There are just two weeks left until ExileCon and we can't wait to meet our players in person and to show everyone what we've been working on! In the meantime, we've prepared a small update with several fixes which will be deployed this week. Check out a preview of its patch notes below.
Please note that these patch notes may not be final and are still subject to change before the patch.
The Menagerie's World Panel pin is now hidden until you've actually unlocked it.
Fixed a bug where you would be incorrectly warned that the "Temple of Atzoatl is ready to be explored" when opening an Alva Atlas Mission if you still had active portals to the Temple.
Fixed a bug where Lava Lake Map could spawn slightly fewer monsters than intended.
Fixed a bug where the Minion Modifiers on the Convoking Wand basetype did not display their tiers when viewing their Advanced Mod Descriptions.
Fixed a bug where Wave of Conviction's travel distance could be shorter than intended if a previous use of the skill was stopped short by hitting a wall or some other object. This corrected itself when the player moved.
Fixed a bug where some Trap Throwing Speed and Mine Throwing Speed modifiers were not reflected in the character sheet. This was solely a visual bug.
Fixed a bug where the Cleave skill used by Kitava's Herald and Blight Herald was missing its visual effects.
Fixed a bug where the skeleton effect from Stygian Flame Dash did not always display correctly on Predictive networking mode.
Fixed a bug where the Vaal Seal hideout decorations were not granted to players that bought the Corrupted Hideout. We will be manually granting these to players that have already purchased the Corrupted Hideout if they did not receive them.
Fixed a bug where some buffs displayed a buff icon and description that wasn't meant to be seen. Oops!
Fixed a client crash that could occur when applying various weapon effects to a weapon with the Harlequin Weapon Skin applied to it.
We hope you all had a great time with our Party-Up Weekend and were able to grind out more of your Pirate's Treasure Battle Pass. There is still more hidden treasures in the Realm coming up, just you wait!
This week we have some returning treats as well as some new ones:
Twitch Tuesdays comes back
We love to highlight our streamers on both streaming platforms!
Trivia Tuesday!
Test your knowledge of Paladins
You could win a spooky skin this week if you get it right!
Content Creator Spotlight
An opportunity to highlight those making amazing content in the community!
PTS is still live!
Blog coming by the end of the week with all the fixes so far!
Tuesday:
11 AM ET | Spooky Trivia Tuesday
Wednesday:
12 PM ET | Content Creator Spotlight
Thursday:
All Day | HAPPY HALLOWEEN!
Friday:
10 AM ET | PTS Fixes Update Blog goes live!
Weekly Wisdom with the Design Team:
"Embrace your fellow players, regardless of level of experience. We're all here to learn, grow, and play Paladins together."
PTS is closed but our update is coming soon as we have shipped our final builds to certification!
Here is a giant list of all the fixes we've done in the PTS thanks to our QA and those of you reporting bugs you found on various platforms. We will additionally be adding this into the official Patch Notes once we go live.
PTS Fixes
Champions:
Androxus
Fixed a description error with the Seething Hatred card.
Fixed an issue where Androxus could dash more than 3 times in a single instance of Nether
Step before it went on cooldown.
Fixed an issue where Power of the Abyss, Abyssal Touch, or Watchful would not reset
Nether Step's cooldown if it activated during Nether Step.
[/*]Drogoz
Fixed various t-posing issues on mounts.
[/*]Imani
[Live] Fixed an issue where Imani could use Inferno Cannon while mounted in the Spawn Room.
[/*]Io
Fixed minor text issues on Io's Champion screen.
[/*]Khan
Fixed an issue where the Safecracker and Saboteur Khan skins were using Lian voice lines instead of Strix voice lines for the Orders Emote.
Fixed an issue where Safecracker and Saboteur Khan skins were using incorrect voice lines, including for VVVE and Ultimate voice lines.
Fixed an issue where Safecracker and Saboteur Khan's ultimate voice lines were not balanced properly alongside associated SFX.
[/*]Lex
Fixed an issue where Golden Lex would not display properly in menus or in-game.
Fixed an issue where Golden Lex was using Covert Ops Lex's voice lines.
[/*]Makoa
Updated text for Leviathan.
[/*]Mal'Damba
Fixed a text error with the Spirit's Domain card.
[/*]Moji
Fixed minor text issues on Moji's Champion screen.
[/*]Raum
Fixed an issue where Raum's Soul Harvest would not give him souls but not go on cooldown if he was stunned during the animation of the ability.
Updated Emote audio.
Updated Juggernaut audio so it is more audible from a further distance.
Fixed an issue where abilities that dealt damage based on the target's maximum health and executes based on a percentage of the target's health would count Soul Armor as part of Raum's Health.
Fixed an issue where Players could experience a client-server desync as to whether Raum's Hellfire Gatling was spun up after a respawn.
Fixed an issue where Raum's reload animation would break with too much reload speed.
Fixed an issue where Cataclysm would not destroy Inara's Impasse if she had Earthen Guard active.
Fixed an issue where Cataclysm would not destroy Barik's Dome Shield.
Fixed an issue where Raum would not die to Drogoz's Dragon Punch if he had Soul Armor.
Fixed an issue where a Player would not obtain Raum when they owned the Season Pass.
Updated various animations for Raum in 1P and 3P for cleanliness and presentation.
Fixed an issue where Raum's Gatling audio could get stuck on in various circumstances.
Updated text for Cataclysm and Soul Harvest.
Fixed an issue where Raum's Ultimate was not blocked by Terminus' Power Siphon or Androxus' Reversal.
Fixed an issue where Raum's Default Emote would stay in 3P longer than expected.
Fixed an issue where Raum's model would clip into the Best in Class pedestal in the End of Match Lobby.
Fixed an issue where Raum's model would clip into the Match Lobby steps when a teammate selected him.
Fixed an issue where Khan's ultimate description displayed incorrectly in German.
Updated UI presentation with Raum's Armor bar for clarity.
Ruckus
Fixed an issue where Ruckus' ultimate description displayed incorrectly in German.
Strix
Fixed an issue where Golden Strix did not appear properly in menus or in-game.Updated audio presentation for Hustler and Swindler Strix so that their weapon shots could be heard more clearly.
Talus
Fixed a description error with the Ancient Power card.
Tyra
Fixed an issue where Archangel Tyra's Halo would display incorrectly while riding a Horse mount.
Zhin
Fixed an issue where Billow was missing textures on various skins for allies and enemies.
General
Audio
Updated the Western Battle Pass 3D Sprays' audio.
Updated Battle Pass progression audio
.UI
Fixed an issue where clicking "Go To" in the Activity Center on an Accessory item would crash the client.
Fixed an issue where not all Champions would be immediately visible on the Champion Select menu. We accidentally were leaving someone out, and we couldn't have that.
Fixed an issue where Gamepad players could not back out of the Gifting menu.
Fixed an issue where gamer tags would not display properly in Social menus.
Fixed an issue where Players could temporarily equip some unowned Accessories in the Match Lobby.
Fixed an issue where the UI to change Voice Pack selection in Match Lobby did not display properly.
Fixed an issue where Players could highlight multiple UI elements in some locations.
[Live] Fixed an issue where Gamepad custom lobby owners could not kick players from their Custom Game Lobby.
[Live] Updated the feedback a Player receives when attempting to queue while they are a member of a Party to better inform them that only Party Leaders can queue.
Fixed an issue where navigating to new skin content through Notifications would display the skin incorrectly.
Fixed an issue where leaving and returning to the Mixer tab in the Store would open the purchase Window for an item on the Mixer tab.
[Live] Fixed an item where the Default Spray would not display its 2D icon correctly.
Fixed an issue where the Battle Pass Experience item would not display correctly in the DLC tab of the Store.
Updated UI in various menus for better presentation, including in multiple Store tabs, the Profile Accessories menu, and in the Champions menu.
Fixed an issue where Death Stamps would not display as equipped in Match Lobby and would display as Sprays.
Fixed an issue where the "Go To Chest" button did not redirect to the Chest details.
Updated camera in the Store for better presentation.
Fixed an issue where 3D Spray previews would clip off of the screen.
[/*]Battle Pass
Fixed an issue where unlocking the Battle Passport would not grant Players any Battle Pass items or levels.
Fixed an issue where the "Unlocked" text would display for items that were not unlocked.
Fixed an issue where the "Use Flashbang 5 times (Strix)" challenge would not progress.
Fixed an issue where the "Heal allies under 50% health" challenge would not progress unless you hit an ally with a Burst Heal ability.
Fixed an issue where the client could crash if you viewed Battle Pass challenges in certain circumstances.
Fixed an issue where the "Headshot Players 5 times in a row as Strix" challenge would not complete.
[/*]Other
Fixed an issue where stacking instances of Movement Speed was not receiving Diminishing Returns.
Updated various card and ability descriptions for clarity.
We've just released the Eye in the Back, a back attachment that literally adds a blue eye to the back of your Exile. If you can't get enough of the blue eyes from the Sentinel Overlord Supporter Pack, why not enhance your sharp look with another eye? Have a glance at the new back attachment by watching the video below or press M in game to get yours.
In addition, this weekend we're running a sale on all cosmetic effects introduced in the Frontier Mystery Box. 40 microtransactions are available at discounted prices, including the community-popular Wrangler Portal and the Wild Panther Pet.
This sale will run from the time of this post until Nov 04, 2019 7:00 PM (PST) in your local time. Check out the Frontier Mystery Box trailer below to see everything that's available or press M in game to view the full selection of discounts.
The dead shall rise again, and their vengeance will be swift and merciless. In The Old Blood update, take on the Kuva Lich, your personal villain; trample your prey as the ravenous Grendel; cleave through flesh and bone with the robust Melee Phase 2 rework; utilize Vauban and Ember's revamped Ability Kits; and collect a smorgasbord of new Gear and Customizations.
DEVOUR THE WICKED AS GRENDEL
Like a predator, Grendel barrels in to feast on the cruel and corrupted. Despite his fearsome appearance, Grendel is a noble spirit whose generosity is matched only by his insatiable hunger. Visit the Leverian to begin your hunt for Grendel.
PASSIVE Each enemy consumed grants bonus armor.
FEAST Swallow an enemy whole and store it in Grendel's gut. Not satisfied? Keep eating, but beware -- each foe in Grendel's belly slowly consumes energy. Hold to vomit out stored enemies covering them in toxic bile.
NOURISH Consume the enemies in Grendel's gut and nourish nearby squad members with a radial buff.
REGURGITATE Violently puke out a bile-soaked enemy from Grendel's gut, turning the consumed into a toxic projectile.
PULVERIZE Engorged from feeding, Grendel curls into a ball and sends any enemies in his path flying.
YOUR PERSONAL VILLAIN
We maggots live — not long… We hope. More life. Work. Kill… maybe Queens notice.
Maybe they share. The old blood.
Tenno, you are not the only one with the gift of resurrection. The most worthy Grineer soldiers are receiving the power of Kuva. Strike these Kuva-Spiked Grineer down and they shall rise again, stronger and more ruthless than before.
Their goal? To take you down.
Land the killing blow on a Kuva-Spiked Grineer, and their death triggers their rebirth into your Kuva Lich. Your Lich will claim territory in the Origin System, using their influence to build a following of loyal Thralls. Track these lesser beings down and gather intel on the Lich's whereabouts. Your squadmates may help you in the process, but only you can give your Kuva Lich its final taste of fear with the Parazon — the hidden blade of the Tenno. Be warned: If you manage to defeat your Lich, another may rise to take its place.
We are maggots. But… eventually… even maggots.. Can fly.
MELEE CHANGES: PHASE 2
Building on the Melee changes from earlier this year, Phase 2 introduces devastating new combat techniques, smoother combos, the return of manual blocking and more!
HEAVY ATTACKS Phase 2 introduces new Heavy Attacks for all Melee Weapons. These attacks are slower but deal a mighty punch. String them together with your default Melee Attacks to create a symphony of destruction.
MID-AIR MADNESS Melee attacks now work in mid-air! Now you can live out your gravity-defying ninja combat dreams.
LIFT AND JUGGLE Certain Melee attacks can now lift enemies into the air, leaving them exposed to follow-up attacks. Attack them in mid-air to keep them juggled and trapped in a world of pain.
COMBO MAKER The Combo system received a wide array of changes, including more intuitive combos for Melee Stances, a Combo Counter rework and smoother combo transitions to keep your flow going.
MELEE REBALANCE We gave Melee Weapons their long-awaited rebalance pass, which includes Melee Weapon stats, Melee Mod rebalances and more.
RETURN OF MANUAL BLOCKING AND MELEE STATE Thanks to your feedback from Phase 1, manual blocking and a full Melee-only attack state have returned!
Learn more in our official Dev Workshop.[forums.warframe.com]
VAUBAN & EMBER REVISITED
This update delivers two highly requested Warframe reworks — Vauban and Ember! Vauban's Kit allows for crowd control on the go and introduces a suite of new offensive capabilities, including the devastating Photon Strike. Ember's Kit synergises around her new Immolation Meter, which grants her some much-needed survivability and increases her firepower. We hope these changes strike a balance between adding exciting new features and facelifting old favorites. Read the Dev Workshop[forums.warframe.com] for the full details!
TITANIA EMPRESS
Like a moth to a flame, bewitch your friends as Titania Empress. Includes the Hawkmoth Skin for the Dex Pixia exalted weapon, the Mot Skin for the Diwata sword, Titania's Heartwood Armor Set and the Dendrite Gunblade Skin.
TENNO REINFORCEMENTS
Engorge yourself on this feast of new Gear and Customizations, fit for a voracious predator.
GRENDEL COLLECTION The full collection includes the Grendel Warframe; the Grendel Glutt Helmet; the Masseter, an unusual crankshaft-style Heavy Blade; the Sumbha Syandana; and 3-Day Credit and Affinity boosters.
GRENDEL GLUTT HELMET Dinner is served. An iconic helmet for Grendel.
SUMBHA SYANDANA A most curious syandana and one favored by the gallant gourmand, Grendel.
MASSETER Grendel's signature weapon.Tear and chew through enemies with this unusual crankshaft-style Heavy Blade.
VASCA KAVAT A drinker of life, this Kavat prowls the Plains upon dusk. Vasca includes two exclusive Mods: Vampiric Bite and Transfusion. Vampiric Bite allows her attacks to bypass armor and steal health for her master, while Transfusion allows her to sacrifice some of her health to raise her fallen master while in bleedout.
EUPHRATES PET ARMOR PACK Adorn your most-worthy Kubrow and Kavat in this sleek armor of Tenno origin.
ADDITIONAL UPDATE HIGHLIGHTS
- Exilus Weapon Adapter: An extra Mod Slot for primary and secondary weapons, exclusively for Utility Mods! - Three additional purchasable Upgrade and Appearance configs, meaning you can expand it up to 6 total per Warframe and Weapon!
We wanted to update you on the DDoS/DoS article that was shared a few weeks ago, Click Here[rainbow6.ubisoft.com] to read up on this again.
RESULTS
The deployment and delivery of our previously communicated plan has resulted in a 93% drop in the frequency of DDoS/DoS attacks.
While this is a huge improvement, we are committed to continuing our work on strengthening the network infrastructure to prevent further attacks. We are also improving our automated monitoring that detects people initiating attacks to populate DDoS Ban Waves.
CURRENT STATUS
Below you will find updates on the status of action items outlined previously.
BAN WAVES With the DDoS/DoS ban wave process for both PC and Console now in place, we plan to continue these in the future as needed.
Status: COMPLETE
REDUCING MATCHES PER SERVER
Status: COMPLETE
REMOVE ESCALATING ABANDON SANCTION
Status: COMPLETE
We are in the process of determining the best time to reintroduce this feature, as the DDoS attacks have lessened considerably.
NETWORK TRAFFIC MONITORING/MANAGEMENT
Status: COMPLETE
LEGAL ACTION Cease and desists to websites and people hosting these services.
Status: ONGOING
Legal action against prominent DDoS/DoS attackers, and cheat makers.
Status: CLAIMS FILED
WORKING WITH MICROSOFT PARTNERS Development is ongoing with our partners on the Microsoft Azure team, and we are working closely with them to develop both short and long term solutions.
Impact: This will have a substantial impact on DDoS, DoS, Soft Booting, and server stressing.
A new update is available now for Remnant: From the Ashes! This update includes a new game mode, communication wheel, quality of life improvements, and more. Read up on the changes!
Build Number: XXXXXX
NEW CONTENT
New Mode: Added Hardcore Mode (permadeath) option
New Feature: Added Communications / Ping / Emote System
New Rewards: Added 6 new account-bound items (rewards for Hardcore Mode achievements)
New Rewards: Added Emotes (3 base emotes, additional Emotes as gameplay rewards)
DEVELOPER COMMENT: To give players a new way to play, we added a Hardcore Mode (permadeath) option. This requires the creation of a new character and allows you to play the game on Story or Adventure Mode on any difficulty with the caveat of permadeath (die once, GG!). In multiplayer, the team does not die until everyone is knocked down. This means that even if only one person is alive, they can revive the entire team at a World Stone. We also added a few rewards for beating biomes (and the game) on Hardcore. GOOD LUCK!
Additionally, we created a new Communications system. This is the initial implementation and will only get better over time. The goal is to allow players to more-easily communicate with each-other when the tried-and-true "crouch a lot" method just won't do. You can now request either Ammo Type, point in a direction, request help, request a return to a World Stone, Request Rest at Stone or Return to Town, and play emotes! Don't forget to play the game to unlock more hidden emotes!!!
We look forward to your feedback so we can continue to make this feature even better.
QUALITY OF LIFE
Settings: Added the ability to hide helmet (Gameplay > Show Helmet)
Settings: Added the ability to hide Tutorial Prompts (Gameplay > Tutorial Prompts)
Character Creation: Added ability to skip tutorial
Gameplay: Changed Scope option to Double Tap + Hold RMB/L2 (to facilitate Comms wheel)
General: Added the ability to support account-bound items (including the new Hardcore and Emote rewards)
General: Added another character slot
General: Many tooltip descriptions have been updated for clarity and accuracy
DEVELOPER COMMENT: One of the most-requested features was "Hide Helmet"... so now you can! We also added the ability to disable tutorial prompts which is extremely helpful when making new characters or playing the new Hardcore Mode. In addition, you can completely skip the tutorial sequence.
Additionally, to best support the new communications wheel, we adjusted how Scoping works. This allows players on console to have a dedicated ping button which can be used while aiming. We found it to be a fair trade-off. Players on PC can re-bind the original scope functionality on a button should they so desire.
MATCHMAKING
General: Added public session browse
PS4: Fixed matchmaking for Power Level 20 players
PS4: Fixed "Session is Full" error
WEAPONS
General: Removed minimum crit range on all weapons
DEVELOPER COMMENT: We've decided to revert this change until we have a better solution for players using weapons intended for long range at closer ranges.
ARMOR
General: Many armor values adjusted (generally no greater than 1-2% up or down)
General: Increased the speed and recovery of Light, Medium, and Heavy Rolls
Elder: Increased healing effectiveness of Dragonheart vs NPCS by 100%
Elder: Increased Believer buff significantly (from 20% max to 35% max)
Osseous: Increased damage ramp-up speed
Osseous: Increased damage ramp-down delay (damage remains higher for longer)
Osseous: Decreased damage ramp-down speed
Void: Reduced Power Transfer time from 10s to 5s (regain damage buff faster)
Leto: Increased the overall resistances of Leto's for all elements and status
DEVELOPER COMMENT: We feel that most of the armors are in a good spot for different playstyles but we wanted to ensure that the focus of each primary damage-related armor is enhanced. While the effectiveness of Radiant has served as our baseline (and remains so) we've made a few tweaks to Elder, Osseous, and Void to give them a stronger unique identity.
MODS
Seed Caller: Increased base damage from 20 to 50
Seed Caller: Reduced power cost from 500 to 400
Beckon: Increased base damage from 15 to 40
Beckon: Reduced power cost from 500 to 350
Iron Sentinel: Increased base damage from 4 to 5
Iron Sentinel: Increased power cost from 600 to 750
Tentacle Shot: Increased power cost from 350 to 400
DEVELOPER COMMENT: As promised, we've increased the overall effectiveness of the summoning playstyle. In addition to significant buff to Elder armor (from 20% to 35% max damage), we've also increased the base damage of 3 of the 4 core summons. We also removed the soft-collision on Tentacle Shot which allows enemies to get closer to them and take more hits overall.
ITEMS / TRAITS
General: Adjusted many Trait & Item values to better coincide with heavier reliance on items/armors
General: Fixed an issue with Shadow Walker Trait not activating properly
DEVELOPER COMMENT: Since our Trait system allows players to have all of the bonuses at end-game with no tradeoffs/choices, we are gradually reducing the massive gains from Traits and shifting more of the benefits towards items. The goal is to bring back more choice in your loadouts and allow Traits to be smaller boosts
MISC
Gave the Wasteland Goodboy a nice bath. He immediately proceeded to roll around in the dirt and is just as happy as ever.
Please restart your game client to apply the update. Players will need to be on the same version to group up in multiplayer.
Follow our Twitter and Facebook[www.facebook.com] pages for official announcements! Join the devs and other players on our official Discord[discordapp.com] server!