It's that spooky time of year and our Community Director, Bex, managed to drop in on a zoom meeting with Path of Exile's senior team members in the middle of brainstorming future plans for Path of Exile. She managed to get a screenshot to leak to the community before the ghosts in her internet disconnected her.
{LINK REMOVED}
If you want to take a trip down memory lane, check out our Halloween meetings from 2015 and 2018.
Don't forget, our seasonal Halloween Microtransactions are {LINK REMOVED}still available and leave the store on November 15th at 11:59pm NZT.
Welcome to another edition of the Community Crunch!
The Studio Wildcard team wants to wish you a very happy Halloween!
Our 24-hour charity stream for ExtraLife is right around the corner. On November 6th, 10 am Pacific, we'll be kicking off our 7th ExtraLife stream on http://twitch.tv/survivetheark from our Seattle headquarters. For 24 hours we'll be teasing you with ARK info, playing games, but most importantly raising money for kids in need.
Stop by and have a chance at winning some amazing giveaways from sponsors like Blue microphone or special limited-edition ARK merch!
If you are interested in joining our team to help raise money, we'd love to have you! Check out this link for more information on how to get started. All donations go to the Extra Life organization and contribute to raising the Official Network rates! We'll be sharing an event outline, a list of sponsors, and details on boosted Official Network rates next week!
Fear Evolved 5 is live from October 26th to November 9th with the following perks:
Rates Note that these bonuses are multiplicative of the game's standard 1x rates.
Official Servers: 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus
This Halloween, enjoy 30% off the Tempestarii Supporter Pack and Railjack Instant Access Pack before they disappear forever on November 1 at 1 p.m. ET.
And be sure to take part in the frighteningly fun Nights of Naberus on Deimos where you can earn new limited-time Rewards like the monstrous Nyctalus Ephemera until November 3 at 2 p.m. ET.
We're just under one week from the launch of Path of Exile: Scourge and have been closely monitoring feedback ever since. We've deployed a number of hotfixes including the most recent {LINK REMOVED}3.16.0b patch and wanted to let you know what else was on our radar.
Here are the patches so far:
3.16.0 Hotfix 1
Fixed a bug with Energy Blade where it could delete the player's weapon if they logged out in town after activating it.
Fixed a bug with Nightgrip unique gloves causing the player to take more damage than intended.
Fixed a bug introduced in 3.16.0 where the Duskdawn unique staff granted "Critical Strikes deal no damage" instead of "120-150% increased Spell damage if you've dealt a Critical Strike recently". This fix affects existing items.
Fixed a crash that could occur when loading hideout templates containing pets.
Fixed a client crash that could occur when entering Vaal Side Areas.
3.16.0 Hotfix 2
Fixed a bug where remaining portals for Zana missions were closing earlier than they should.
Fixed a common client crash occurring with Scorching Ray.
The Scorching Ray fix is client-side, you will need to restart your client for it to apply.
3.16.0 Hotfix 3
Fixed a bug where players were sometimes unable to return from side areas or missions within maps.
Fixed an instance crash.
3.16.0 Hotfix 4
Fixed a bug where Merveil, the Siren was not spawning Golden Statues.
Fixed the Scholar's Mod on Flasks from being able to incorrectly roll % Increased Charges per use instead of Reduced.
3.16.0 Hotfix 5
Fixed a bug in Scourge League where the Blood Crucible could mistakenly upgrade an explicit mod on unique items. We also plan to fix existing items that were affected by this.
Our 3.16.0b patch was released yesterday and it includes a variety of improvements to Scourge monster damage as well as fixes to a variety of bugs.
Scourge Improvements
Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
The Tainted Mythic Orb can now unpredictably upgrade Corrupted items to Unique items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to.
The damage of Ravenous Bloodshaper's Blood Orb and Spike Barrage skills has been decreased.
The damage of Demon Herder's Vomit and Beam skill has been decreased.
Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.
Other Improvements
The damage of Baranite Thaumaturge's ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.
Bug Fixes
Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
Fixed a bug where the colour of sockets on the Skin of the Loyal Unique could be modified.
Fixed a bug where Zana's Fortune Favours the Brave Map Device option would fail to open a Map.
Fixed a bug where Watchstones could sometimes fail to drop from a Conqueror's Citadel.
Fixed a bug where it was not possible to open portals to a Betrayal Safehouse or the Temple of Atzoatl from within a Guild Hideout.
Fixed a bug where the "20% chance to Avoid being Stunned" Resistance and Ailment Protection Mastery was not granting Stun Avoidance.
Fixed a bug where some Redeemer Influence Amulet Modifiers were providing reduced Mana Reservation Efficiency instead of increased. This fix applies to existing items.
Fixed a bug where the Guardian's Challenge Divination Card sold by Zana did not have a price.
Fixed a bug where Mansion Contracts sold by Whakano did not have a price.
Fixed a client crash that occur when using Spectral Shield Throw with Vanishing Dyeapplied to an equipped Shield.
Fixed a client crash that could occur with the Automaton Divine Ire Skill Effect Microtransaction.
Fixed a common client crash.
Fixed two instance crashes.
There are a variety of other topics that we would like to talk about that we have listed below.
Standard Map conversion Currently, if you have maps in your old tab that, upon upgrading, turn into another map that you don't have enough room for, the entire tab upgrade fails. We will improve this system so that overflowed maps are given to you in a remove-only tab. This will mean the rest of the conversion will work as intended. We can't give a specific timeline on this just yet but it's a priority to resolve this before 3.17 launches and hopefully much sooner than that.
Ballista Totems There is a bug where Ballistas used via Totem Support only have -45% damage taken instead of -80%. This will be fixed in an upcoming patch.
Crash with Explosive Arrow Triggering Summon Phantasms We are aware of this and will fix it in an upcoming patch.
Elemental Overload There is an issue where Traps, Mines and Totems currently have no way to take advantage of Elemental Overload. Also, Cremation currently doesn't activate Elemental Overload. We have a change for this on the way. Separately, there is another issue where Elemental Overload is not reflected on the tooltip for DPS. This will also be fixed.
Scourge Feedback We've been monitoring all feedback related to Scourge and have a few improvements coming which we will outline below. We are aware that the bulk of players' feedback around Scourge revolves around the rewards it provides. We don't have any updates to provide regarding this but we are reviewing the feedback and discussing it.
Some players have reported that it's not obvious enough when the Blood Crucible is full. We're making both the sound effect and visual effect more obvious to help with this.
We're looking at updating two of the possible Scourge Map modifiers, specifically the "Only Shift into Nightmare on Killing a Rare or Unique Enemy" and "Shift on reaching Full Resource, Killing Enemies Drain Resource" modifiers. The former modifier implies that it is activated on every Rare or Unique kill, and will have its description updated as well as being changed to activate more frequently. The latter modifiers will be modified so that there is a slow Scourge Blood drain over time, so that there is still some time pressure for finding bosses while having a lower Blood drain from kills.
Missing Patch Notes In our 3.16.0 Patch Notes, we unfortunately missed two notes: one related to armour-based shields and one related to the Veiled Modifier Damage Over Time Multiplier Bow Craft.
Here is the missing patch note for armour-based shields.
Problem: Tower Shields provide significantly more armour than the armour/evasion of other shield types, making them a no-brainer for non-crit Shield builds.
Solutions: Reduced the armour provided by the top end shields, but raised the average defence of other shields so the difference in base defences isn't as extreme. Skills that scale off these stats will be rebalanced to account for these changes.
Here is the missing patch note for the bow craft.
Quivers now have additional tiers of Damage Over Time Multiplier. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values.
We apologise that these patch notes were missed. We'll continue monitoring feedback around Path of Exile: Scourge and making adjustments where appropriate. Thanks so much for all of your support and feedback!
New Weapon: M79 can be found, not only in Taego but across all eight maps.
The new Taego weapon Mortar is easy to use in combat situations, but it can take a lot of practice to achieve reasonable accuracy. First, you must calculate the distance to the target and the expected movement path, so calculate carefully. Once you get used to it, it can be helpful to attack behind ridges where grenades can't reach or when defending specific areas. Also, it can be effective when destroying the trunk of a vehicle. In particular, you can use various strategies in cooperative play, so be sure to use them in battle!
Once looted, it takes up a primary slot.
Deployment
It can only be deployed on flat surfaces.
It cannot be deployed on cement, iron, concrete, water, or wooden floors, or inside buildings.
Left-click to deploy the Mortar.
Press the "F" key to cancel deployment.
Requires three seconds for deployment.
Firing
The character crouches automatically once the firing mode gets activated.
The character cannot move until the firing mode gets released.
Player must have ammo in the inventory to fire.
There is a one-second delay between fires.
Modes
Normal Match
Custom Match
Custom Match Sandbox Mode
Not included in Ranked Season 14
Spawn
Mortar and ammo both spawn inside buildings.
Does not spawn in Supply Crates or Secret Rooms.
It can shoot between 121m to 700m in distance.
Controls
STATUS
ACTION
Deploy Mode
Enter corresponding weapon slot button
Cancel Deploy Mode
Enter corresponding weapon slot buttonChange to another weapon
Deployment
Move to an eligible deployment surface in Deploy Mode and"Left Click" – Firing button.
Our new M79 is a smoke grenade launcher that was created to provide quick smoke cover on longer ranges. Blind your enemies, cover your downed teammate or make a grand escape from a losing battle!
NEW FEATURE: DBNO SWIMMING
To improve the survivability of players inside water, we are now supporting DBNO Swimming. Previously a player who enters DBNO while in the water would skip DBNO and instantly die. This made any deep water a hazardous area to traverse. Now a player will instead enter Swimming DBNO, a slow swimming state which gives the player a chance to reach the shore and be revived by teammates. Hopefully, you'll feel more confident next time you get into a Boat or swim across that river!
DBNO Players can swim for at half of the normal speed.
The air a player has in their lungs is not reset when entering DBNO, so a player who was drowning will continue to drown in DBNO.
In DBNO a player is constantly losing HP. combined with drowning HP loss this means that a DBNO player will die within 10 seconds underwater.
Reviving underwater is impossible, and any ongoing revive is canceled when either player goes underwater or moves around too much.
It is possible to revive a swimming DBNO player while floating on the water.
WORLD
TAEGO'S NEW CREATURE: CHICKEN
We are proud to introduce the Chicken, a new creature that will hopefully amuse many players during fierce combats in Taego! "Chicken? Why the heck?" you might wonder. The answer to this question is left to your imaginations.
Three different conditions apply:
Calm
This is the default state and, at the same time, the most stable emotional state. Calm as a monk, and nothing special.
Fear
The Chickens fly, not, run for their lives in the following situations.
When hearing
Punching
Footsteps (except prone sound)
Gunshots
Engine and exhaust sounds
Other creatures die
Death
Sadly, there's an end to everything. Taego's amuser also passes away once hit. They take damages from guns and grenades, then turn into fried chicken upon death. Sorry, a bad joke, they go to where we all go.
CUSTOM MATCH
Five new Taego areas have been added to the Team Deathmatch preset in Custom Matches.
Palace
Field
Market
Mountain
Shipyard
ARCADE MODE
Improvements have been made to Team Deathmatch Taego areas.
Market
The initial spawn points for both teams have been changed from left/right to top/bottom.
The number of spawn points that lead to the roof has been reduced.
Mountain
The number of spawn points on the bottom left of the area has been reduced.
The distance between the remaining spawn points has been adjusted to within 30m.
RANKED MODE
Based on community feedback, we have adjusted the Taego and Paramo rulesets and spawn tables to better suit the Ranked play experience.
Taego
Adjusted the Blue Zone to better fit the 8km size map.
The following features will not be supported:
Emergency Landing
Emergency Pickup
Comeback BR
Secret Room
Error Space
The following items will not be supported:
Emergency Pickup
Self-AED
Secret Room Key
M79
Mortar
C4
Blue Zone Grenade
Spike Trap
Paramo
The size of each Blue Zone phase has been reduced and the moving speed has been increased. Therefore, the total playtime has been reduced to 18 minutes from the previous 21 minutes.
More items are spawned.
The following features will not be supported:
Secret Room Key
Panzerfaust
8x Scope
ESPORTS – PGC 2021
The Esports menu has been updated for PUBG Global Championship 2021.
Overview Tab
Shows tournament's live stream and schedule.
Explains tournament structure.
Explains the Pick'em Challenge and live streaming event.
Standings Tab
Shows team ranking for each match.
The previous in-game Halloween theme has been removed and replaced by the PGC 2021 theme for Normal, Custom, and Ranked Matches. The theme will be applied to the following:
We will add a button to the Profile Overview page to link your PUBG account and Krafton ID.
With the update, the PUBG account can be linked directly with Krafton ID from the lobby.
PROFILE OVERVIEW
Previously, the Career page was used as the profile screen. It was difficult for players to recognize their status at a glance, and it was also challenging to identify which player they were when viewing other players' profiles. That's why we want to provide you with a profile overview where you can see at a glance the current state of yourself and other players. Here, you can show off your fashion sense and skin!
You can check the summary of your current season stats in "Career" → "Overview".
You can check the last played match mode, team mode, and season summary information at the time of the current season.
Current survival level, last killed weapon mastery information, and last obtained medal information is displayed.
The summary of the player's season stats will be visible in other players' profiles.
Previous records, adding friends, and inviting teams are possible in the same way as in the previous record profile.
You can edit emblems, nameplates, character poses, and medals.
It may take some time after a match for the stats to be reflected.
QOL IMPROVEMENTS
DYNAMIC BLUE ZONE MESSAGE
The Dynamic Blue Zone function operates according to the number of survivors per phase in certain maps. A guiding message will be displayed so that players can be aware of it.
Maps: Sanhok, Karakin
Dynamic Bluezone Activation Conditions
2nd Phase: Activated when there are less than 30 survivors
3rd Phase: Activated when there are less than 18 survivors
4th Phase: Activated when there are less than 10 survivors
5th Phase: Activated when there are less than 3 survivors
6th Phase: Activated when there are less than 3 survivors
The following message will be displayed
The Blue Zone delay has been reduced because of the decreased survivor count.
PARAMO MINIMAP IMPROVEMENT ON UNPLAYABLE AREAS
Improved the display of the minimap to better understand unplayable areas on the Paramo map.
SETTINGS
Improved the quality in dark areas by reflecting HBAO+ in DirectX 12 options.
STORE
Changed the navigation path of the Move button on the pop-up window when a Nameplate is purchased.
The body message of the pop-up window has been changed accordingly.
The main image for single items will now be shown as well.
Purchased items will now be sent to the very end of the catalog.
However, items that can be repurchased will not be moved.
A wall background has been added to Spray item previews.
SURVIVOR PASS UPDATE
Survivor Pass: CRAZY NIGHT ends with this update on:
PC
PDT: November 2 2021, 6 PM
CET: November 3 2021, 3 AM
KST: November 3 2021, 11 AM
Make sure to grab the rewards before the end date!
Another important note: A new Survivor Pass won't be released until March 2022… but to make up for the long wait, we'll be bringing updates in the following months on some big and fun in-game events coming your way!
YOUR SHOP
Your Shop is back! It will be available during the following period:
PST: November 23 2021, 6 PM – December 15 2021, 7 AM
CET: November 24 2021, 3 AM – December 15 2021, 4 PM
KST: November 24 2021, 11 AM – December 16 2021, 12 AM
ITEMS & SKINS
The updates on new items and skins will now be provided in a separate announcement starting November. Therefore, this section will no longer be included in the future Patch Notes.
※ Sales period is subject to change.
WSUS Update
Sales Period:
PDT/PST: November 2 2021, 7 PM – February 27 2022, 6 PM
CET: November 3 2021, 3 AM – February 28 2022, 3 AM
KST: November 3 2021, 11 AM – February 28 2022, 11 AM
Singles' Day
Sales Period:
PST: November 9 2021, 6 PM – December 7 2021, 6 PM
CET: November 10 2021, 3 AM – December 8 2021, 3 AM
KST: November 10 2021, 11 AM – December 8 2021, 11 AM
PGC 2021
Sales Period:
PST: November 11 2021, 6 PM – December 18 2021, 1 AM
CET: November 12 2021, 3 AM – December 18 2021, 10 AM
KST: November 12 2021, 11 AM – December 18 2021, 6 PM
GODV
Sales Period:
PST: November 23 2021, 6 PM – February 15 2022, 6 PM
CET: November 24 2021, 3 AM – February 16 2022, 3 AM
KST: November 24 2021, 11 AM – February 16 2022, 11 AM
Black Friday
Sales Period:
PST: November 23 2021, 6 PM – December 30 2021, 6 PM
CET: November 24 2021, 3 AM – December 31 2021, 3 AM
KST: November 24 2021, 11 AM – December 31 2021, 11 AM
Bug Fixes
GAMEPLAY
Fixed the crash issue when pressing Alt+Tab in full screen after selecting the DX12 option in Settings.
Fixed the issue of being unable to put down a DBNOed player after closing a door of a building.
Fixed the issue of being unable to carry or put down a DBNOed enemy who has disconnected from the game.
Fixed the issue of being unable to revive a DBNOed teammate who has disconnected from the game.
Fixed the issue of being unable to scroll back up in the inventory of a dead player.
Fixed the issue of the center dot of a player's crosshair not disappearing when switching to Freecam View in Observer Mode.
Fixed the issue of being unable to see the team list on the world map when a player goes through certain steps.
Fixed the issue of being able to shoot in the driver's seat if a player goes through certain steps.
Fixed the issue of a normal kill message popping up instead of a teamkill message when a teammate kills a DBNOed teammate.
Fixed the issue of Sticky Bombs and C4s being attachable to a player riding a vehicle.
Fixed the issue of backseat passengers of the Motor Glider receiving damage when the driver is shooting to the front with a Skorpion.
Fixed the volume issue of Panzerfausts and grenades not being affected even when the gameplay volume is lowered.
WORLD
Fixed general bugs in Erangel and Paramo.
UI
Fixed the perspective issue of TPP changing to FPP when an additional player joins a Solo/Duo party and changes the mode to Squad mode.
Fixed the issue of AUG being shown as "AUG_A3" in the Weapons filter menu of the Customize tab.
Fixed the awkward transition issue when moving from Overview to Stats in the Career tab.
Fixed the issue of the level and BATTLESTAT symbol overlapping each other on Progressive item icons in the Obtained Weapons window.
ITEMS & SKINS ※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
Fixed the clipping issue when female character equips Floptop Hoodie with Hindsight Shirt, Golf Polo Shirt, or Dress Shirt and Tie.
Fixed the transparent ankle issue when equipping Dinoland Mascot Suit with Moon Seeker Boots.
Fixed the clipping issue when female character equips Colorwave Cardigan with a short sleeve/sleeveless top.
Fixed the glove clipping issue when equipping Midnight Equalizer Jacket with Skullface Stunt Gloves.
Fixed the clipping issue when female character equips JENNIE's BLACKPINK Leggings with PGI.S Tactical Pants.
Fixed the transparent waist issue when female character equips specific tops with bottoms.
Fixed the clipping issue when female character equips Cheerleader Top with Floptop Hoodie.
We still have a limited number of {LINK REMOVED}ExileCon Mystery Bags available! We held the first {LINK REMOVED}ExileCon convention back in 2019, which gave us a great opportunity to experiment with new merchandise for Path of Exile. With the stock remaining from the event, we put together these Mystery Bags! We still have some left, so this may be your last chance to purchase merchandise from ExileCon if you were unable to attend in person!
The bags are priced at $100 USD + shipping (and sales tax if you're in New Zealand). If you want to buy one, contact merch@grindinggear.com and let them know your address and your desired shirt size (you can't pick which specific mystery bag outcome you'll get, only your shirt size). They'll calculate a total and will send you a payment link. If you pay within 24 hours, you'll be locked in.
You can view the potential items available in the bags below as well as the random outcomes possible.
Version: Rocket League v2.07 Scheduled Release: 10/25/2021, 4 p.m. PDT / 11 p.m. UTC
CHANGES AND UPDATES
PsyNet Upgrades
Update v2.07 is focused on upgrading how in-game items and transactions are stored in PsyNet. Nothing seen in the game client will change, but a client update is needed for the backend upgrades to take effect
KNOWN ISSUES
For a complete list of Known Issues in Rocket League, please visit our {LINK REMOVED}Known Issues blog
We have contests this week and more for your entertainment:
Pumpkin Carving Contest
Starting today we will have a post going on our Twitter at 12PM EST regarding our annual Pumpkin Carving Contest! Bring your best Paladins themed carved pumpkin in a reply along with a piece of paper showing your Twitter handle for your chance to win. The top 5 pumpkins in the replies by November 1st will receive a code for Pumpkin Patch Rei!
Who's Got the Mojo? Dev Stream
Coming this Thursday at 11AM EST make sure you tune into the Paladins Twitch[twitch.tv] channel for your chance to get the "got the mojo" title in-game. Just be ready in chat to drop your in-game names for your chance to play with our devs live and get this exclusive title.
Trick-or-Treat Weekend
Halloween is always better with friends! This weekend we're unlocking all of our Champions to play along with 2X Account XP and Gold! This is a great opportunity to not only try out Paladins but bring someone new into play.
Live: Friday, October 29th at 4AM EST
Ends: Monday, November 1st at 4AM EST
We'll see you in the Realm!
LIMITED TIME MODE – Leaping Dead
Leap to conclusions and resurrect yourself in this jumpy game mode with Pip and Terminus. Terminus has a 75% cooldown reduction on his leap and a 40% increase to speed. Pip receives 50% more air control and 45% cooldown reduction to his movement ability.
Our latest expansion, Path of Exile: Scourge, launched last weekend and out the gates come some awesome clips from the Twitch community! From awesome cosplay to highlight reel clips, we've got you covered with snippets of the buzz from the league launch! Check out the clips {LINK REMOVED}here.
Over the weekend, we launched Path of Exile: Scourge and were thrilled by the number of people who joined us for launch day. In fact, we reached 254,570 peak player concurrency which is 96% of our previous highest record!
The actual deployment was fairly smooth. We had one issue in the first hour where our regional routers were crashing occasionally when routing chat packets containing linked items. Each of these crashes would disconnect about 10% of players. We temporarily disabled chat, which mitigated the issue, and were then able to restore chat functionality without item linking.
Item linking functionality will be restored in our next realm-restart patch, which also fixes another problem that is causing rarer partial-realm crashes (one so far). If all goes well, we expect to deploy this today at around 10pm PDT.
We are closely monitoring all feedback and will communicate about any patches and improvements later this week. We are planning to make the transformation progress bar on Scourged items visible at a glance on the Crucibles Panel without having to hover over each item. We are also reviewing whether to make the Blood Crucible's resource bar more obvious when it's full (currently there's an effect and a sound but they may be too easy to miss). We've also noted reports of a small number of balance changes that were missed in the patch notes, most notably changes to Veiled Modifiers relating to bows and changes to armour-based shields. Once we've reviewed these, we'll share the patch notes for these changes so that they're clearer.
Later this week, we'll launch Path of Exile: Scourge on Xbox and PlayStation at Oct 27, 2021 4:00PM PDT. Downtime will begin for deployment at approximately Oct 27, 2021 12:00PM PDT.
Later this week on October 28th (PDT) we're teaming up with Twitch Rivals to host another Path of Exile: Royale tournament! This time around, competitors will compete alone, but we've added a unique twist. Towards the end of the match, surviving players may encounter a brutal but rewarding boss fight, which could have significant strategic implications for how they play the match. Twitch Drops will be enabled for viewers and there is $30,000 on the line for contestants alongside a slew of Path of Exile's best cosmetic effects. Tune in at 11am (PDT) at {LINK REMOVED}http://twitch.tv/twitchrivals to check out the action live!
Over the weekend, we also launched the {LINK REMOVED}Atlantis Mystery Box which contains 36 new ocean-themed microtransactions. Check out the contents in the trailer below or get yours {LINK REMOVED}here.
Thanks so much to everyone who joined us for Scourge! We can't wait to see the items you krangle during this league.
From the depths of the ocean comes the new Atlantis Mystery Box! It contains 38 new cosmetic effects, some of which can be combined to create a unique version for even deeper character customisation. Check out the full trailer to see what's available!