Warframe - Coming Soon: Summer Game Fest


Coming Soon: Summer Game Fest

Posted: 07 Jun 2022 12:40 PM PDT

Summer Game Fest is a fully digital, global celebration of video games! This year, we're thrilled to be joining in on the fun to bring you a sneak peek of what you can expect from TennoCon 2022, happening live on July 16.



Tune in to Summer Game Fest[www.summergamefest.com] on Thursday, June 9 starting at 2 p.m. ET on Twitch to see Warframe's own Megan Everett join Geoff Keighley on stage for a special TennoCon 2022 announcement. Watch with a linked account[www.warframe.com] for one hour consecutively to add the time-bending Warframe, Protea, to your Arsenal for free!



Get ready for TennoCon early with the 2022 Digital Pack, available June 9! Featuring exclusive new Armor, Operator Customizations and Platinum, the TennoCon 2022 Digital Pack is a perfect addition to any Tenno's Arsenal.

Path of Exile - Community Showcase


Community Showcase

Posted: 06 Jun 2022 02:55 PM PDT

Today we'd like to highlight a few pieces of work submitted to our {LINK REMOVED} by our amazingly talented community members! Check them out below!

Necromancer Walks Their Pets by {LINK REMOVED}


"Tremor Rod" by {LINK REMOVED}


Eldritch Horrors by {LINK REMOVED}





Eater of Worlds by {LINK REMOVED}


Chaos Orb Tattoo by {LINK REMOVED}


We always love seeing your creations, so if you have any you'd like to share with the community, be sure to submit them to our {LINK REMOVED} or our {LINK REMOVED}!

Divination Card Stories - The Journey, The Side Quest and The Destination

Posted: 05 Jun 2022 02:05 PM PDT

For today's news post we spoke with OmegaAxis to learn about the backstory of creating a series of Divination Cards: The Journey, The Side Quest and The Destination.




Good day/evening.

As you likely saw from the reddit post when 3.18's cards were revealed "The Destination" was the final entry into the series with the "The Journey" and "The Side Quest".

"The Journey", first released way back in Synthesis, was meant to honor a key turning point in my eldest son's life, entry into school. As with any kid, school often represents that beginning to see life outside the house, and really start to experience the greater world. The reward, a Harbinger orb, was meant to represent a key to those adventures. As we know Harbinger orbs were great during their name sake league for filling in your atlas semi-quickly and opening up the beachhead map to see that lovely portal. At the time there were no Harbinger cards as of yet either, so it also opened up that league's content to the core game along with the other cards released that league.

"The Side Quest" would later be released with Blight, and technically was supported by my wife who also plays. Timed roughly 1 year after "The Journey" was submitted, it was meant to snapshot a few occurrences going on in my son's life, notably his ability to only befriend girls from his class. In fact during his birthday he only invited girls to his pool party. This was expertly represented on the card with the artwork heavily favoring the women Masters, and poor Niko fading in the background. The original reward was the Master seeks help prophecy, which of course represents a quick distraction from your main task with master missions. With Prophecy removed it was swapped to a full stack of scouting reports which keeps with the theme of finding alternate activities.

Finally, "The Destination" is meant to represent the true goal of any one's life: belonging. In the image our young hero walks to the sunset with a Karui girl he has become sweet on, ready to start a new adventure together. Our son of course found himself in a similar situation, at the ripe old age of 6. The reward here was meant to represent a capstone item, with a healthy gamble built in. One can only hope for that perfect triple hatred Watcher's Eye with reservation efficiency and corrupted blood immunity.

All three cards' flavor text was meant to feel very Dr. Seuss inspired. It was, after all, dedicated to a kindergartner.

"Oh the places you will go, the sights you will see, the things you will meet."

"You'll never know the things you miss if you keep your eyes closed."

"You may be nothing to everybody, but you are everything to somebody."

Finally, in each card the family dog is also featured, our venerable husky. She is the oldest of all of my children, and still remains a cornerstone to the household.

The goals of each card was just to remember those slice of life moments, and provide utility to the game with the first two, and a big money gamble to the final entry.

With each iteration we were thrilled with the artwork as the artist managed to nail the intended scene from just my few lines of text.

The game has been a joy, still going strong since Domination. And soon enough I'll have my own lootbot with my son playing some cyclone or fire build.

Thank you team!

Path of Exile - Game Mechanics Q&A


Game Mechanics Q&A

Posted: 02 Jun 2022 03:04 PM PDT

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/3332113987592248090]here[/url].

Game Mechanics Q&A

Posted: 02 Jun 2022 03:04 PM PDT

It's been a while since we last did a Q&A about Path of Exile's game mechanics and we're keen to answer your questions about its intricacies! We'll collect your questions and present the answers sometime in the next few weeks.

The intention of this Q&A is to be exclusively about game mechanics rather than game design or other Path of Exile topics - for example, how specific passives interact with particular unique items, etc. It's unlikely that we'll be able to get to every question due to time constraints but we aim to answer as many as we can.

We look forward to your questions!

Fixing Path of Exile's Mangled Text Bug

Posted: 01 Jun 2022 02:10 PM PDT

We sat down with Ben, one of our UI Programmers who {LINK REMOVED} that's been affecting Path of Exile for a long time. Because there was some interest in the bug itself, he was kind enough to write up a post-mortem for us. Check it out below!


After announcing we finally found a fix for the infamous "mangled text" bug players have been encountering for the past 6 years, some players expressed interest in getting a post-mortem on this age-old issue. I'd always been interested in trying my hand at a technical details post someday so here you are! The bug has been known by a few different names, referred to by things such as "jumbled", "corrupted" or "krangled" text. Internally we mostly referred to it as being "mangled" so that's what I'll be calling it.

I can tell you that the bug was introduced to the codebase April 25th of 2016 and made it into production in 2.3.0 with Prophecy League. It was introduced by some refactoring of the text engine in order to support the then-upcoming Xbox version of Path of Exile.

The Symptoms
I feel safe in saying that a majority of players encountered this bug at some point over the years, mostly showing up after longer play sessions, but some players encountered it much more often than others. It could affect any text in the game and there were two distinct effects of the bug:
One where the kerning, or spacing between the individual drawn glyphs, was either too large or too small.





And another where the individual characters were being graphically represented by the wrong glyph:



Some keen-eyed players had noticed that in the second case, applying a substitution cipher could restore the original text.

Example: "Pevpf`^l D^j^db" -> "Physical Damage", ^ maps to "a".

One thing which always struck us as being odd was that capital letters would have a different (or sometimes no offset) compared to lowercase letters.

The Hunt
The earliest bug ticket for this issue was made on June 4th 2016, created from reports on the forums just after Prophecy's release. The biggest hurdle was we could never find a way to reliably reproduce the bug on our machines, only having it pop up very rarely and randomly. From what I heard we only ever got it on a programmer's machine once or twice, which is key to letting us inspect what's in memory to gather clues as to what went wrong. Until we could find reproduction steps the best we could do was some speculative fixes and hope the issue stopped getting reported. Due to lack of finding anything and it not being a show-stopping issue it got downgraded to lower importance so more time could be given to new features and other fixes.

Many developers (myself included) had made their own attempts at finding the issue over the years, all while more links to user reports would get added every other month to remind us of this puzzling issue. From the report gathering, screenshots and my own experience I could tell the following things:
  • It affected individual font styles (combination of typeface, size, italic/bold status), rather than particular text displays or strings.
  • It didn't appear to be a texture generation, corruption or atlasing issue as none of the glyphs ever seemed to be clipped or cut in half. The rare time we got the bug on a programmer's machine also confirmed this.
  • Logging out would not resolve the issue in most cases, only a client restart.
  • I noticed we never got a report for this happening on Xbox, PlayStation or MacOS, which ended up helping me narrow it down the most to a particular area of the text engine.
Around the release of Scourge I noticed the bug seemed to start getting reported a bit more often and I started experiencing the bug more in my own play sessions. I recorded most of these occurrences, collected images from players and started building a couple of hunches, but still couldn't find reproduction steps other than "play the game a bunch". A couple of weeks ago I got a bit of a gap in my tasks and decided to make another serious attempt, spending a few days diving fully into the text engine to read through and understand all its intricacies.

The Fix
While deep diving through the text engine code, I finally came upon the following function:

SCRIPT_CACHE* ShapingEngineUniscribe::GetFontScriptCache( const Resources::Font& font ) { const auto font_resource = font.GetResource()->GetPointer(); // `font_script_caches` here is a map of `const FontResource*` to `SCRIPT_CACHE` values auto it = font_script_caches.find( font_resource ); if( it == std::end( font_script_caches ) ) it = font_script_caches.emplace( std::make_pair( font_resource, nullptr ) ).first; return &it->second; }
For non-programmers: this function takes in a reference to a particular font resource and uses its location in memory as a key (lookup value) for a SCRIPT_CACHE data object, creating a new entry if it doesn't already exist. The function then returns a pointer to the SCRIPT_CACHE object, which lets the function caller modify the stored SCRIPT_CACHE instead of a copy which wouldn't have its changes persisted in the `font_script_caches` map.
The SCRIPT_CACHE object here is an opaque data object used by the Windows Uniscribe library (which we only use for the Windows version of the client). The Uniscribe documentation doesn't give insight into what information is actually stored by this, just that the application must keep one of these for each "character style" used. From the effects of the text mangling bug though we can infer that it's used for kerning and mapping characters to glyph textures at least.

Upon first glance this function appears to be doing something completely reasonable, which is probably why the issue never got noticed all these years. You only spot the issue once you realise that font resources can be unloaded by our resource manager when they are no longer in use. The bug then occurs when another font (different typeface, style and/or size) happens to get loaded by the resource manager into the exact same location memory, causing the new font to reuse the old one's SCRIPT_CACHE.
Once I had found this I did a couple of tests to confirm my theory that this was the issue.
Forcing every font to use the same script cache immediately produced this upon starting the game:



Huzzah! Both types of symptoms on display, which was also confirmation that these effects were from the same issue and not two separate ones. From this I was then able to reproduce the bug naturally by purposefully loading and unloading as many fonts as possible, until you get a new font occupying an old one's memory location:



Now that we know the problem, there were a few ways to go about fixing this: You could move the SCRIPT_CACHE object to belong to the Resource::Font object, delete the old SCRIPT_CACHE whenever the font gets unloaded, or swap the lookup value from the memory address to be instead be based on the typeface, size and styling of the font, which is what actually makes a font unique. All these options work but each has its own pros and cons and should be weighed based on how it fits into the larger systems.

Summary
The actual cause of the bug isn't that interesting in itself, just realising that memory addresses can and do get reused, so you need to be careful if/when using pointers as keys. This bug will stick around in my memory though due to the particularly strange symptoms, being really annoying to track down and even just the notoriety of having stuck around for so long. I'll almost miss it in a way since it's one less "grand mystery" for my brain to pick at. Guess I just need to find the next mystery issue to fascinate myself with!

Thanks to everyone who has reported this and other issues over the years! Software development and debugging in particular can be strange and the smallest of things can produce really weird bugs. Detailed bug reports are always really valuable for building a picture of what could be happening and helps us reproduce the problem ourselves, which then lets us develop and test fixes instead of poking around in the dark.


R.I.P T l e e v

PUBG - PNC 2022: Update on the Participating Teams


PNC 2022: Update on the Participating Teams

Posted: 02 Jun 2022 12:05 AM PDT



Hello, PUBG Esports Fans.

As the return of the PUBG Nations Cup fast approaches, we wanted to inform you of an issue we've run into with one of the teams. As excited as we are to get back into the thrills of an in-person tournament and after exhausting every way to have everyone on-site, Team China will, unfortunately, participate in PNC 2022 remotely.

Over the last couple of years, PUBG Esports have had to adjust quite a bit in the wake of the pandemic. From full-on remote tournaments to hybrid ones, we've had to compromise in certain aspects to keep the show running.

In Shanghai, where most of the PCL PUBG Esports teams are located, teams are facing ongoing pandemic challenges and even had to convert PCL Spring to an online tournament during the middle of the season. While we all hope to get back to some semblance of normal soon, the reality is that we must respect each nation's local policies.

How did we decide on this exception?

Our goal for PNC 2022 was an on-site event for both players and fans to enjoy. We reviewed every possible method we could think of to achieve this for the grand return of the Nation's Cup. In the end, the pandemic-related travel restrictions forced us to have to consider online participation over in-person.

With this inevitability, we've put together the following prerequisites for Team China:

  • All members of Team China participating in PNC 2022 must be present in one place.
  • An assigned staff and referee must also be present in order to ensure a fair competitive environment.
  • The provided PCs and equipment will be identical to that of the Bangkok arena.
  • Team China's online participation should not interfere with or affect the Bangkok arena.
The PUBG Esports team has been diligent in finding a location that can accommodate all of the above requirements and has decided that Team China will participate online from Guangzhou city. This is a location close to Bangkok to reduce latency while still having the resources to make the competitive environment as close to the Bangkok arena as possible.

Over 40 test matches were played during an 8-day test period and the average ping in Guangzhou city during that time was 40-60ms as compared to the 20-40ms that players in Bangkok received. With Bangkok's ping maintaining a similar level of ping to our usual esports server, we are confident we've done all we can to ensure that latency won't get in the way of the competition.

The PUBG Esports team has shared this information with Team China and the other 15 national teams in advance, to ensure everyone is in agreement and has all the details. We will continue to monitor the situation and will continue to do our best to ensure that all 16 national teams can perform in an equal and fair environment. It's our hope to not have to make these exceptions for much longer, but thank you and the teams for your understanding as we continue to adjust in the wake of the pandemic.

PUBG Esports Team.

Start Voting for Fan Art Contest: LAND!

Posted: 31 May 2022 12:02 AM PDT

※ The Terms and Conditions regarding personal information and your submissions' rights have been modified for the Fan Art Contest: LAND. Please carefully read the revised Terms and Conditions here (https://global.battlegrounds.pubg.com/2022/04/22/2022-fan-art-contest-land/) and take action if needed.

Hello players!

We foremost wish to thank every participant for their time and effort to share their passion and creativity to our first Fan Art Contest of the year. We've carefully combed through every single one of your shoe design entries to finally announce the grand Five finalists today!

Now, during this phase of the contest, you'll be holding the power to vote for the shoe design you'd like to see spring to life in-game! We can't wait to see your character running through our maps with the shoes you've chosen!
Five Finalists

How to Vote
Contest Schedule
※ The following dates are subject to change. We will inform you in the event of schedule changes. 
  • Public Voting Period (CONTEST Menu open period)
    • PDT: May 31, 12 AM – June 8, 12 AM
    • CEST: May 31, 9 AM – June 8, 9 AM
    • KST: May 31, 4 PM – June 8, 4 PM
       
  • Winner Announcement
    • PDT: June 10, 12 AM
    • CEST: June 10, 9 AM
    • KST: June 10, 4 PM
Contest Prize
  • The Five Finalists
    • 50,000 G-COIN each
  • Final Winner
    • 5,000 USD
      • The winner is responsible for the payment of taxes and charges applicable when receiving the prize.
Important Notes
  • Please read the revised Terms and Conditions here[global.battlegrounds.pubg.com].
  • The Contest Prizes will be granted after the Winner Announcement (when Fan Art Contest: LAND completely wraps up).
  • You will not be able to change your vote once you confirm your vote.
  • Any unfair methods such as cheating or defrauding of the contest system are strictly forbidden and will lead to immediate disqualification of your entry and/or votes, disqualification from future contests and events, and legal actions will be taken to the fullest extent permitted by law for the incurred damages. Please participate fairly!
Thank you.

PUBG: BATTLEGROUNDS Team

Patch Notes - Update 18.1

Posted: 31 May 2022 12:01 AM PDT



18.1 Highlights

To be updated with the Live Server update.
Live Maintenance Schedule
  • PC
    • PDT: June 7, 5:30 PM – June 8, 1:30 AM
    • CEST: June 8, 2:30 AM – 10:30 AM
    • KST: June 8, 9:30 AM – 5:30 PM
  • Console
    • PDT: June 15, 9 PM – June 16, 4 AM
    • CEST: June 16, 6 AM – 1 PM
    • KST: June 16, 1 PM – 8 PM

※ Please keep in mind the features and updates shown below may be modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.
Map Service
  • Test Server: Normal Match
    • Erangel / Miramar / Paramo
      • AS region: Squad – TPP
      • NA region: Squad – FPP
  • Live Server: Normal Match
    • Erangel / Miramar / Taego / Sanhok / <s>Vikendi</s> → Paramo
    • We're swapping out Vikendi's cold weather for Paramo's ancient and molten lava. Get ready to get burnt!
  • Live Server: Ranked
    • Erangel / Miramar / Taego
    • Map ratio has changed to the following to have Taego appear more frequently:
      • Erangel 40% / Miramar 40% / Taego 20% → Erangel 40% / Miramar 30% / Taego 30%.
Ranked – Season 18

Gear up and start afresh in Ranked – Season 18!


Console Ranked
  • Squad – FPP is no longer available in NA and EU regions as the monitored number of sessions during the previous Season was not enough to sustain the queue.
Season 17 Rewards

Don't forget to pick up the rewards you'll be receiving based on your final Tier from the previous season.

(season 18 parachute image)
Tier
Season 17 Reward List
Bronze
Bronze PUBG ID Emblem
Silver
Silver PUBG ID Emblem
Gold
Gold PUBG ID EmblemRanked Parachute Skin
Platinum
Animated Platinum PUBG ID EmblemRanked Parachute Skin
Diamond
Animated Diamond PUBG ID EmblemRanked Parachute Skin
Master
Animated Master PUBG ID EmblemAnimated Master NameplateRanked Parachute Skin
Top 500
Bonus rewards for Top 500 players:Animated Top 500 PUBG ID EmblemAnimated Top 500 Nameplate




  • TheParachute Skin is a permanent reward.
  • The rest of the obtainable rewards are available for use during a single Ranked Season.
  • Rewards can be found in your Inventory once Season 18 starts.
  • Once Season 18 is over and the server undergoes maintenance, every reward but the Parachute Skin will be withdrawn from the Inventory.
Item Spawn Balance

We have received reports that heal items were difficult to find in Erangel and Miramar Normal Matches since the item spawn balance in Update 16.2. After reviewing internal data, we noticed the spawn rate of heal items decreased slightly in Erangel's Normal Matches – this was mainly due to the increase in weapon and attachment spawn rates (with no adjustment to the overall spawn amount).

Meanwhile, in Miramar Normal Matches, the number of heal items did not decrease as we also boosted the overall amount of spawned items – however, a comparatively aggressive change to gameplay dynamics was detected due to the stronger possibility of finding more weapon and attachment spawns. Therefore, the natural demand for heal items has greatly increased.

To respond to these changes, we have decided to make the following changes.

※ The item spawn rate balance shown below will only apply to Normal Matches.
  • Erangel
    • Increased the total amount of items by approximately 10%.
      • Spawn rates for Vest (Lv.1) and Backpack (Lv.1) have reduced by approximately 15%, but Vest (Lv.2) and Backpack (Lv.2) have increased by approximately 60%.
      • Spawn rates for both Helmet (Lv.1) and Helmet (Lv.2) have increased by approximately 10%.
      • Spawn rates for Adrenaline Syringes, Energy Drinks, and Painkillers have increased by approximately 50%.
      • Spawn rate for Bandages have reduced by approximately 23%, but First Aid Kits and Med Kits have increased by approximately 150%.
      • Spawn rates for Stun Grenades, Molotov Cocktails, Smoke Grenades, and Grenades have increased by approximately 25%.
      • Spawn rates for Foregrips and Stocks have increased by approximately 20%.
      • Spawn rates for Mountain Bikes have increased by approximately 50%.
  • Miramar
    • Increased the total amount of items by approximately 6%.
      • Spawn rates for Vest (Lv.1) and Helmet (Lv.1) have reduced by approximately 30%, but Vest (Lv.2) and Vest (Lv.3) have increased by approximately 25% along with Helmet (Lv.2) increased by approximately 100%.
      • Spawn rate for Backpack (Lv.1) has reduced by approximately 6%, but Backpack (Lv.2) has increased by approximately 25%.
      • Spawn rates for Adrenaline Syringes and Energy Drinks have increased by approximately 76%, along with Painkillers increased by approximately 97%.
      • Spawn rates First Aid Kits have increased by approximately 127% and Med Kits have increased by approximately 45%.
      • Spawn rates for Stun Grenades, Molotov Cocktails, Smoke Grenades, and Grenades have increased by approximately 20%.
      • Spawn rates for Handguns have reduced by approximately 32%.
      • Spawn rate for Stocks have increased by approximately 20%.
      • Spawn rates for Mountain Bikes have increased by approximately 55%.
World
Paramo sub-update
  • Steep cliffs and landscapes have been added to certain mountains near Capaco to prevent players climbing to the top. 
  • Additional rocks and cover have been added to specific areas such as the Lab and Atahul. 





  • Vehicle spots have been added near Makalpa.  
  • Additional rock pillars and cover have been added to historic sites near Makalpa.
  • A new spiral-shaped well object has been added and scattered around Paramo.




  • The B.Duck update has been removed from Sanhok.
Training Mode
  • Opponents' in-game nickname will now show at the beginning of a 1v1 Arena round. 
  • Leaver penalty
    • Regardless of the round results, you can claim victory if the opponent leaves during a session. 
  • Training Helper
    • A sound effect has been added when an item is selected.
AI Training Match
  • To balance out difficulty levels, the required distance for the vehicle driving mission has been adjusted from 2000m → 100m.
Arcade Mode

The original Sanhok is back in the scene after its departure from TDM in Update 17.1, along with updated map selection ratios.
Added Sanhok Maps
  • Paradise Resort
  • Docks
Map Selection Ratio
  • Erangel 16%, Miramar 8%, Vikendi 16%, Sanhok 20%, Taego 40%
  • Maps
    • Miramar: Campomilitar        
    • Vikendi: Peshkova / Podvosto
    • Erangel: Stalber / Sosnovka 
    • Sanhok: Paradise Resort / Docks
    • Taego: Palace / Field / Mountain / Shipyard / Market
Custom Match

The following two maps have been added to TDM Presets.
  • Paradise Resort
  • Docks
Survival Mastery

The following XP balance updates have been made for a more challenging progression content:
  • (Before) Able to earn XP by looting the identical item repeatedly → (After) Able to earn XP only when looting a certain item for the first time.
  • (Before) Able to earn XP even when looting outfits → (After) XP will not be earned when looting outfits except for equipmentsuch as vests, backpacks, parachutes, and helmets.
    • However, among outfits, you can still earn XP with hat items.
Store
  • For better quality, we've updated the in-game model of M24. Therefore, certain patterns and their color of M24 and its skins have been modified as well.
    • Modified skins:
      • JennaJulien's M24
      • SPYGEA's M24
      • Arctic Digital – M24
      • Constrictor – M24
      • Refined Xolotl – M24
      • Lucky Knight – M24
      • Bunnycomb – M24
      • Man-Eater – M24
      • PCS3 Tagged Out – M24
      • Rosebound – M24
      • MOZZ's M24
      • Psycho Killer – M24
      • Violet Nightbrush – M24
      • [BATTLESTAT] Extinction – M24
  • The notification icon alerting new items brought to the Store has been updated.
  • To prevent you from purchasing the identical individual item(s) you already possess when purchasing a Set item (for the first time), our system will now recognize and gray out your purchased items and apply the discount to the rest of the purchasable items only.
    • When you already possess every individual item of a Set item, you will be able to purchase the Set for 0 G-COIN to receive its bonus items as well.
    • This system will also apply to items in Your Shop.
    • You will not be able to repurchase consumable items included in Set items such as Contraband Coupons, Voting Coupons, Level Up Coupons, G-COIN, etc.
    • If you exchange for BP or disassemble purchased items, you can repurchase them at the Store (if they're still available).
      • This does not apply to items and/or items that can not be disassembled nor exchanged for BP such as Emotes, Sprays, Nameplates, and Appearance items.
UI/UX
  • The mission list for Special Drops and events has been added to the in-game System Menu screen. You can now check out your mission progress any time!
    • This does not apply to AI Training Matches.




QoL


The following improvements have been made to your Rich Presence (in-game status) on Steam, Discord, and Xbox profiles:
  • Maps: Haven and its map image will now be shown when played (like other maps).
  • Custom Match: Will now be labeled consistently as "Playing Custom Match" regardless of the mode.
  • Training Mode: "Playing Basic Training" will now be shown when playing Basic Training mode, and Erangel Solo mode will be shown when playing AI Training Match.
  • Playing time: When playing a mode consisted of rounds, the status will now show your current accumulative play time of the mode regardless of your current round.
    • Playing time will not be displayed on Xbox.
  • Number of teammates: When playing Solo mode, the number of teammates will not be displayed.
    • The number of teammates will also not show for nonpublic modes such as Custom Matches, Event modes, etc. on Discord.



  • Known issue: The known issue of your Rich Presence out of sync with your current situation when you're at the lobby is in line to be fixed in a future update.
Performance
  • The data that processes map compositions has been optimized to reduce map loading time when you enter a session from the lobby.
Bug Fixes
Gameplay
  • Fixed the perspective issue being set behind your weapon when you switch to ADS.
  • Fixed the issue of the driver receiving damage when someone shoots at a BRDM-2 with a DBS from the passenger or back seat.
  • Fixed the issue of every player's outfits getting removed when entering the 1v1 Arena.
  • Fixed the issue of Haven's scout helicopters recognizing and following Tactical vehicles.
  • Fixed the issue of 15x Scopes' aim sensitivity feeling relatively slower than other Scopes.
  • Fixed the issue of spectators being able to enter the 1v1 Arena's fighting grounds through certain steps.
  • (PC) Fixed the flickering glass frame when aiming front with ADS from a boat's third seat.
  • (PC) Fixed the issue of the character receiving damage when it bumps into a falling two-wheeled vehicle.
  • (PC) Fixed the issue of the frame rate option for a Replay's export settings appearing as "Missing String".
  • (Console) Fixed the issue of a running vehicle's engine noise not being heard.
  • (Console) Fixed the issue of the Highlight Recommended items options getting reset after restarting the client on PlayStation®.
  • (Console) Fixed the issue of weapon not firing when setting R1 as firing button in custom controller settings.
World
  • Fixed collision, texture, performance, and more general issues in Paramo.
  • Fixed the issue of majority of bots unable to cross the bridge in Taego.
UX/UI
  • (PC) Fixed the issue of the On-Screen Key Guide disappearing when toggling the timeline during free cam/follow cam mode during Replay (Observer Mode).
  • (Console) Fixed the issue of being unable to move to another tab from Your Store.
Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
  • Fixed the issue of the awkward eye texture when a female character uses a dance emote with the Shiba Crew – Helmet (Level 3) equipped.
  • Fixed the issue of the character's neck turning transparent when the character has Floptop Hoodie and Bad to the Bone Top equipped.
  • Fixed the issue of the PGC 2021 Giltslate Contagion Gloves appearing as Quasar King's Gloves when a female character equips them.
  • Fixed the clipping issue when a female character equips School Skirt with 10000DAYS' Top.
  • (PC) Fixed the incorrect statement in Arabic printed on the Survivor-in-Training Hoodie.

Path of Exile - Hideout Showcase


Hideout Showcase

Posted: 31 May 2022 02:42 PM PDT

We went through our {LINK REMOVED} again to highlight some of your amazing hideout designs with the rest of the community! Some of the hideouts featured make use of the new Timekeeper's and Ghost-lit Graveyard Hideouts, both exclusive to the {LINK REMOVED}! If you're looking for a new Hideout or need some inspiration for your next one, check them out in the showcase below!


Here's a list of the hideouts featured in the video (.hideout files are available for download in corresponding forum threads):

Path of Exile - Kirac's Vault Pass Concept Art


Kirac's Vault Pass Concept Art

Posted: 30 May 2022 03:05 PM PDT

Today, we have a variety of both concept art and 3D art for items featured in Kirac's Vault Pass! The pass contains item skins and effects for specific unique items that unlock as you complete Atlas objectives! Check out the art below!

If you want to find out more about Kirac's Vault Pass, check out the Vault Pass page {LINK REMOVED}.

Rumi's Concoction




The Devouring Diadem


Void Battery


Ashes of the Stars


Arakaali's Fang


Mageblood


If you want to find out more about Kirac's Vault Pass, check out the Vault Pass page {LINK REMOVED}.

Divination Card Stories - Imperfect Memories

Posted: 29 May 2022 03:43 PM PDT

We're continuing to share backstories of Divination Cards created by our supporters. This time we spoke with Quelex about the story behind the Imperfect Memories, a Divination Card from the Siege of the Atlas expansion.



I have played games like Path of Exile since Diablo 1 came out when I was young. I've always enjoyed coming up with different ideas and testing how well they will work. I stumbled upon the website for PoE during its closed beta and thought it looked cool (especially as a person who loves Final Fantasy X's passive tree) but I didn't know anyone that played it. When the open beta came around my friend and I finally gave it a shot and we have been hooked and played every league since.

As with many other cards, the idea for the reward came first. I've always felt it was important to have special mods tied to content (like Incursion or Delve) to keep that content relevant to crafting. Synthesis league added a ton of stats and some you can't find anywhere else. I especially liked +% Attributes from jewelry as an implicit since I love playing Whispering Ice. So why not a 3 implicit synthesised jewelry so that you can try to hit at least one of those chase modifiers?

But there was a snag: You can't make a card for an item that can't drop in Standard. Synthesis was one of my favorite leagues and for over a year it looked like nothing from it would be coming back so the idea was shelved. With Echoes of The Atlas, synthesised and fractured items returned to the core game and so now the card I wanted could be made!

For the theme I wanted to connect something from my life to Synthesis. Synthesis League was a personal favorite, but it had its flaws. I thought back to how my then girlfriend (and now wife!) and I had been apart while she was at college a couple hours away. It was hard being apart but it made the times we did get to spend together on the beautiful campus memorable. Looking back it's easy to gloss over the bad parts. So I settled on the theme of nostalgia and the rest of the card came together quickly at that point. The art comes from a combination of the synthesis decay effect around the edges and a picture of a spot on the campus featuring a very assertive pilgrim goose that always wandered the campus with its duck friends in tow.

Thank you GGG for an amazing game, for adding my card, and for bringing more Synthesis content back to the game! (Synthesis 2 league when?) It's been wonderful to see other contributors bringing more opportunities for people to get synthesised items and maps so that part of the game can live on and be more accessible. And for all of those who made it to the end and have turned in a set: I'm sorry you got resists and mana regen. I'm sure you'll get an extra maximum power charge next time.



Warframe - Coming Soon: TennoCon 2022 Digital Pack


Coming Soon: TennoCon 2022 Digital Pack

Posted: 27 May 2022 12:15 PM PDT

Starting June 9, instantly add exclusive TennoCon items to your Arsenal with the TennoCon 2022 Digital Pack! Outfit your Operator and Warframe with these Customizations meant to celebrate the most significant day for everything Warframe.



The Warframe: TennoCon 2022 Digital Pack features:
  • TennoCon 2022 Operator and Drifter Suit Bundle
  • TennoCon 2022 Armor Bundle
  • TennoCon 2022 Sugatra
  • TennoCon 2022 Display
  • TennoCon 2022 Emote
  • TennoCon 2022 Glyph
  • TennoCon 2022 Sigil
  • 475 Platinum
BARO'S TENNOCON RELAY

Plus, you'll get access to Baro's entire inventory during his TennoCon 2022 Relay! There you'll be able to trade Ducats for everything Baro has ever sold.

Baro's TennoCon Relay is open from July 16, 2022 at 11 a.m. ET to July 23, 2022 at 11 a.m. ET.

On June 9, you'll also be able to order the TennoCon 2022 Merch Pack including a bounty of IRL TennoCon goodies like a brand-new T-Shirt, Pin, Lanyard and more.

The countdown to TennoCon 2022 is on, Tenno!

TennoGen Round 22 - Accepted Items

Posted: 27 May 2022 11:59 AM PDT



TennoGen returns with Round 22! new community created Warframe skins, alt helmets, weapon skins, armor and more are coming to the Origin System!

Stay tuned for the official release dates for Round 22. The items will be releasing in two waves, in order to give the items plenty of room to shine. Our intention is to bring all of these items to console Tenno as well, just as we have been doing with the last few TennoGen rounds.

With that all said, here's a look at what's coming in TennoGen Round 22:

Warframe Skins
https://steamcommunity.com/sharedfiles/filedetails/?id=2788726296
https://steamcommunity.com/sharedfiles/filedetails/?id=2763804733
https://steamcommunity.com/sharedfiles/filedetails/?id=2775138959
https://steamcommunity.com/sharedfiles/filedetails/?id=2593100067
https://steamcommunity.com/sharedfiles/filedetails/?id=2503260348
https://steamcommunity.com/sharedfiles/filedetails/?id=2760985117
https://steamcommunity.com/sharedfiles/filedetails/?id=2665289953
https://steamcommunity.com/sharedfiles/filedetails/?id=2571611378
https://steamcommunity.com/sharedfiles/filedetails/?id=2773971192

Weapon Skins
https://steamcommunity.com/sharedfiles/filedetails/?id=2595150555
https://steamcommunity.com/sharedfiles/filedetails/?id=2707343839
https://steamcommunity.com/sharedfiles/filedetails/?id=2774266643

Syandanas & Armor Pieces
https://steamcommunity.com/sharedfiles/filedetails/?id=2763822731
https://steamcommunity.com/sharedfiles/filedetails/?id=2773584411
https://steamcommunity.com/sharedfiles/filedetails/?id=2762183874
https://steamcommunity.com/sharedfiles/filedetails/?id=2772749709
https://steamcommunity.com/sharedfiles/filedetails/?id=2774888603
https://steamcommunity.com/sharedfiles/filedetails/?id=2774892141
https://steamcommunity.com/sharedfiles/filedetails/?id=2729906267

Landing Crafts
https://steamcommunity.com/sharedfiles/filedetails/?id=2728016393

Operator Accessories
https://steamcommunity.com/sharedfiles/filedetails/?id=2651582567

We will share more news about the rollout of Round 22 at a later date.

What is the TennoGen Program?

TennoGen Steam Workshop is Warframe content created by Tenno, for Tenno. Incredible artists from the Warframe fan community submit designs for weapon skins, armor, Warframe skins and helmets to be reviewed by our internal art department. If accepted by Digital Extremes, the items are implemented into Warframe, and the TennoGen artist receives a 30% revenue share on the Steam sale of their creations. By adding TennoGen items to your collection, not only are you upping your Fashion Frame, you're supporting community artists!

Please note that to submit skins you will need a considerable amount of experience with texturing and various 3D modeling software. All skins will be reviewed by members of the Digital Extremes art department.

Read the Complete TennoGen FAQ here[forums.warframe.com]

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

Powered by Blogger.