Path of Exile - Glimmerwood Microtransactions are Now Available in Store


Glimmerwood Microtransactions are Now Available in Store

Posted: 30 Jun 2019 06:26 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/1594753310283320459]here[/url].

Glimmerwood Microtransactions are Now Available in Store

Posted: 30 Jun 2019 06:26 PM PDT

Microtransactions from the Glimmerwood Mystery Box are now available in the store! It's also still possible to combine some of the individual Huntsman and Madcap pieces into the new 'Transcendence' microtransactions. Check out the Glimmerwood Mystery Box trailer below to see everything that's available or check them out in the store by pressing M in game.

In addition to 38 colourful cosmetic effects, we've also released the Glimmerwood Hideout and the Celestial Tree Decoration to give you more options with which to customise your hideouts. The Glimmerwood Hideout is located in a gloom mystical thicket with mushrooms and giant roots. With a cosy little cottage hidden in the woods, this hideout is completely ready for your exiles to move in! If you're looking for something unusual for your hideouts, we'd recommend checking out the new Celestial Tree decoration, a twisted alien tree with yellow spheres growing out of it. Check out the videos below!


Thank you for your support!

Path of Exile - New Microtransactions and Huge Skill Effect Sale - Community Racing Event This Saturday


New Microtransactions and Huge Skill Effect Sale - Community Racing Event This Saturday

Posted: 27 Jun 2019 09:14 PM PDT

Earlier today we deployed the 3.7.3 update with many improvements as well as several bug fixes. You can check out the patch notes here[www.pathofexile.com]. Thank you for your reports and feedback so far!

We're finishing this week by releasing new Water Elemental microtransactions, including the back attachment, pet and the character effect. Both back attachment and character effect will perfectly complete your new Water Elemental Armour Set[www.pathofexile.com] as they are made of water and have whirlpool effects. The Water Elemental Pet is a small herd of blue seahorses which will travel alongside your character, leaving a trail of water behind.

Check all of them out by watching the videos below, or press M in game to get yours.



Additionally, this weekend we're holding a sale on a huge selection of skill effects! This sale includes every skill effect in the store except the ones that were released since the start of the Legion league. They will be available with a discount later! Press M in game to view the full selection of discounted skill effects.

By the way, an ExileCon qualification racing event, arranged by community member Kammell, will start at 12PM this Saturday June 29th (PDT)! We're offering our support by providing an ExileCon prize package for the Rank 1 winner who will be flown to New Zealand to attend ExileCon[www.pathofexile.com] and compete in the live ExileCon race finale! Click here[www.pathofexile.com], if you'd like to join! For more information about the event, check out Kammell's official post[www.pathofexile.com].

Thank you so much for your support! Have a great weekend, everyone, and best of luck to our racers!

Rocket League - Totally Awesome Crate Drops During Radical Summer

Link to Rocket League RSS Feed

Totally Awesome Crate Drops During Radical Summer

Posted: 27 Jun 2019 10:14 AM PDT



Radical Summer[www.rocketleague.com] is in full swing, and the new Totally Awesome Crate is ready to bring some righteous in-game items to the party. You can expect the crate to start dropping on Monday, July 1 at 10:00 a.m. PDT (5:00 p.m. UTC).

The Totally Awesome Crate will have more than a dozen customization options including the brand-new, bodacious Battle-Car, Fennec. Plus, the three new Wheels being introduced will have Special Edition variants. In-game items in the Totally Awesome Crate are subject to the same drop rates as our previous Crates, which you can find here[www.rocketleague.com].

We hope you're digging the '80s celebration throughout Radical Summer. As always, stay radical!




Path of Exile - Designing the Legion Jewels - Part Three


Designing the Legion Jewels - Part Three

Posted: 27 Jun 2019 04:51 PM PDT

Today we're sharing the final portion of Hrishi's breakdown on designing the new Legion Jewels. If you missed Part One and Part two you can find them here[www.pathofexile.com] and here[www.pathofexile.com].

Templar
The Agnostic
This keystone actually has a longer history than most others, with the idea originating during the development of Delve. The original design for Hale Negator was to have this signature mod on it. However, there were significant problems with it working on an item like that that caused us to shelve it.

When thinking of Templar themed keystones, I remember this mod and how it had been shelved away due to being difficult to do and asked if this was possible. As it turns out, the biggest roadblock back in the day was Energy Shield's interaction with taking damage. If we removed Energy Shield entirely, we could do it, and of course it meant we could be riskier in its balance since scaling both Life and Mana appropriately isn't trivial to do.

The concept is basically trying to promote using your mana to heal you when you take damage. This way you get to fully invest in mana recovery and use that to heal your life pool instead.

Inner Conviction
This keystone might be among the oldest ideas in here. This was discussed as a keystone for the actual passive tree a very long time ago, but got shelved due for a number of reasons. When thinking of ideas this old keystone was pitched as one that was quite caster-focused. The downside of losing frenzy charges stings, but the payoff is there if you fully invest into power charges.

Power of Purpose
I've always liked the ability for a keystone to convert something into something else entirely different; it's one of the reasons Iron Reflexes is another one of my favourite keystones! This one very much follows that same concept, with some slight modifications to handle mana's unique situation here.

Of course it's harder to stack mana than it is to stack armour, so I had wanted the ratio to be better than 1:1. Also I didn't want you to lose mana entirely, because then you're forced into using Blood Magic, which certainly violates what I wanted keystones to do. As it turns out, we could simply have a very large percentage of mana convert into armour. You'll just have to deal with having a highly diminished mana pool.

Eternal Empire
Supreme Decadence
This keystone probably had the longest development cycle of this entire list. It started out doing something entirely different, with the only similar thing being that it dealt with Flasks.

50% less Flask Effect
Flasks also affect nearby Allies

This seemed relatively fun and straightforward at the time, but there were so many problems that came up from this. Not only was it going to be exceptionally hard for players to understand what effects were meant to transfer over to allies, there was the possibility of griefing and killing allies through the use of this keystone and certain unique flasks.

So, we needed to re-think this. We couldn't go ahead with this considering all the problems it had. So we had a few brainstorming sessions and came up with an alternative that sounded quite cool on paper. But we had no way of knowing if it would be fun or not, so we decided to implement it and give it a try. It read as follows.

200% increased Non-Unique Flask Duration
End all other Flask Effects when you use a Flask

The idea behind this was to allow you to have incredibly long utility flasks at the cost of having too many flasks up at once. It seemed fine in theory, but in practice it had some horribly broken side-effects. For one, Soulthirst builds got super-charged with so much Flask Duration. Also, you were able to remove negative effects certain unique flasks placed on you as well. But the biggest problem of all was that it didn't really seem very fun to use. So we had to go back to the drawing board.

I tried to come up with a keystone that had the downside of removing Flask charges from kills for a fair amount of time. But the underlying problem was always that the Pathfinder ascendancy already did everything I wanted to do and more, without having that downside in the first place.

Finally, when brainstorming further ideas with flasks, someone mentioned that we had a "keystone" effect already made. This was around the time we had been reworking the Sorrow of the Divine flask, and realised that the new mod we had added was basically circumventing the rules of the game and would have worked quite well as a keystone. We had already tried it out on the unique itself and found that it opened up a cool way to play, so all we did was simply port this over to the keystone and gave it a downside, so that the Sorrow of the Divine was a stronger version of the effect.

Supreme Grandstanding
This was one of the first keystones we had designed and came from the corrupted keystone document. As you can probably guess, this was the proposed design for Vaal Conduit. This was one of my favourite "fun" keystones from the original set and thought it worked well here. This is certainly not a pure-power one, but of course it has some easy charge generation attached to it. I really liked the downside as well, as it works both as a downside and an upside in letting you generate charges!

Supreme Ego
We've wanted to do a "selfishness" effect related to auras for a very long time. When realising we were making some Eternal Empire keystones, this seemed like a perfect for it. It is incredibly common to have people run multiple reservation effects today, but I wanted to make a keystone that was meant for people who wanted to run one super-charged aura.

The only problem was that this needed to somehow prevent running Heralds and other reservation effects, because if it didn't do that, it wasn't exactly creating new behaviour at all. People already usually only run one aura and one herald, and limiting to a single aura doesn't accomplish anything in this case. Eventually, we settled on an easy downside of increasing the reservation costs of everything fairly significantly such that you'll need some heavy investment to run more than a single aura!

Notables, Small and Attributes
Well, so far we had spent a lot of effort in fleshing out the keystones and figuring out what they were going to be for each legion, but at the end of the day, keystones cannot be extremely widely used due to the natural costs associated with them. They are going to enable fun and interesting new builds, sure, but what if you want to make use of the jewel in some existing build? This is, of course, where the rest of the tree comes in.

Essentially, we needed to figure out how each of the five legions were going to modify notables, small nodes and attribute nodes. Ideally, each and every one was going to be wildly different. In practice, there are only so many ways to modify passive skills on the tree, but we were determined to figure out how to make the jewels feel very different to each other.

To this end, we had a meeting and basically used a whiteboard to draw a massive table, under which we listed every way a passive skill could potentially be modified. Some of these were "Adding a random new stat", "Replace passive skill with new random passive skill", "Create randomised passive skill with list of stats", "Blank passive skill" and so on. From this massive list, it was simply a matter of figuring out which modification made the most sense for each legion. In general, we tried to preserve the flavour of each legion as best we could.

Vaal
This was the easiest and the first one to get done. Of course, seeing as the entire concept started with what this legion could do the tree, it's no surprise that we immediately knew what this legion's jewel was going to do. Heavy randomisation was the name of the game here, every attribute and small node were going to be replaced with entirely random nodes. Every notable was going to be replaced with a preset list of "vaal notables". But most importantly, this legion is the only one where the values on all these passives are also random! We tried to keep as close to the feeling of corruption as we could.

Karui and Maraketh
One of the issues we thought we'd face after developing the Vaal Jewel was that we felt it was incredibly hard to determine whether the jewel was good for you or not, since it removed so many stats and added so many more! For this reason, we felt it was important to have a few of the legion jewels be more obvious, so to speak.

We picked the Karui and Maraketh ones to be the legion jewels that never took anything away from you, only added stats onto existing passive skills. From the existing flavour, we determined that we could easily get away with STR-themed bonuses with the Karui, alongside DEX-themed bonuses with the Maraketh. Of course, the stats they add onto the notables are a lot more exotic, with some incredibly special ones thrown in there, especially for the Maraketh.

While it is a bit unfortunate we couldn't make one with INT-themed bonuses, it's not the end of the world. We felt there was no need to restrict ourselves that way and to be okay with an incomplete cycle, so that we could make the remaining legion jewels feel a lot more different.

Eternal Empire
If the Karui and Maraketh jewels were only going to add stats onto your existing tree, it made sense to have one that kind of did the opposite and removed stats from your tree. Of course, if that was all it did, nobody would use it. So we came up with a plan to make some super-charged notables to go alongside the cost of losing all your small and attribute passives.

While we were unsure about this at the start, once we developed it further we felt it was really simple to tell if you wanted to use this or not, since all you had to do was mouseover your new notables and see if you liked the new big numbers there. Of course, the cost of losing your minor passives is fairly harsh, but it's hopefully overcome by a good jewel with new super-charged notables that apply to your build!

Templar
While thinking of what to do with the Templar, somebody had the idea of creating a new pseudo-attribute known as "Devotion". The idea of stacking your Devotion in order to gain power felt like a very strong thematic connection to the Templar legion. After which, it was simply a matter of figuring out how to make this jewel feel different.

We've always felt Watcher's Eye was a fairly successful unique in how it's essentially a large number of unique items in one. So in order to make this jewel feel different, we thought we could place more of an emphasis on the jewel itself, and make a bunch of stats that cared about how much devotion you had. This jewel would randomly have two of these stats, so in order to maximise your character, you'd need one with the right stats as well as the correct seed (which could be acquired through divines, of course!).

Something was still missing though. While it was cool to see your attribute passives get converted into "devotion", the rest of the actual interaction with the tree seemed to be lacking something. In order to give it something else special, we created a set of templar notables that have a chance of replacing existing notables in the tree. What's special about them is that they specifically turn on only after you acquire a certain amount of devotion, which, once again, seemed very thematically strong!

Closing Thoughts
Many years ago when I inadvertently caused the creation of the Mind Over Matter keystone, I was incredibly happy that my design affected the game in such a fundamental way, and since then, I've always wanted to make more keystones. I never thought in my wildest dreams there would be a point where I'd get to make so many all at once. I really hope this set of keystones opens up some new possibilities and creates diversity in builds. I also really hope this set of jewels really manage to open up the passive tree in new and interesting ways for people to experiment. But more than anything else, I really hope you have as much fun playing with them and figuring out how best to use them as I had developing them.

Path of Exile - 3.7.3 Patch Notes


3.7.3 Patch Notes

Posted: 26 Jun 2019 03:20 PM PDT

In addition to a small 3.7.2b patch, which was deployed earlier this week, the team has been working on a bigger 3.7.3 update with many improvements and fixes. We're planning to release it by the end of this working week on PC.

As usual, we have prepared a preview of its patch notes beforehand, so you can get an idea of what to expect. Please note that the patch notes listed below may be changed prior to the release of the 3.7.3 update.

Legion Improvements
  • Most, if not all, on-kill mechanics now work during Legion encounters.
  • Added a visual indicator near the Monolith if either faction in a Legion encounter contains a General.
  • Some Legion monsters can no longer generate Endurance, Power or Frenzy Charges. This is solely to reduce the impact on performance.
  • Using the Lapidary Lens in the Temple of Atzoatl can now grant credit towards the "Corrupt a Gem into a Level 21 Gem" step of the Embrace Corruption challenge.
  • Fixed a bug where no warning was given when trying to apply an Incubator to an item that had both an Incubator and a Labyrinth Enchantment on it already.
  • Fixed a bug where a Timeless Jewel that conquered a passive skill that was not connected to your passive tree (through the use of Intuitive Leap) could either reset your passive tree or cause you to be unable to log in to that character.
Skill Improvements
  • You can no longer animation cancel skills that are supported by Unleash Support and have consumed Seals until all Seals have been used.
  • Fixed a bug where skills that expend charges to bypass the skill cooldown, such as Flicker Strike or Vigilant Strike, would sometimes appear to expend more than one charge at a time. This was solely a display issue.
  • Fixed a bug where Cyclone's area of effect did not display correctly to other party members. This was solely a visual issue.
  • Fixed a bug where Frostblink, Dash, Chain Hook, Flicker Strike, Consecrated Path, Bodyswap and Flame Dash, when used just as an Incursion is ending, could cause you to not be teleported out of the Incursion.
  • Fixed a bug where "Recently" effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some enchantment effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some ascendancy (Elementalist, Guardian, Slayer, Hierophant, Deadeye, Berserker) effects were being affected by effects that caused them to expire slower.
  • Fixed a bug introduced in patch 3.7.2 where you could be incorrectly "kicked for too many actions" when using channelled skills if you were rapidly using the skill while moving.
  • Fixed a bug where skills could repeat if used while holding down the Move keybind when going to pick up an item.
  • Fixed a bug where triggered Molten Shell would absorb the damage of the hit that triggered it.
  • Fixed a bug where Frenzy granted Frenzy Charges even if your attack did not hit.
Miscellaneous Improvements
  • Added 3D Art for Fractal Thoughts.
  • Updated the 3D Art of Invictus Solaris to more accurately match its original visuals.
  • Updated the shininess of the Phoenix Armour Set to more closely match its original visuals.
  • Clicking on a Microtransaction notification will now open the Microtransaction Stash and filter to that reward.
  • Fixed a bug where using a life or mana flask while that flask was already active would not queue its use correctly.
  • Fixed a bug where the "x% increased Zombie Resistances" modifier on Mon'tregul's Grasp unique Void Sceptre instead granted a flat amount of Chaos Resistance to Zombies. It now grants Elemental Resistances as well. Its description has been updated to match its actual functionality.
  • Fixed desync that could occur when being teleported to different arenas in the Elder Guardian encounters.
  • Fixed a bug where you (and items) could get stuck inside a Sarcophagus in the Graveyard Map boss room.
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
  • Fixed a bug where players were unable to change the language setting to Korean in the client.
  • Fixed a discrepancy between the language chosen in the patcher and the language's flag displayed in the client.
  • Fixed a bug where some Helmet Attachments were misaligned with the Empyrean Hood.
  • Fixed a bug where the Femurs of the Saints unique Primordial Staff was entirely black.
  • Fixed a bug introduced in patch 3.7.0 where the Master Body Armour fabric was the wrong colour.
  • Fixed a bug introduced in patch 3.7.0 where the Dreadforge Helmet lost its glow. That glow has now been restored!
  • Fixed a bug where the Wild Weapon would appear transparent in some cases.
  • Fixed a bug where the Zenith Character Effect clipped with character models.
PvP Balance Changes
  • Skills socketed in Sire of Shards now deal 40% less damage to players.
  • Skills supported by Advanced Traps Support now deal 15% less damage to players (previously no penalty).
  • Skills supported by Trap Support now deal 10% less damage to players (previously no penalty).
  • The reflected damage dealt by Molten Shell is now affected by PvP scaling.
  • The reflected damage dealt by Impale is now affected by PvP scaling.
Crash Fixes
  • Fixed a client crash that occurred when using Flicker Strike.
  • Fixed a client crash that could occur when using various Melee skills (including Flicker Strike) supported by Melee Splash Support or Multistrike Support.
  • Fixed a client crash that could occur when Legion monsters became active.
  • Fixed a client crash that could occur when using Cyclone if your weapon was removed or disabled.
  • Fixed a Terrain Generation Failure exception that sometimes occurred when entering The Torched Courts in Act 10 and The Lunaris Temple Level 2 in Act 3.

PUBG - Broadcaster Royale Twitch Streamer Skins: Group 8


Broadcaster Royale Twitch Streamer Skins: Group 8

Posted: 26 Jun 2019 12:24 AM PDT


More Twitch streamers are getting their gear repped in the Battle Royale with exclusive new weapon and clothing skins. Our 8th phase of Broadcaster Royale skins includes skins supporting 7 streamers that bring their A game to the Battlegrounds.

This round of skins features 5 t-shirts to show pride for your favorite streamer's community, a parachute for you JennaJulien completionists, and a beanie for Luzu with its own set of headphones – in case you want to convince the enemy you can't hear them coming from a mile away.

Twitch personality skins are available between $2.99 – $9.99 each and can be purchased until 7/16 through the game client. Each sale directly benefits your favorite Twitch streamer, so pick up their weapon and item skins to support them in-game and out!

This group's streamers includes:

Avori • Carlinhos Troll • Lost • Luzu



Moczy • JennaJulien • Mazarin1k

Update #30 - Now Live!

Posted: 26 Jun 2019 12:07 AM PDT



Update #30 is now available on live servers.

Now on live servers, Update #30 is dropping a lot of new content and updates onto the Battlegrounds. From a new weapon to an ambitiously amphibious way to traverse the map, this update most certainly has something explosive enough to blow everyone's minds. 

To get a visual rundown of everything important coming in the patch, check out our patch report here:
https://www.youtube.com/watch?v=5nP9yM0hsbY
Be sure to watch out for the new .45 calibre Deagle when you come upon it, as the high damage cannon handgun can crack a level 3 helmet in two headshots. That is, if you're able to control the recoil enough to land your shots. We're also dropping a new, heavily armored assault vehicle in the BRDM-2 to win chicken dinners on land and sea. But what about the air? The new ledge grab feature will help you there, as you can now jump, climb and vertically navigate the Battlegrounds in ways you couldn't before. 

Communications between squad mates just got way easier with the introduction of Radio Messages, short burst on-screen text that allows players to call out items and audibles throughout the match. You can learn more about Radio Messages, our latest weapon and vehicle, bug fixes and much more in the complete patch notes here.[www.pubg.com]

Our next Survivor Pass is right around the corner, but until it kicks off, be sure to earn BP through the Survival Rewards System to get cool loot. So drop in, loot yourself a Deagle and blast your way to a chicken dinner.

Path of Exile - Download the Frontier Mystery Box Soundtrack for Free!


Download the Frontier Mystery Box Soundtrack for Free!

Posted: 25 Jun 2019 05:30 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/1594753310265113472]here[/url].

Download the Frontier Mystery Box Soundtrack for Free!

Posted: 25 Jun 2019 05:30 PM PDT

We know that many of you enjoy listening to Path of Exile soundtrack, created (and recently updated) by our composer Kamil. Today we'd like to add one more track to your playlist! As an appreciation for your continued support, we're making the soundtrack of the new Frontier Mystery Box[pathofexile.com] available as a free download.

To download the Frontier Mystery Box soundtrack, click (or Right-click, "Save link as") on the file type you prefer: .flac[web.poecdn.com] or .mp3[web.poecdn.com].

If you want to hear more of Kamil's work, we recommend checking out his Soundcloud here[soundcloud.com] or YouTube channel.


Rocket League - Patch Notes v1.65

Link to Rocket League RSS Feed

Patch Notes v1.65

Posted: 24 Jun 2019 09:21 AM PDT


Scheduled Release: 6/24/2019, 10 a.m. PDT / 5 p.m. UTC, all platforms
NEW CONTENT
General
  • Salty Shores (Night) is available in Local Matches, Private Matches, and Training
MLB
  • 'American League' Topper
  • 'National League' Topper
Monstercat (Antennae)
  • '7 Minutes Dead'
  • 'Ephixa & Heartful'
  • 'Televisor'
  • 'Tut Tut Child'
  • 'Varien'
  • 'WRLD'
BUG FIXES
General
  • Adjusted Esports Wheels to ensure they're symmetrical on both sides of the car
  • (Nintendo Switch) Fixed a bug causing players to enter a match stuck in an incorrect camera view
  • Players should no longer enter a match with an invisible Battle-Car
  • (Nintendo Switch) Fixed the appearance (thickness) of several Rocket Boosts
    • This fix was included in an earlier release (v1.64) on PS4/Steam/Xbox One
  • Earned Tier Points now display correctly at the end of a match, and in the Rocket Pass menu
  • Adjusted appearance of Black Painted Generator II Wheels
KNOWN ISSUES
  • Ball indicator may not appear near the middle of Throwback Arena
  • (Salty Shores) Lighting in the arena tints some Decals more blue than normal
  • Tournament creators may not be able to spectate Tournament matches
  • Several Wheels may show the rotor or hub clipping through on certain Car Bodies
  • Crates received while playing will not stack with Crates in inventory, but they will stack correctly after a game restart
  • (Xbox One) The 'Slash Beam III' Rocket Boost may reduce your frame rate
  • Post match XP bar is blue instead of green for Rocket Pass Premium users
  • On 'Double Goal' and 'Underpass' Arenas, the Orange team goal displays Blue shields
  • (Nintendo Switch) Pushing the ball normally causes the supersonic ball wind audio sound to play
  • (Farmstead) Goal walls don't become invisible when camera is positioned behind the goal

Path of Exile - Get the Steam-Powered Portal, Arcane Visage, Arcane Halo and Azure Weapon Effect Free with Twitch Prime!


Get the Steam-Powered Portal, Arcane Visage, Arcane Halo and Azure Weapon Effect Free with Twitch Prime!

Posted: 24 Jun 2019 02:18 PM PDT

We've just begun our final month of teaming up with Twitch Prime to bring you these Path of Exile microtransactions free when you sign up to Twitch Prime. Until the 23rd of July, you'll be able to redeem these free cosmetic effects by starting a free one-month trial with Twitch Prime and linking your Path of Exile account to Twitch.

What are the benefits of Twitch Prime?
Claim monthly free games and in-game loot
  • Exclusive in-game loot for some of your favourite games
  • Free games included with Twitch Prime
  • Limited time promotions you won't want to miss
Get special Twitch perks
  • Free Twitch channel subscription ($5 value) every month
  • Reign supreme with a Prime members-only chat badge
  • Exclusive Twitch chat colours and emotes
Twitch Prime is part of Amazon Prime
  • Shopping on Amazon.com is fast and convenient with free two-day shipping.
  • Watch your favorite movies and TV shows including award-winning Amazon Originals.
  • Listen to over 2+ million songs, ad-free on any device.
How do I redeem these microtransactions?
Once you have an Amazon Prime or Prime Video account, you link it to your Twitch account and start taking advantage of all the amazing perks Twitch Prime offers. To get started with Twitch Prime sign up for a https://twitch.amazon.com/prime?ref_=SM_CM_POE_ROWBP.
In most countries, you get Twitch Prime by being an Amazon Prime member and then linking your Amazon and Twitch Prime account. You can do all of this at https://twitch.amazon.com/prime?ref_=SM_CM_POE_ROWBP.
  • Step 1 Sign up for a free trial of Twitch Prime[twitch.amazon.com].
  • Step 2 Create[www.pathofexile.com] or log in[www.pathofexile.com] to your Path of Exile account.
  • Step 3 Visit this page[www.pathofexile.com] to link your account to Twitch or update your permissions if you've linked your account in the past.
  • Step 4 Sign in to your Twitch account on https://www.twitch.tv/ and click the crown in the top right corner then claim the offer.
  • Step 5 That's it! Fulfilling this process should automatically grant the microtransactions to your account.
Who can Redeem this Offer?
This promotion is available to Path of Exile account holders only on our main international server and only in countries where Amazon Prime is available. This offer can be redeemed on PC, Xbox One and PlayStation 4.
Path of Exile on Twitch
Path of Exile has an active base of community streamers. With your Twitch Prime subscription you'll be granted a free subscription to your favourite streamer! Be sure to check out our community streamers[www.twitch.tv] over on Twitch.

Path of Exile - Legion Class Statistics


Legion Class Statistics

Posted: 23 Jun 2019 06:38 PM PDT

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/1598130465793539455]here[/url].

Legion Class Statistics

Posted: 23 Jun 2019 06:38 PM PDT

We're now at the beginning of the third week of the Legion league, and as we often do, today we're looking at the breakdown of each class and ascendancy. In an update with a heavy focus on improving Melee gameplay, it'll be interesting to see what's popular!

We'll start with the PC realms, including characters of all levels:

PC Legion - All Levels

Duelist
11.72%
Witch
10.42%
Slayer
9.92%
Shadow
9.25%
Marauder
8.48%
Ranger
7.70%
Trickster
6.67%
Templar
5.58%
Berserker
3.41%
Scion
3.14%
Gladiator
2.63%
Necromancer
2.51%
Chieftain
2.22%
Elementalist
2.09%
Hierophant
1.95%
Champion
1.90%
Deadeye
1.61%
Juggernaut
1.43%
Assassin
1.43%
Pathfinder
1.40%
Saboteur
0.99%
Ascendant
0.93%
Inquisitor
0.78%
Occultist
0.75%
Raider
0.67%
Guardian
0.43%
Melee league in effect! Duelist topping out the picks for the first time in quite a while, with a healthy showing for Marauder. In fact, except for the Scion, the base class picks are fairly even. Unfortunately, while this data is useful for getting a broad look at perceptions of classes by the playerbase, it doesn't tell us a lot about the performance of each class. For that we tend to look at higher level characters:


PC Legion - Level 70+

Slayer
25.63%
Trickster
16.12%
Berserker
8.35%
Gladiator
6.41%
Necromancer
5.16%
Chieftain
4.95%
Champion
4.26%
Hierophant
4.15%
Elementalist
3.66%
Pathfinder
3.07%
Juggernaut
2.94%
Assassin
2.91%
Deadeye
2.82%
Saboteur
2.16%
Ascendant
1.86%
Occultist
1.54%
Raider
1.39%
Inquisitor
1.36%
Guardian
0.94%
Duelist
0.09%
Witch
0.07%
Shadow
0.06%
Marauder
0.05%
Ranger
0.04%
Templar
0.02%
Scion
0.01%
The Slayer was a popular pick in the all-levels bracket, but it isn't until we cull the characters below level 70 that we really get to see just how popular he is. More than a quarter of all characters at mapping levels are Slayers. The Trickster is also a popular pick, mostly due to the synergy between Essence Drain/Contagion builds and the Legion mechanic. The Juggernaut, which has been a fairly popular pick for the last several years, is actually far down the list.


PC Legion - Level 90+
Slayer
36.6739%
Trickster
20.0393%
Berserker
9.7722%
Gladiator
7.0269%
Champion
4.0865%
Chieftain
2.8610%
Deadeye
2.4845%
Saboteur
2.4776%
Juggernaut
2.4776%
Necromancer
1.9226%
Ascendant
1.6577%
Assassin
1.6173%
Occultist
1.3259%
Hierophant
1.2074%
Pathfinder
1.1726%
Elementalist
1.1475%
Raider
0.7334%
Inquisitor
0.6623%
Guardian
0.6483%
Duelist
0.0028%
Witch
0.0014%
Shadow
0.0014%
When we look at characters above level 90, the distinction becomes even greater. Though a smaller sample size (these stats were gathered about a week and a half into the league), more than a third of all level 90 characters are Slayers. Tricksters and Berserkers make up almost another third, and the remaining third is everyone else. This is a massive shift in the meta.

What happens when survivability matters, though? Let's take a look at just the high-level Hardcore characters.


PC Legion HC only - Level 90+

Trickster
24.1693%
Slayer
23.0721%
Gladiator
12.4138%
Juggernaut
9.0596%
Champion
6.4577%
Berserker
5.7053%
Chieftain
3.7304%
Necromancer
2.6959%
Guardian
2.3824%
Saboteur
1.7868%
Deadeye
1.4420%
Occultist
1.4420%
Ascendant
1.4107%
Pathfinder
1.2226%
Hierophant
1.0658%
Inquisitor
0.5956%
Raider
0.5329%
Elementalist
0.5329%
Assassin
0.2821%
Interesting shift! Trickster overtakes the the Slayer in popularity when permanent death is a concern. These stats include all characters -- not just living ones -- but making it to 90 alive is no simple task. Juggernaut, which made up just a little more than 2% of all characters above level 70 across all leagues, makes up 9% in Hardcore. Gladiator is also, unsurprisingly, more popular in Hardcore.

Now, before we move into the Solo Self-found and console stats, it is worth mentioning that these numbers don't always equate to how powerful a class pick is. The Elementalist was extremely unpopular immediately after its rework, and it took a couple leagues for players to realise what a powerhouse it could be.


PC Legion SSF only - Level 90+


Slayer
33.6546%
Trickster
23.4538%
Gladiator
13.0522%
Berserker
9.7992%
Champion
4.9398%
Chieftain
2.4900%
Juggernaut
2.4498%
Saboteur
1.6466%
Necromancer
1.0442%
Raider
0.9639%
Occultist
0.9639%
Ascendant
0.9639%
Hierophant
0.8835%
Deadeye
0.8835%
Inquisitor
0.7631%
Pathfinder
0.7631%
Elementalist
0.6024%
Assassin
0.5221%
Guardian
0.1606%
Without trade, the class breakdown is still quite similar to the trade leagues. Slayer and Trickster lead the picks. The broad changes to melee gems, in which gem levels often add some flat damage to the skill, has reduced the reliance on getting good weapons to play many melee characters. That has almost certainly helped the Slayer dominate in the tradeless leagues.


PlayStation 4 Legion - Level 70+


Slayer
33.08%
Trickster
17.90%
Berserker
5.87%
Gladiator
4.92%
Chieftain
3.87%
Necromancer
3.76%
Elementalist
3.48%
Assassin
3.46%
Champion
3.20%
Hierophant
2.92%
Juggernaut
2.89%
Deadeye
2.37%
Saboteur
2.14%
Pathfinder
2.01%
Inquisitor
1.71%
Occultist
1.64%
Ascendant
1.60%
Raider
1.19%
Duelist
0.52%
Guardian
0.43%
Shadow
0.32%
Witch
0.20%
Marauder
0.19%
Ranger
0.17%
Templar
0.13%
Scion
0.02%

Xbox One Legion - Level 70+
Slayer
31.64%
Trickster
15.77%
Berserker
8.05%
Gladiator
7.71%
Champion
4.27%
Chieftain
4.03%
Hierophant
3.54%
Necromancer
3.49%
Saboteur
2.91%
Juggernaut
2.86%
Assassin
2.77%
Occultist
2.18%
Elementalist
2.09%
Deadeye
1.94%
Ascendant
1.55%
Pathfinder
1.55%
Raider
1.07%
Inquisitor
0.92%
Guardian
0.63%
Duelist
0.49%
Marauder
0.15%
Ranger
0.10%
Scion
0.10%
Shadow
0.10%
Witch
0.05%
Templar
0.05%
As the PlayStation playerbase begins to mature, the class usage statistics begin to match the Xbox and PC metas more and more. It's fascinating watching a community coalesce across platform barriers! They aren't exactly the same -- the PlayStation stats for 'off-meta' picks are flatter than those of Xbox -- but they're growing closer and closer every league.

That's it for this stats roundup. Look forward to more later in the league!

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