Path of Exile - Creating Oshabi
h1 a:hover {background-color:#888;color:#fff ! important;} ...
Cyberpunk 2077 Night City Wire, Episode 01! |
Posted: 25 Jun 2020 10:34 AM PDT The first episode of Night City Wire is now available! https://youtu.be/ToWfeUEAeeQ Join Hollie Bennett on a 25-minute trip to Night City involving the reveal of a brand new trailer, a fresh look at gameplay, plenty of developer discussion about the game with Paweł Sasko (Lead Quest Designer) and Patrick Mills (Senior Quest Designer), and the first look at a never-before-seen feature: braindance! Last but not least, direct from Tokyo, Saya Elder (Producer) together with the team from Studio Trigger unveil CYBERPUNK: EDGERUNNERS — an all new story set in the world of Cyberpunk 2077. You don't want to miss it! |
You are subscribed to email updates from Cyberpunk 2077 RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
ARK: Survival Evolved - Community Crunch 227: Summer Bash 2020 Is Live! |
Community Crunch 227: Summer Bash 2020 Is Live! Posted: 25 Jun 2020 10:02 AM PDT ![]() Break out your shades and catch some rays in the 2020 Summer Bash event. If you ever needed an excuse to celebrate summer and soak in some sun, we've got you covered. From June 25th to July 14th the second Summer Bash event will be underway. Spend your time relaxing by the beach in the new Hawaiian shirts or have a fight your tribe using the new water-gun skin. However you choose to spend your summer in ARK, Summer Bash is bound to cook up a lot of entertainment. ![]() Server Settings -activeevent=Summer Event Start PC: 10AM PDT XBOX & PS4: 1PM PDT Rate Boosts
The event kicks off at 10AM PDT. ![]() Breeding Performance Improvements With the start of the 5th Anniversary event, we implemented some changes to the way our servers calculate growing baby dinos. By distributing these calculations we can recover some of the performance costs related to breeding calculations, which is quite cost-intensive. In more technical terms, we have done this by measuring the stress on a server with each tick and batching the actors to process their breeding calculations over the course of several ticks rather than all of them on every tick. For a server that is already in a stable state not much might be noticed, but for a server under intense stress players may notice that breeding calculations, and the initial start of mating may be a little delayed. The good news is that players should notice less performance issues during boosted breeding rates. Servers will always be put under extra strain during event rates, especially so in regards to breeding rates but we've sought to minimize that with these changes and we've noticed some positive improvements. If you are on a busy server and experiencing some delays, this is why and we're currently iterating on this so these response delays don't feel like as much of a disruption. Our Community Crunch Is Moving ![]() We're moving the Community Crunch back to Friday's! In addition to moving the Crunch back to Friday's, we'll start to feature community content in the Community Crunch rather than its own separate day. If you are creating or sharing ARK content, be sure to tag it with #playARK for a chance to be featured! ARK Summer Sale ![]() Kick back enjoy a great start to your summer with the ARK Summer Sale. For a limited time, ARK will be up to 80% off! https://store.steampowered.com/app/346110 EVO Event ![]() While Summer Bash is active from June 25th to July 14th, there will be no special EVO event rates. Summer Bash Rates
Community Fan Art Crystal Griffin by @bluedragonark ![]() Fire Reef by @ProjectTiamat ![]() ActualBlack Megatherium by @TiiaAurora ![]() Argentavis on Genesis by @PicturesofArk ![]() Epic Viking Longhouse by @ThePilgrimz ![]() Wyvern Drawing by @RunsWithPencil ![]() See you next week! Studio Wildcard Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark |
You are subscribed to email updates from ARK: Survival Evolved RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Remnant Introducing: Reisum |
Posted: 25 Jun 2020 09:00 AM PDT ![]() The world of Reisum is deceptive in its nature. From the frost covered mountain peaks to the snowy tundra, it is a thing of beauty. The ice and snow sparkle as they reflect the rays of light from the world's distant sun. However, the bitterly cold temperatures and almost unrelenting winter makes life on the surface of Reisum nearly unbearable. Prolonged exposure to the surface temperatures has been known to take the life of even the most unwavering and resolute warriors. The only thing deadlier than the temperatures of Reisum is its inhabitants. The most brutal are known as Urikki, giant warlike creatures baring a slight resemblance to the rodents of earth. The Urikki have become the dominant force on this world due to their strength and ferocity. The Urikki descended from the more numerous and smaller creatures known as the Emin. The Emin still exist, living much as they always have, below the surface in networks of tunnels known as Warrens. Many years ago, the first and greatest of the Urikki, Magir, swore a blood oath to his dying mother that the Emin would pay for their misdeeds. To this day, the Urikki's vengeance often takes the form of raids on Emin's Warrens in the middle of the harshest winter months. ![]() "Remember the great deeds of those long-forgotten; for their lessons are hard won. The blood of the few are too often spilled for the many. Let not their bones turn to dust and presume ourselves courageous… yet live timid beneath their shadows." - Atul, Speaker for the Dead Urikki tribes often employ ice skiffs to ply the vast distances of the open steppes. These long, slender vessels are adorned with runes and pictograms exalting the clan's greatest deeds and celebrate its bravest warriors. The tribes of the Black Tundra have even been known to live on larger versions of these graceful vessels. A caravan of these ships skating across the frigid ice floes is truly a sight to behold. ![]() "We gather stones to commemorate our glorious dead. Each stone used in the afterlife to build the Great Hall of Varussk. Each stone to mark a single tear for their passage from this world to the next. Like stone, their deeds remain unbroken, like stone their memories everlasting. We, the Urikki, remember… and follow in glory!" - Osvek, Hakun of the Northern Steppes |
You are subscribed to email updates from Remnant: From the Ashes RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Path of Exile - What We're Working On |
Posted: 25 Jun 2020 03:48 PM PDT Next week we plan to deploy Patch 3.11.1 and will preview its patch notes next week. In the meantime, we wanted to provide some general indication of what we're working on in the immediate future. While not all of these changes will be in next week's patch, we'll aim to get as many of them in as possible. In case you missed them, we've already released several small updates with improvements to Harvest. You can find them here[www.pathofexile.com], here[www.pathofexile.com], here[www.pathofexile.com], here[www.pathofexile.com], here[www.pathofexile.com] and here[www.pathofexile.com]. General Harvest Improvements
Improvements to Final Harvest Boss Fight
Vulkan Beta We're continuing to steadily improve the Vulkan Renderer and would ideally like to get it out of Beta prior to our September launch. Please continue to send reports to us on the bug report forum and we will continue to fix them as soon as possible.Thank you for all of your feedback since Harvest's launch. We really appreciate it. |
You are subscribed to email updates from Path of Exile RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Cyberpunk 2077 Legends are born in Night City |
Legends are born in Night City Posted: 25 Jun 2020 09:07 AM PDT : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1091500/announcements/detail/2532660999948124250]here[/url]. |
Legends are born in Night City Posted: 25 Jun 2020 09:07 AM PDT Watch the brand new trailer showcasing the world, characters, story, and action of Cyberpunk 2077! https://youtu.be/ixl31324UxE |
You are subscribed to email updates from Cyberpunk 2077 RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Path of Exile - What To Expect This Year |
Posted: 24 Jun 2020 05:12 PM PDT : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2540542299294311934]here[/url]. |
Posted: 24 Jun 2020 05:12 PM PDT Now that we've launched the Harvest expansion, we have completed two of our four expansions scheduled for this year. As many of you know, Harvest's expansion deployed a week later than our usual schedule and we want to outline what this delay means for the rest of the year. Normally we operate on a 13-week development cycle, launching one expansion per season. These expansions always occur in March, June, September and December. Since Harvest required 14 weeks of development, this means that if we do not adjust our schedule, the September and December expansions would hit quite late in these months. For the September expansion, this would likely be fine but for the December expansion, it would be dangerously close to Christmas when many of our staff would be taking time off to spend with their families. Fewer developers would be on standby to help out if any issues arise. Our plan to mitigate the potential impact of a late December launch is to launch our 3.12 September expansion just 12 weeks after the launch of Harvest. It's a much larger league than Harvest, so we had to begin work on this expansion about a month early. We believe we can successfully launch within this time frame. This would also mean that if everything goes well, our December expansion can also occur earlier and leave more room prior to the holiday period. This is all still subject to change so don't book your time off until we can confirm the launch date more firmly, but we're hopefully looking at the middle of each launch month. At some point this year, we're also hoping to make a Mac OS port available! The release of Vulkan on the PC version has been necessary for us to get the testing required, as Vulkan will be the renderer we use on Mac OS. When we announced Path of Exile 2 last year, we mentioned that the earliest an early Beta could occur might be late 2020. This is definitely not happening this year, due to significant schedule delays due to the pandemic. We have been focusing on keeping our leagues coming out as close to on time as possible, and this does mean some delays for the sequel. We are looking forward to our next announcement about its upcoming content, and we'll keep piling on any technology improvements we can make into the existing Path of Exile client. We are very excited about the year ahead. The difficulty of developing Harvest from home was immense but culminated in a league that we are very proud of. This makes us extremely optimistic for managing the year ahead and continuing to deliver on the high standard of Path of Exile expansions that you've come to expect. Thank you so much for all of your support and patience while we've worked through the challenges of this year. We really appreciate it! |
You are subscribed to email updates from Path of Exile RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |