.

–The PUBG Team

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