Rust - Companion App Update


Companion App Update

Posted: 04 Jun 2020 10:59 AM PDT

Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you're being raided, remotely set off traps, and more!

Pair with your Servers

Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You'll also get (optional) push notifications whenever one of your teammates joins the game.

Explore the Map

View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship.

Keep up with your Team

Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two.

Control your in-game Devices

Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected.

Visit the Devblog[rust.facepunch.com] for more information on this update

Changelog

  • Added Rust+ tab to the main menu
  • Added pairing with the companion app (make sure `app.port` isn't firewalled!)
  • Added push notifications for when teammates join the server
  • Added push notifications for when you're killed when not playing
  • Added a deployable Smart Switch
  • Added a deployable Smart Alarm
  • Added a deployable button
  • Added detail layer parameters to the workshop editor (allows removal of "micronormals")
  • Added fuzz mask parameter to the workshop editor
  • Added Spiral Stairs and Triangle Spiral Stairs building blocks
  • Added Ramp and Steps building blocks (replace Foundation Steps)
  • Added Triangle Floor Frame building block
  • Added Triangle Ladder Hatch deployable
  • Added Triangle Floor Grill deployable
  • Added conditional wall corners to bases
  • Fixed the workshop editor generating blank icons for wearables
  • Fixed the workshop editor erroring opening the mining hat
  • Fixed a white edge appearing on the generated workshop icons
  • Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
  • Fixed some bits of code that were not pooling correctly
  • Fixed a bunch of NullReferenceException errors
  • Fixed game tip code allocating memory occasionally
  • Fixed a number of building exploits
  • Fixed a number of anti hack exploits
  • Fixed a number of anti hack false positives
  • Fixed 3rd person weapon attachment offsets
  • Fixed spas12 viewmodel - shell floating into shot during reload
  • Fixed a bunch of translation setup issues
  • Fixed Ch47 Event dropping hackablecrate at the same monument
  • Fixed a number of instant death zones inside Caves and Savas
  • Reduced memory allocations when updating your inventory
  • Reduced memory allocations when pressing buttons
  • Improvements to hair material for more natural looking shades
  • Improved server performance with Fluid IO Entities
  • Improved large furnace deployment
  • Updated Hapis Island vending machines

Path of Exile - Path of Exile: Harvest FAQ


Path of Exile: Harvest FAQ

Posted: 04 Jun 2020 06:10 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2262443122799813802]here[/url].

Path of Exile: Harvest FAQ

Posted: 04 Jun 2020 06:10 PM PDT

Earlier this week, we announced Path of Exile: Harvest which is set to launch on June 19. In this league, you'll assist Oshabi as she explores the mysterious powers of the Sacred Grove. In short, you'll plant seeds, encourage their growth, harvest the monsters within and use their Lifeforce as a powerful crafting resource.

In Harvest, you'll be able to find a seed cache in each area. When you're within a certain range of it, roots will appear beneath your feet and point you toward it to help you easily locate it. Open the cache, collect the seeds and enter Oshabi's portal to plant them in the garden alongside collectors.

Each seed has a different property which dictates which monster will spawn from it and which specific crafting resources that monster can create. Once a crop of plants is fully grown, you can harvest it and monsters will emerge. If you are able to slay these monsters, their Lifeforce can be used for crafting and to help grow higher tiers of seed.

The Sacred Grove gives you complete power over which seeds you'd like to plant, how many monsters you'd like to challenge yourself against at any one time and which crafting options you'd like to utilise. The crafting options provide benefits to characters at all levels and unlock means of power not seen before in Path of Exile.

We're really excited about introducing a league with a pace that differs from previous leagues and can't wait to see how players build their characters around these new crafting options.

Do seeds stack?
Yes, identical seeds of the same level will stack in your inventory and in the seed storage within the grove. The level will be displayed on the seed in your inventory.

How do I make my plants grow?
Seeds specify how many cycles of growth they require before they'll be ready to harvest. When you open a seed cache in the main game, it will count as one growth cycle within your garden. You don't need to enter your garden in order to make the seeds grow and their growth is not tied to the passage of time.

What happens if I don't plant my seeds, will they disappear?
You can save them for as long as you'd like or even trade them to other players.

Do I have to Harvest my plants within a certain amount of time?
No, they don't wither or die.

If I don't feel like tending my garden, what happens if I skip entering the garden for a map?
This has no negative effect on your garden; it just pauses your progress. You can leave it for as long as you'd like and return to it when you're ready.

How do I get garden equipment?
You start with a small amount of each type of equipment to facilitate getting your garden started. Some is already placed in your garden to ensure that it's easy to learn how things work as you progress through the game. It's likely that you can use Lifeforce to purchase additional pieces of infrastructure.

Can I accidentally target my garden's infrastructure while I'm fighting monsters?
You have a short window to activate as many Collectors as you'd like. After this window, you can't target anything else in your garden while monsters are alive. The exception to this is the portal to exit your garden in case you need to quickly flee the danger.

Will we be able to move or delete garden infrastructure if we'd like to change their placement?
Yep!

Can I access the Sacred Grove from my hideout?
Yes.

How many new crafting options does Harvest introduce?
There are over 45 crafting categories, resulting in over 250 different possible craft effects.

How do I know which crafting options I'll get?
Each seed states which category of crafting benefit it provides so that you can prioritise planting seeds which correlate to which crafting options you're interested in. When you slay the monsters from those seeds, their Lifeforce can be used to craft an outcome within that category. The specific outcomes you received are listed on the crafting screen. The more Lifeforce you have in your collector from this fight, the more options you'll be able to use out of the set you received.

For example, if you plant eight seeds that grant 'Reveals a random Physical modifier crafting effect when Harvested', slay those monsters and gather their Lifeforce - you'll be presented with different options with outcomes like "Reforge a rare item with new random modifiers, including a Physical modifier", "Augment a Magic or Rare item with a new Physical modifier", "Remove a Physical modifier from an item" or "Randomise the numeric values of the random properties of Physical modifiers on an item". You may have multiple uses of some of these, based on the randomly determined outcome of each seed. There will be a total of 8 outcomes, including the multiple uses, though you'll usually not have enough Lifeforce to use them all. But you'll hopefully get and be able to afford the one you really wanted.

Does Harvest crafting also benefit low level players?
Yes. Tending your garden from the earliest stages of the game provides powerful benefits to both leveling and end-game characters. We want the items you craft to be very powerful and to provide a huge boost for getting through the storyline content.

For example, Exalted Orbs are powerful currency items that are generally only available in the end-game. Some Harvest crafts allow you to effectively Exalt your items with specific mods - for example, Exalting a physical modifier onto the item.

Normally, Exalted Orbs are very rare due to a combination of their power, tradeability, and that they work on any item. If we drop too many early in the game, they'll lose a lot of their value. However, we can give a lot of 'Physical Exalts' early in the game through Harvest as they can only be used on lower level items and don't have any implications for Endgame items. By end-game, the 'Physical Exalts' become rarer again because their value rises exponentially as they affect more items.

Harvest crafts effectively allow you to Exalt your gear while leveling (alongside dozens of other similar powerful outcomes), which is unprecedented in Path of Exile.

How do I get Tier 2 seeds?
Monsters that emerge from Tier 1 plants have a chance to drop Tier 2 seeds when slain. The same principle applies for Tier 3 and Tier 4 seeds.

Do monsters from the garden also drop items?
Yes! The main reward for tending your garden is powerful crafting options, but you'll also receive regular items and potentially some Harvest-specific uniques. The item drop rate of monsters in the garden is higher than that of regular monsters in the main game (because they're league content).

What's the motivation for killing more monsters?
The more monsters you kill, the more seed drops you get and the more Lifeforce you can collect for your crafting session. Any leftover Lifeforce can be stored and used to yield higher tier plants. Slain monsters also grant experience and item drops as usual, and larger fights result in larger bonuses to item drops.

We are also experimenting with creating a system that means that the more monsters you kill at a time, the more item drops and Lifeforce you get relative to the size of the Harvest. This would be displayed as a list of stats below the Collector's harvest button - similar to the list of stats next to the Metamorph 'power bar'.

Will there be some way to know when your plants are ready to Harvest without visiting your garden?
We're currently working on some kind of signal within the UI that will alert you when you have a collector that's near plants that are ready to Harvest. Its exact implementation is currently in progress and we'll confirm the final details as soon as they are decided.

How do I get to my garden?
When you open a seed cache, Oshabi will appear from her portal. You can walk through it to access your garden or alternatively, enter it from your hideout.

Will my garden ever reset?
No, your garden has a set size from the beginning. You'll always access the same one but it will continue to evolve as you develop your garden. You can move infrastructure and plants around if you put them in the wrong place.

Can I access my stash in the garden?
Yes - You can craft items that are stored in your stash, but cannot remove or add items to the stash if you're in a map.

Can I re-enter the garden if I die?
Yes, unless you're in a Hardcore league of course. The monsters will remain until the instance closes.

How does it work in parties?
You will be able to access your party members' gardens by entering Oshabi's portal. We are still working out the details for how seed drop allocation will work when a player opens the seed cache as well as how that will affect an individual player's progress toward growing their plants.

Am I able to access my garden from my other characters?
Yes, you have one garden per league that each of your characters within that league can access. However, your plants will only grow if you're opening seed caches that are from a level similar to the level of the plants in your garden. For example, you can't progress your level 82 seeds while you're in the Mud Flats.

Do your map mods affect the monsters in your garden?
We're still working out the finer details of this so can't confirm anything just yet.

Can Delirium affect the monsters in your garden?
Our intention is that Delirium can spread through your garden and the timer will be paused if all players in the instance are inside the Grove.

When I enter Oshabi's portal will I have to wait for a loading screen?
No, it works similar to Incursion and loads instantly.

ZiggyD's live Q&A
Just in case you missed it, ZiggyD hosted a live Q&A with Lead Developer, Chris Wilson, where they talked in more depth about what to expect from Harvest. Check out the video below!

PUBG - PUBG Free Weekend Starts Now


PUBG Free Weekend Starts Now

Posted: 04 Jun 2020 10:02 AM PDT




Hi everyone,

The PUBG Free Play Weekend kicks off today, giving everybody the chance to play PUBG for the next 4 days completely free! On top of the free time, players who choose to purchase the game this weekend can do so at a 50% discount. Here's what you can expect from the event:

Free Play Weekend & 50% Off Event
  • Event Schedule: 06-04-2020 17:00 UTC ~ 06-08-2020 17:00 UTC
  • During the event, everyone will be able to play PUBG for free
  • During the event, PUBG will be on sale for 50% off
  • Players participating in the PUBG Free Play Weekend who have not purchased the game won't have access to the in-game store

With recent major updates to our maps and the all-new Ranked Mode, now's the best time to drop in and try the game that defined the Battle Royale genre. Already own PUBG? Grab some friends who have yet to take the plunge and treat your new squad to a free chicken dinner.

Promotions like this usually come with some questions, so we've prepared a short FAQ to answer what we can so you can focus on getting into the game and having fun with your friends.

We'll see you on the Battlegrounds!

-

FAQ

How long does the event last?
  • The PUBG Free Play Weekend will be open from June 4th 17:00 UTC to June 8th 17:00 UTC. During this period everyone will be able to play PUBG for free and also receive a 50% discount when purchasing the game.

Is any of the content restricted or unavailable to free players?
  • No. With exception to the in-game shop, Free Play Weekend participants will have access to the whole game, whether they own PUBG or not.
  • The in-game store will become accessible after purchasing the game.

Will earned rewards be any different for free players?
  • Free weekend players will receive the same rewards as regular players do.

Can free weekend players redeem codes for in-game items?
  • Bonus/gift codes can be only redeemed through the in-game store, which free weekend players won't have access to.

Will my progress and rewards be saved if I choose to purchase the game later?
  • All in-game rewards and achievements such as Pass rewards, BP, XP, and RP obtained during the Free Play Weekend will be saved for whenever you do purchase the game.

Paladins - Darkness & Dragons: Mid-Update Notes

Link to Paladins RSS Feed

Darkness & Dragons: Mid-Update Notes

Posted: 03 Jun 2020 06:50 AM PDT

New Content:
Freegle Drogoz & Merican Mustang Mount
"Listen up my flag-waving, freedom-loving friends - the 4th of July is about a lot more than just chili dogs, apple pie, and a breathtaking display of patriotic pyrotechnics. It's also about...wait, go back - the 4th of July is DEFINITELY about excessive expressions of explosive capability! Which is why you can join me - Freegle Drogoz - and my trusty 'Merican Mustang Mount this holiday for a true red, white, and blue Paladins experience! Your enemies are definitely going to be seeing the rockets' red glare when we face them together, and it's a self-evident truth if there ever was one that the 'Merican Mustang is the hottest ride since the first American muscle rolled off the assembly lines." - Freegle Drogoz



This content is available starting on June 24th, 2020.
This content will ONLY be available in the World-Wide Chest for 400 Crystals.

Bug Fixes
Champion Specific:

Corvus
  • Fixed an issue where Corvus would not be able to Mark Players who had disconnected from the match.
  • Fixed an issue where Corvus would not be able to mark Imani after she used her Ultimate for the first time in a match.
  • Fixed an issue where using Projection could allow Players to teleport out of the Spawn Room early on certain maps or get into "out-of-bounds" areas of several maps in certain circumstances.
  • Fixed an issue where Corvus' Ultimate ability could lose its VFX targeter under certain circumstances.
  • Fixed an issue where the Advanced description of Projection incorrectly stated the range of the ability was 150 units instead of 120 units.
  • Fixed an issue where enemy outlines would not change color when Corvus was in effective range for his Weapon.
  • Fixed an issue where Pyre Lord Magnus' Arbiter displays "muzzle flash" VFX through terrain for all Players.
  • Fixed an issue where Pyre Lord Magnus' Arbiter did not have reload VFX.
  • Fixed an issue where Corvus' model would be off-center when displayed on the Main Menu.
  • Fixed an issue where the name of the "Unexpected Complications" card did not properly fit in the Card frame.
Khan
  • Fixed an issue where Khan would be improperly rotated on the Speeder mounts.
Koga
  • Fixed an issue where the Shore Patrol and Beach Bash Splash Blasters would play the weapon tail audio globally.
Raum
  • Fixed an issue where the Corrosive Gatling and the Pyre-Forged Gatling weapons were missing textures.
Strix
  • Fixed an issue where the Dragonsbane and Scalebane Strix skins did not play voice lines for "Awesome", "Woohoo", "You Rock", and "I'm the Greatest" VGS commands.
Torvald
  • Fixed an issue where the Vital Grasp card would not function.

General:

  • Fixed an issue where players were able to avoid the Deserter Penalty in certain circumstances. (Fixed prior to client patch)
  • Fixed an issue where emotes were not equipping properly for Players.
  • Fixed an issue where the REKT Weapon custom sound effects were way too quiet for all REKT weapons.
  • Updated the following Challenges:
  • "Kill Viktor 50 times as Strix" has been changed to "Play 50 matches as Support"
  • "Kill Furia 50 times as Khan" has been changed to "Play 50 matches as Frontline"
  • Fixed an issue where the Street Pop Music Pack would not trigger at all the proper times in every game mode.
  • Fixed an issue where attempting to equip skins that had associated sprays would open the Spray Wheel to equip the sprays.
  • Fixed an issue where the Death Recap screen would not always update consistently or would display incomplete data.
  • Fixed an issue where the "Created By" text field of the list of Custom Match Lobbies would be blank for all Players.
  • Fixed several issues where lines of text would be truncated improperly in several locations in the UI in languages other than English.
  • Fixed an issue where certain Default items in the Accessories tab of the Profile screen could incorrectly display with Tags and a Price
  • Fixed an issue where certain Default items in the Accessories tab of the Profile screen improperly displayed with flashing tags and a price point.

Monster Hunter : World - Fix Patch Release


Fix Patch Release

Posted: 02 Jun 2020 11:00 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/582010/announcements/detail/2218533026428009803]here[/url].

Fix Patch Release

Posted: 02 Jun 2020 11:00 PM PDT

[Notice]

The newest patch for Monster Hunter World: Iceborne, Ver. 13.50.01, will be released on June 4, 2020 (0:00 UTC) to fix issues regarding unusually high CPU usage that results in response to the Windows Defender program.

Path of Exile - Announcing Path of Exile: Harvest


Announcing Path of Exile: Harvest

Posted: 02 Jun 2020 01:59 PM PDT

In Path of Exile: Harvest, Oshabi is cultivating the Sacred Grove, an ancient garden of mysterious power. You must plant seeds that grow into dangerous enemies and use their Lifeforce to craft powerful items. This expansion also contains powerful new crafting options, 8 new skills, 2 new support gems, revamps of Two-handed Weapons, Warcry skills, Brands, Slams and the Passive Skill Tree itself. We've also introduced 12 new unique items and rebalanced over 50 existing ones. Please check out the announcement page[pathofexile.com], watch the trailer and check out the new supporter packs[pathofexile.com]!

Path of Exile - The Press Tour is Complete


The Press Tour is Complete

Posted: 01 Jun 2020 06:34 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802892470627]here[/url].

The Press Tour is Complete

Posted: 01 Jun 2020 06:34 PM PDT

We have finished our press tour, having shown our next expansion to 19 news outlets. The journalist embargo lifts at 2pm PDT (9am NZ time) tomorrow, so we'll post the announcement/trailer simultaneously alongside the journalists posting their detailed information and interviews. Keep an eye on your favourite news sites tomorrow to see their coverage!

We will also launch a new set of supporter packs on PC that are themed around the new content. In addition, be sure to tune into ZiggyD's stream[www.twitch.tv] when the announcement goes live to learn more about the expansion and watch a live Q&A with Chris Wilson.

See you at the announcement! We can't wait to show you what we've been working on!

PUBG - Announcing the Fan Art Contest: LAND Winner!

PUBG - Announcing th...

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