Paladins - New in Paladins - Heart of Darkness Update

Link to Paladins RSS Feed

New in Paladins - Heart of Darkness Update

Posted: 11 May 2022 09:21 AM PDT

Introducing Lillith - The Heartless



What is the value of eternal life? At what point does the cost become too great?

Lillith, through ill-fortune and fear, has found herself on the path of this defiled discovery. Once a staunch defender of the Magistrate, Lillith was a confidant and friend of Lian; even becoming a border-lord in the far-off lands over which Lian holds dominion. Yet, this proud life would not last forever.

Gravely wounded in a border incursion by Resistance fighters, Lillith painstakingly crawled away from the battlefield, cursing those who brought her to death's door. What Lillith didn't know – what she couldn't have imagined, was that the Abyss would reach out to her and offer her a gift…an offer that was too powerful to refuse.

Now, Lilith reigns from her dark corners of the Realm. Aided by her unnaturally long life and keen mind, Lillith dashes from shadow to shadow with her deadly Heart of Crimson: a sinister weapon that swells with unnatural power whenever it tastes the blood of her enemies. Lillith works towards a Realm blessed by the bounteous gifts once bestowed on her… ones that nobody will be allowed to deny.



Save time itself from an even darker future in our latest Event Pass – Lost Future! Instantly unlock the Corrupted Atlas skin for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Lost Future Event Pass instantly!







To read the full Update Notes and see the content of the Lost Future Event Pass: click here[www.paladins.com]

Path of Exile - Path of Exile: Sentinel Launches Soon


Path of Exile: Sentinel Launches Soon

Posted: 12 May 2022 06:03 PM PDT

Path of Exile: Sentinel launches soon! In this news post, we've gathered all the information you need to know about what happens on launch day and how to start downloading early.

The realm goes down and patching begins at: May 13, 2022 10:00 AM (PDT)
The servers go live at: May 13, 2022 1:00 PM (PDT)

You can also refer to the countdown on the Path of Exile website front page. Three hours before the end of the countdown, the realm will go down and patching will begin shortly after. When the countdown ends, the servers will be live and you'll be able to join the Sentinel League!

The patch size for the update will be around 4.9GB on Steam.

Path of Exile: Sentinel will launch on consoles at May 18, 2022 5:00 PM (PDT). Downtime will begin for deployment at approximately May 18, 2022 2:00 PM (PDT).

If you're looking for some extra character slots for the launch, we're running a sale on these right now! This is also your last chance to get {LINK REMOVED}! It will leave the store when our next Mystery Box becomes available! Keep in mind that if you haven't taken advantage of it yet, it's still possible to get one free Harmony Mystery Box when you spend any amount of points in the store. NOTE: this is only possible once per account. Additional purchases do not grant additional mystery boxes. If you need some extra points, we recommend checking out the {LINK REMOVED}.

In case you still haven't decided which build to play with, check out the Class subsections on {LINK REMOVED} for suggestions from the community. Many of our community streamers are also providing build guides on YouTube!

For those of you wanting to compete in the upcoming expansion, we are holding a Boss Kill Event where players will race to be the first to kill the brand new Uber pinnacle bosses available by allocating their respective Atlas keystones! We have exciting prizes lined up for the winners. Find out more in this {LINK REMOVED}.

If you want a new look to match your build, check out the {LINK REMOVED} of your favourite creators for their curated selection of Armour Sets to support them as well as the development of Path of Exile!

We can't wait to see your latest adventures through Wraeclast. We'll see you at launch!

Rocket League - Community Update - May 2022

Link to Rocket League RSS Feed

Community Update - May 2022

Posted: 12 May 2022 09:39 AM PDT

Hello everyone! 2022 is flying by, and we're into the second half of Season 6. We hope your competitive grind and tournament matches are going well, and that you're getting close to Pro Tier territory in Rocket Pass. It was great to see so many of you in Los Angeles for the sold-out RLCS Winter Major, and we hope our friends in Europe will join us for the Spring Major[esports.rocketleague.com] in July. And for our Rocket League Sideswipe fans, be sure to brush up on the Season 3 Rewards here[sideswipe.rocketleague.com]!

We want to thank everyone who jumped into Knockout[www.rocketleague.com], one of the most unique game modes we've ever brought to Rocket League. Shout out to those who sent us feedback in the Knockout Bash Megathread over on the subreddit, and to all of the creators for hopping in and showing the community what the new mode is all about. We're letting all the feedback sink in before we announce any changes or plans with Knockout in the future, but we do want to highlight two major points of feedback we've seen rippling across the community:
  • While many of you jumped right into Knockout and picked it up with ease, you also want a more robust tutorial when we're introducing such a radical new mode type.
  • We're keeping an eye on "Trinity" feedback in particular, most notably how Grabs factor in versus Attacks and Blocks.
We've also read through a ton of conversation related to Season 6 since its start in March. While we aren't committing to specific changes, we want to acknowledge a few key pieces of feedback many of you have shared with us:
  • We know Neo Tokyo (Comic) missed the mark for many of you, which is why we currently have it out of rotation in Competitive Playlists. We're keeping this feedback in mind as we work on Arenas for future seasons.
  • We've seen a lot of feedback about the content in Season 6. Some of you were a little grossed out by the Tooth Scary Wheels, while Nomster in all its forms seems to be a pretty big hit.
  • We're really excited to see players embrace Nomad, which uses the Merc hitbox, since "The Potato" is a bit of a departure when compared to many of our recent car bodies.
  • Finally, we saw some mixed results with Season 5 Rewards. Many of you were excited to see new Goal Explosions, while others wished we would depart from Rank icons for some reward items while keeping the associated colors around.
Since a lot of this blog touches on player feedback, we want to highlight two threads posted during Season 6 that we're using to drive changes in Season 7:
  • A thread from earlier in the season highlighted how actions in Rocket League related to using Drops, Blueprints, and Credits could have different default selections. This is something we're looking to change for Season 7.
  • A freestyler sparked a ton of chatter on Twitter and Reddit about ball speed on different Arena walls. We definitely want uniformity in how fast the ball moves in corners, and we're hoping to have this fixed in time for Season 7. While we use automated testing throughout Rocket League, this was a blind spot for us that we're going to address moving forward.
There's been a healthy amount of conversation around game servers recently as well. While server performance is something we're always tracking, the best way to help us improve server quality over time is to use the Report Server button in the game client. The more hits we receive through the report function, the more information we have to act on.

As we mentioned in the last Community Update, we are closely watching the new expanded player report reasons. At this time, multiple ban systems are in the works with the intention of handling reports for 'Match Throwing or Griefing' and 'Intentionally Idle'. In order for these systems to help create the best in-game experience, it is vital that players continue to report bad behavior. The more reports we receive, the better we can understand the kind of behavior that prevents Rocket League from being a safe, positive place to play.

Finally, let's talk about voice chat. We want to thank everyone for your patience, and we're incredibly happy to have voice chat back in the game, meeting our original goal of turning it on during Season 6. Integrating the new voice chat system into Rocket League, which ties in with our party system, Epic Online Services, as well as parental controls for younger player accounts, was no small effort, and we're excited to hear your feedback over the coming weeks. Make sure you check out the v2.15 patch notes[www.rocketleague.com] if you have any questions regarding voice chat functionality.

As always, keep the feedback coming on Reddit and in our Discord server, and good luck with the rest of the season!

Rainbow 6 - Y7S1.3 PATCH NOTES


Y7S1.3 PATCH NOTES

Posted: 10 May 2022 05:27 AM PDT



Y7S1.3 PATCH SIZE
Below you will find the download sizes for each platform.
  • Ubisoft Connect: 480 MB
  • Steam: 394 MB
  • Xbox One: 660.60 MB
  • Xbox Series X: 655.26 MB
  • PS4: 551 MB
  • PS5: 480 MB

BUG FIXES
GAMEPLAY
FIXED – Blackbeard mounted shield can block Stun Grenades.
FIXED – Defenders gadgets become indestructible after being downed or killed while holding the gadget.
FIXED – Gadgets are indestructible after getting pushed while holding the gadget in hands.

OPERATORS
FIXED – Amaru can't use Garra Hook to get to the top of the left tower of Emerald Plains

USER EXPERIENCE
FIXED – Operator Portrait is not equipped after purchasing a bundle and pressing the "Equip All" button.
FIXED – Crosshair will become a white dot in multiple conditions for Montagne.
FIXED – Camera issues during match replay on Emerald Plains.

Warframe - Now Available: Zephyr and Chroma Prime Vault


Now Available: Zephyr and Chroma Prime Vault

Posted: 11 May 2022 11:46 AM PDT



Soar high and command the fury of the elements with the latest Prime Vault release!

Get Zephyr Prime and Chroma Prime, along with their signature Weapons and Customizations for a limited time!

https://store.steampowered.com/app/1599190/Warframe_Prime_Vault__Zephyr__Chroma_Dual_Pack/
- 1200 Platinum - Zephyr Prime and Chroma Prime Warframes - Tiberon Prime - Kronen Prime - Rubico Prime - Gram Prime - Impetus Prime Syandana - Commodore Prime Suit - Imugi Prime Armor - Tibor Prime Armor - Tibor Prime Gene-Masking Kit - BONUS: Kavat Incubator Segment and Kavat Starter Kit - Zephyr Prime and Chroma Prime Glyphs

https://store.steampowered.com/app/1599191/Warframe_Prime_Vault__Zephyr_Prime_Pack/
- 400 Platinum - Zephyr Prime Warframe - Tiberon Prime - Kronen Prime - Commodore Prime Suit - Tibor Prime Armor - Tibor Prime Gene-Masking Kit - BONUS: Kavat Incubator Segment and Kavat Starter Kit - Zephyr Prime Glyphs

https://store.steampowered.com/app/1599192/Warframe_Prime_Vault__Chroma_Prime_Pack/
- 400 Platinum - Chroma Prime Warframe - Rubico Prime - Gram Prime - Impetus Prime Syandana - Imugi Prime Armor - Chroma Prime Glyphs

https://store.steampowered.com/app/1599193/Warframe_Prime_Vault__Zephyr_Prime_Accessories/
- 200 Platinum - Commodore Prime Suit - Tibor Prime Armor - Tibor Prime Gene-Masking Kit - BONUS: Kavat Incubator Segment and Kavat Starter Kit

https://store.steampowered.com/app/1599194/Warframe_Prime_Vault__Chroma_Prime_Accessories/
- 200 Platinum - Impetus Prime Syandana - Imugi Prime Armor

PUBG - May Store Update 2022


May Store Update 2022

Posted: 10 May 2022 12:01 AM PDT



Hello players!

With this Store update you'll be able to explore the unknown, perhaps turn into a duck, or dress up for spring and much more!

Also, departures are set for several collaborative skins this month so make sure you don't miss out!
New Items and Skins
※ The sales periods shown below are subject to change.
Survivor Pass: Galaxy Squad

Galaxy Squad never surrenders! Dominate PUBG: BATTLEGROUNDS and the galaxy with the new Survivor Pass.



Items List
  • Set
    • SURVIVOR PASS: GALAXY SQUAD WEAPON & LEVEL PACK (3270 G-COIN)
    • SURVIVOR PASS: GALAXY SQUAD WEAPON PACK (990 G-COIN)
Sales Period:
  • PC
    • PDT: May 10, After live server maintenance – July 5, 7 PM
    • CEST: May 11, After live server maintenance – July 6, 4 AM
    • KST: May 11, After live server maintenance – July 6, 11 AM
  • Console
    • PDT: May 19, After live server maintenance – July 14, 2 AM
    • CEST: May 19, After live server maintenance – July 14, 11 AM
    • KST: May 19, After live server maintenance – July 14, 6 PM
Cyber Threat AWM Value Pack

Dress your AWM with the Cyber Threat skin and pick up some bonus G-COIN along the way.



Items List
  • PC Set (Steam, KAKAO)
    • Cyber Threat AWM Value Pack ($9.99)
  • Console Set
    • PUBG – Cyber Threat AWM Value Pack (1,100 G-Coin) ($9.99)
Sales Period:
  • PC
    • PDT: May 10, After live server maintenance – July 5, 7 PM
    • CEST: May 11, After live server maintenance – July 6, 4 AM
    • KST: May 11, After live server maintenance – July 6, 11 AM
  • Console
    • PDT: May 19, After live server maintenance – July 14, 2 AM
    • CEST: May 19, After live server maintenance – July 14, 11 AM
    • KST: May 19, After live server maintenance – July 14, 6 PM
Collaboration Skin: B.Duck

Quack! Turn yourself into B.Duck and try going for a swim with the rubber duck residing in Sanhok's river.



Items List
  • Set
    • B.Duck Costume & Spray Bundle (1990 G-COIN)
    • B.Duck Helmet Set (1000 G-COIN)
    • B.Duck Weapon Set (1980 G-COIN)
  • Individual Items
    • B.Duck – DP28 (990 G-COIN)
    • B.Duck – Beryl M762 (990 G-COIN)
    • B.Duck – PP-19 Bizon (990 G-COIN)
    • B.Duck – Skorpion (500 G-COIN)
    • B.Duck – Pan (990 G-COIN)
Sales Period:
  • PC
    • PDT: May 17, After live server maintenance – August 9, 7 PM
    • CEST: May 18, After live server maintenance – August 10, 4 AM
    • KST: May 18, After live server maintenance – August 10, 11 AM
  • Console 
    • PDT: May 19, After live server maintenance – August 10, 9 PM
    • CEST: May 19, After live server maintenance – August 11, 6 AM
    • KST: May 19, After live server maintenance – August 11, 1 PM
Spring Collection

Stop by and take a look at our Spring collection of elegancy, divinity, and pleasant strolls at the park.




Items List
  • Set
    • Spring Walk Outfit Set (600 G-COIN)
    • Spring Evening Outfit Set (1250 G-COIN)
    • Spring Stroll Outfit Set (700 G-COIN)
  • Individual Items
    • Spring Dragon Backpack (Level 1) (500 G-COIN)
    • Spring Walk Backpack (Level 2) (500 G-COIN)
    • Spring Crane Backpack (Level 2) (500 G-COIN)
    • Spring Dragon – Helmet (Level 2) (500 G-COIN)
    • Tarnished – Helmet (Level 3) (500 G-COIN)
    • Spring Walk Outfit (550 G-COIN)
    • Spring Walk Scarf (200 G-COIN)
    • Spring Evening Jacket (700 G-COIN)
    • Spring Evening Skirt (700 G-COIN)
    • Spring Evening Shoes (150 G-COIN)
    • Spring Stroll Dress (700 G-COIN)
    • Spring Stroll Shoes (150 G-COIN)
  • Emote
    • Victory Dance 86 (500 G-COIN)
    • Victory Dance 87 (400 G-COIN)
Sales Period:
  • PC
    • PDT: May 24, After live server maintenance – PST November 8, 6 PM
    • CEST: May 25, After live server maintenance – CET November 9, 3 AM
    • KST: May 25, After live server maintenance – November 9, 11 AM
  • Console 
    • PDT: May 24, 9 PM – PST November 16, 8 PM
    • CEST: May 25, 6 AM – CET November 17, 5 AM
    • KST: May 25, 1 PM – November 17, 1 PM
Weapon Skin Update
Contraband Crate
Take your SLR pick: Will it be Gold or Silver?



Tier
Weapon Skin
Probability
Epic
[BATTLESTAT] Gold Plate – SLR
0.75%
Epic
[BATTLESTAT] Silver Plate – SLR
0.75%
Epic
[BATTLESTAT] Cyber Threat – SLR
1.00%
Epic
Tick Tock – M416
1.00%
Epic
Gold Plate – AKM
1.00%
Elite
Club Flush – Beryl M762
1.25%
Elite
Heart Flush – Mk12
1.25%
Elite
Aced – Mosin Nagant
1.25%
Elite
No Mercy – Kar98k
1.60%
Elite
No Mercy – M416
1.60%
Elite
No Mercy – K2
1.60%
Elite
Gold Plate – SKS
1.70%
Elite
Silver Plate – SCAR-L
1.70%
Elite
Gold Plate – Groza
1.70%
Rare
Sweet Skin – Mini14
2.40%
Rare
Sweet Skin – M16A4
2.40%
Rare
Sweet Skin – Crossbow
2.40%
Rare
Desert Digital – Kar98k
2.50%
Rare
Desert Digital – Mini14
2.50%
Rare
Gold Plate – UMP45
2.50%
Rare
Gold Plate – Sawed-Off
2.50%
Rare
Silver Plate – UMP45
2.50%
Rare
Silver Plate – Tommy Gun
2.50%
Rare
Gold Plate – Vector
2.50%
Special
Two-Tone – DBS
2.60%
Special
Two-Tone – Mk47 Mutant
2.60%
Special
Two-Tone – MP5K
2.60%
Special
Two-Tone – S686
2.60%
Special
Two-Tone – P1911
2.40%
Special
Two-Tone Sickle
2.40%
Special
Two-Tone – PP-19 Bizon
2.40%
Special
Gold Plate – Win94
2.80%
Special
Silver Plate – VSS
2.80%
Special
Silver Plate – AUG
2.80%
Special
Desert Digital – Win94
2.80%
Special
Desert Digital – Micro UZI
2.80%
Special
Rugged (Orange) – M416
2.80%
Special
Rugged (Orange) – AKM
2.80%
–
Schematics x3
0.90%
–
Schematics
0.90%
–
Polymers x200
1.50%
–
Polymers x100
3.50%
–
Polymers x50
13.15%
Hideout
Sales Period:
  • PC
    • PDT: May 10, After live server maintenance – August 30, 7 PM
    • CEST: May 11, After live server maintenance – August 31, 4 AM
    • KST: May 11, After live server maintenance – August 31, 11 AM
  • Console
    • PDT: May 19, After live server maintenance – August 30, 9 PM
    • CEST: May 19, After live server maintenance – August 31, 6 AM
    • KST: May 19, After live server maintenance – August 31, 1 PM
New Items
Price
CONTRABAND CRATE (OPEN 1)
200 G-COIN
CONTRABAND CRATE (OPEN 10)
1800 G-COIN
CONTRABAND CRATE (OPEN 1)
10 Contraband Coupon
Scrap Broker
Sales Period:
  • PC
    • PDT: May 10, After live server maintenance – August 30, 7 PM
    • CEST: May 11, After live server maintenance – August 31, 4 AM
    • KST: May 11, After live server maintenance – August 31, 11 AM
  • Console
    • PDT: May 19, After live server maintenance – August 30, 9 PM
    • CEST: May 19, After live server maintenance – August 31, 6 AM
    • KST: May 19, After live server maintenance – August 31, 1 PM
New Items
Price
[BATTLESTAT] Gold Plate – SLR
1000 Scrap
[BATTLESTAT] Silver Plate – SLR
1000 Scrap
Your Shop

Test your luck once again and take home the best deals with the reopening of Your Shop.



  • Service Period
    • PC
      • PDT: May 24, After live server maintenance – June 7, 7 PM
      • CEST: May 25, After live server maintenance – June 8, 4 AM
      • KST: May 25, After live server maintenance – June 8, 11 AM
    • Console
      • PDT: May 24, 7 PM – June 15, 9 PM
      • CEST: May 25, 4 AM – June 16, 6 AM
      • KST: May 25, 11 AM – June 16, 1 PM
Items and Skins End Date Reminder
Victory Dance – Samsara

The emote that has you humming and wiggling is leaving the Store very soon.



Items List
  • Emote
    • Victory Dance – Samsara by Jane Kim Choreography (700 G-COIN)
Sales End Date:
  • PC
    • PDT: May 17, 7 PM
    • CEST: May 18, 4 AM
    • KST: May 18, 11 AM
  • Console
    • PDT: May 18, 9 PM
    • CEST: May 19, 6 AM
    • KST: May 19, 1 PM
Nameplates

Now's the time to say to your friends' faces: "Hey, I bet you don't have this Nameplate."



  • Nameplates
    • Two Smoking Barrels (500 G-COIN)
    • Adrenaline (500 G-COIN)
    • Julie (500 G-COIN)
    • The End (500 G-COIN)
Sales End Date:
  • PC
    • PDT: May 17, 7 PM
    • CEST: May 18, 4 AM
    • KST: May 18, 11 AM
  • Console 
    • PDT: May 25, 10 PM
    • CEST: May 26, 7 AM
    • KST: May 26, 2 PM
PCS6

Got some remaining EP in your pocket? Use them up with goods from PUBG Continental Series 6.



PC Items List

※ PC players can obtain certain PCS6 items with Esports Points (EP) in the Esports Point Shop.
  • Individual Items
    • PCS6 Brushstroke – Pan (125,000 EP)
    • PCS6 Hairstyle (75,000 EP)
    • PCS6 Brushstroke – M416 (125,000 EP)
    • "PCS6" Motorbike (75,000 EP)
    • PCS6 Game Face Makeup (20,000 EP)
    • Nickname Change (30,000 EP)
Sales End Date:
  • PC
    • PDT: May 24, 7 PM
    • CEST: May 25, 4 AM
    • KST: May 25, 11 AM
Explorer

Curiosity knows no bounds. Complete your dream as an Explorer before it's too late!



Items List
  • Set
    • Pathfinder Outfit Set (1190 G-COIN)
    • Survivors Biker Outfit Set (1190 G-COIN)
    • Hiker's Outfit Set (1190 G-COIN)
  • Individual Items
    • Pathfinder's Uniform (700 G-COIN)
    • Pathfinder's Skirt (700 G-COIN)
    • Pathfinder's Shoes (150 G-COIN)
    • Survivors Biker – Helmet  (Level 2) (300 G-COIN)
    • Survivors Biker Vest (700 G-COIN)
    • Survivors Biker Shirt (200 G-COIN)
    • Survivors Biker Jeans (350 G-COIN)
    • Survivors Biker Shoes (150 G-COIN)
    • Hiker's Neck Scarf (350 G-COIN)
    • Hiker's Overshirt (700 G-COIN)
    • Hiker's Shorts (350 G-COIN)
    • Hiker's Shoes (150 G-COIN)
    • "Range Shredder" Zima (990 G-COIN)
    • "Snake Hunter" BRDM-2 (990 G-COIN)
  • Emote
    • Victory Dance 52 (500 G-COIN)
Sales End Date:
  • PC
    • PDT: May 24, 7 PM
    • CEST: May 25, 4 AM
    • KST: May 25, 11 AM
  • Console 
    • PDT: June 1, 10 PM
    • CEST: June 2, 7 AM
    • KST: June 2, 2 PM
Collaboration Skin: Fresh Hoods

Don't miss out on the Fresh Hoods goods that'll make you the coolest kid on the block.



Items List
  • Set
    • Fresh Hoods Commando Pack (990 G-COIN)
    • Fresh Hoods Crew Cropped Pack (700 G-COIN)
  • Individual Items
    • Commando Neck Sleeve (500 G-COIN)
    • Commando Sweatshirt (500 G-COIN)
    • Commando Sweatpants (500 G-COIN)
    • Crew Cropped Hoodie (500 G-COIN)
    • Stealth Sweatpants (500 G-COIN)
    • Crew Neck Sleeve (500 G-COIN)
    • Caution Fresh Neck Sleeve (500 G-COIN)
    • Gorilla Fresh Neck Sleeve (500 G-COIN)
    • Skydiver Hoodie (500 G-COIN)
    • Caution Hoodie (500 G-COIN)
    • Smokey Dreams Unisex Hoodie (500 G-COIN)
    • Pure Hoodie (500 G-COIN)
    • Crew T-shirt (500 G-COIN)
    • Commando Crop Top (500 G-COIN)
    • Rainbow Panda Bomber Jacket (990 G-COIN)
    • Skydiver Jacket (990 G-COIN)
Sales End Date:
  • PC
    • PDT: May 30, 7 PM
    • CEST: May 31, 4 AM
    • KST: May 31, 11 AM
  • Console 
    • PDT: May 30, 9 PM
    • CEST: May 31, 6 AM
    • KST: May 31, 1 PM
Partner Skin: J0 & LUCKY

Lay your hands on some PUBG Partner J0 goods before they're gone.



Items List
  • Set
    • J0 BUNDLE (1340 G-COIN)
  • Individual Items
    • J0's 7PUPU Team Jumpsuit (1000 G-COIN)
    • J0's Mk47 Mutant (990 G-COIN)
Sales End Date:
  • PC
    • PDT: May 31, 7 PM
    • CEST: June 1, 4 AM
    • KST: June 1, 11 AM
  • Console 
    • PDT: May 31, 9 PM
    • CEST: June 1, 6 AM
    • KST: June 1, 1 PM
Thank you.

PUBG: BATTLEGROUNDS Team

Rainbow 6 - DEMON VEIL REDDIT AMA WRAP-UP


DEMON VEIL REDDIT AMA WRAP-UP

Posted: 09 May 2022 08:47 AM PDT

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3208262476589206102]here[/url].

DEMON VEIL REDDIT AMA WRAP-UP

Posted: 09 May 2022 08:47 AM PDT



Coming hot off the recent release of Emerald Plains, our dev team were excited to answer your burning questions about Maps and Operators - past, present, and future. Over the course of the AMA, they answered a variety of topics, including night maps, the design process of Emerald Plains, and their approach to keeping Siege fresh each season. You can review the full AMA here!

We're planning more focused AMAs like this in the future to cover a range of different topics, so keep an eye out for future Q&As!

MAPS

Q: What are your plans to combat players banning future new maps/reworks instead of giving them an honest chance?

A: Good question! We have plans to change up the existing map ban system later this year and will be sharing more soon but suffice to say, this new system should lead to a wider range of maps seeing more active play in Ranked! - Alexander

(Full Post Here)


Q: Curious about Emerald Plains design and what other maps it incorporates from. With the map design process, do you look at other maps and try to incorporate similar structure? Or is it from the ground up?

A: The comparisons to Bartlett make sense - Emerald Plains DID begin its life as a Bartlett rework. As we proceeded to change more and more of the map during the reworking phase, we quickly found that it was becoming its own map and didn't fit our definition of a rework, so we decided to shift gears and lean into the newness, theme and all. While there are hints and nods to its old self like the foyer and two front towers, its moment-to-moment gameplay flow is entirely different from its humble beginnings as a Bartlett rework. - Frédéric and Yann

(Full Post Here)


Q: Is there a possibility to see night maps return to the game, possibly in Casual mode?

A: Whenever we choose to make a night map, we need to ensure that it's well-lit to ensure the most balanced and competitive environment possible. It doesn't matter whether a future map is night or day, but the lighting of the map needs to offer fair play. We don't have plans to turn past maps into night maps, but we aren't closing the door to future maps! - Alexander

(Full Post Here)


Q: What kind of challenges does bringing in new maps for TDM present to the Level Design team? With the introduction of TDM, is this the start of a more reinforced casual side to Siege?

A: The main challenge is that this is largely new to us in the scope of Siege. We're used to thinking about attack and defense aspects of our maps, but for TDM, we need to make sure no one area is too defensible - you should be able to easily navigate, and orient yourself, and easily identify opponents at a glance. Let's just say that after making this, we have a lot of ideas we didn't get a chance to use, so we have those stored away.

As for the question about Siege's casual side, when we have a community that's as large and diverse as the Siege community, we absolutely want to reinforce our casual playlists just as much as we reinforce the competitive side, so this is something that's always important to us to consider. - Yann and Alexander

(Full Post Here)


Q: How arduous is the process of finding and fixing exploits, unfair angles, and other cheesy things when creating a new map?

A: We wish we played viciously enough to catch everything on the first pass! Our QC team is incredibly instrumental in helping us find these issues given the amount of time they put into these maps ahead of release.
At the end of the day, though, the community also plays a huge role in this process, as millions of players tend to help catch things that a singular Map team may not always catch. We appreciate your ability to stretch the game's boundaries to their max, which helps to catch these exploits. It makes for an interesting process of searching, resolving, getting feedback, and continuing to iterate. - Frédéric and Yann

(Full Post Here)


Q: How do you tackle map reworks on maps that are popular?

A: Oregon is a great example of this. Before every rework, we look at pick rate and win rate of objectives and seek to try and equalize them. This one in particular was becoming stale prior to the rework and certain objectives were played the same way every time, so we tried to analyze which aspects of the map were strongest and most fun. This is where a workshop with pros came in. We often work with them to identify how to make the game flow more versatile and offer up more ways that plays can approach a map instead of falling into a routine they use every time. - Yann

(Full Post Here)


Q: Emerald Plains only has a single point of entry on the roof of the map. What was the thought process behind this?

A: Putting entry points on the roof tends to be a tricky balancing act, as there are often very few ways for Defenders to counteract this - specifically when there are hatches on the roof. Regarding the skylight, it was originally far more powerful in an earlier version, but we found with testing that even if you were more vulnerable while rappelling all the way down, it was way too much of an advantage for Attackers and had to be tweaked. - Yann

(Full Post Here)


OPERATORS

Q: Will we ever have a unique combination of armor and speed in the future? (ie. 3 armor 2 speed)

A: Good question! This is something we've experimented with, but are still looking at how we can "break" this system with it still being fun and balanced. We've also been toying with a 4-speed Operator, but the world's not ready yet (and maybe we'll never be ready for it). - Dominic

(Full Post Here)


Q: One of the complaints from more old-school or traditional players is that the game has lost its more realistic tone and design, especially so in the gadgets. Do you plan on continuing this trend of futuristic and sleek looking gadgets? Or do you plan on mixing in more grounded looking gadgets as well as more futuristic looking ones?

A: Since Siege's inception, it's been important to us to ground the concepts behind our gadgets in existing real-life technology with the caveat that fun and balanced gameplay comes first. Sometimes, it's necessary to stretch the bounds of reality and the real life tech we use as inspiration to fit the gameplay. Just look at Thatcher and Pulse: a grenade-sized EMP capable of disabling most electronic gadgets and a handheld heartbeat sensor of this strength take tech people are familiar with and stretch their reality to make them fun in a game concept.

With your example of Thorn, this is quite close to how we handled Thatcher. The look of gadgets may touch on an Op's lore, but 1:1 translations from real life often don't have the same fun factor, so this is where the ingenuity of our designers comes in.

Looking to the future, we will strive to strike a balance between real life tech inspiration and near-future innovation, all while prioritizing fun-factor. We still apply the same care and thoughtfulness to our gadgetry that we did with our Operators 7 years ago. - Alexander

(Full Post Here)


Q: How did you collaborate with the game balance team when introducing Azami and her gadget to make sure it isn't too OP, especially since her ability can modify the entire flow of a room?

A: From the prototyping phase, we sit down with Balancing once a week to explain our intentions and get an idea of any concerns they may have. This way, we can look at how best to strike that balance and offer as many possible ways to tweak an Operator in the future. We also take time to consider how they can affect (and be affected) by older legacy maps, which sometimes leads into considering reworks for the future. In that way, making an Operator isn't JUST about talking with Operator designers - it touches so many other teams. - Dominic and Frédéric

(Full Post Here)


Q: How do you decide who gets what scope magnification? Is there a reason some guns have a 1x and a 2x, but not a 1.5x?

A: This really comes down to balancing the distance that an Op is viable at. Due to the nature of their gadgets and gameplay, this helps to determine where Ops play, so choosing their scope magnifications is an extension of helping to define where and what range they play from. This is also why different Ops might have different scopes available, tying directly into their unique styles of play.
Also, we ARE investigating adding 1.5x scopes, so that's something we're looking at for the future. - Dominic

(Full Post Here)


Q: Why the shift towards not releasing new weapons and instead reusing weapons?

A: We have a massive roster of weapons and while there's always a chance of introducing new ones in the future, we also want to ensure we use the over 100 guns already in the game to build interesting loadouts that expand on weapons that are fan-favorites or that haven't had the chance to shine. We'd still love to give renewed life to weapons that have been in there from day 1. - Dominic

(Full Post Here)

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

Powered by Blogger.